NetPro: Packet Analysis and Visualization tool
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Re: NetPro: Packet Analysis and Visualization tool
Yeah there is changes in GC, savor didn't update yet but he has it all ready
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Re: NetPro: Packet Analysis and Visualization tool
I have crack my brain. Please help me. I wish to use it on privet server but i always have mistake. My configuration:
Login server IP: 185.177.113.25:55555
GS server IP: 185.117.153.87:7788
My serviceconfig.xml
To transfer traffic to NetPro i use Proxifier/ Proxy 127.0.0.1:1779 and rule to transfer all traffic from l2.bin from ports 55555;7788 to 127.0.0.1:1779.
This is in NetPro
This is in Proxifier
Please help me.
Login server IP: 185.177.113.25:55555
GS server IP: 185.117.153.87:7788
My serviceconfig.xml
Code: Select all
<?xml version="1.0" encoding="UTF-8"?>
<sockets xmlns="http://www.l2emu-unique.net" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.l2emu-unique.net schemata/svcfg.xsd">
<gameWorldSockets> <!-- injected into ServerList -->
<gameWorldSocket clientAddressPrefix="0.0.0.0/0" ip="127.0.0.1" port="7776" />
</gameWorldSockets>
<authorizationSockets>
<!-- Example local authorization daemon (login server), listening on port 2107 -->
<!-- Example: NA -->
<authorizationSocket>
<listen ip="127.0.0.1" port="1779" />
<service host="185.177.113.25" port="55555" />
</authorizationSocket>
</authorizationSockets>
</sockets>
This is in NetPro
Code: Select all
={ Admin UI }
[2017-10-09 08:17:31.469 +0300] INFO Loader: Initializing...
[2017-10-09 08:17:45.218 +0300] INFO Loader: Done.
[2017-10-09 08:18:43.987 +0300] INFO ConnectorThread: LS Proxy: Connecting to /185.177.113.25:55555
-----------------------------------------------------------------------------------------------------------------------------------={ LS Proxy /185.177.113.25 }
[2017-10-09 08:18:44.097 +0300] INFO EntityInfoCache: SECC count: 1 for /185.177.113.25:55555
[2017-10-09 08:18:44.189 +0300] INFO EntityInfoCache: SECC count: 2 for /185.177.113.25:55555
[2017-10-09 08:18:44.280 +0300] WARNING util.concurrent.RunnableStatsManager$MethodStat.handleStats(): proxy.ui.savormix.io.AutoLogger - execution time: 20msec
[2017-10-09 08:18:45.099 +0300] INFO FloatingPacketManager: Initialized.
[2017-10-09 08:18:54.477 +0300] INFO EntityInfoCache: SECC count: 1 for /185.177.113.25:55555
Code: Select all
[10.09 08:18:44] L2.bin - 185.177.113.25:55555 error : Could not connect through proxy WPF - Warning : proxy server returned an unexpected replay -70 Warning : proxy server returned an unexpected replay. Proxy server cannot establish a connection with the target.
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Re: NetPro: Packet Analysis and Visualization tool
Tell us What can we do to sniff packets in localhost (127.0.0.1) (LoginServer+GameServer+Client+Your application) in the same machine, because i'm starting to thing that no work...
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Re: NetPro: Packet Analysis and Visualization tool
Default config is for localhost.
USAGE.txt should give you a very quick start.
You can also look into README.txt for a more in-depth look at how the application is implemented.
More details are necessary to pinpoint the issue why it doesn't work for you. NP does have a certain degree of backward compatibility, even though I don't do that for analytics and other bleeding edge stuff, so that MAY cause problems. There was a time when NP would reject all malformed packets from auth, but currently it allows damaged and otherwise inconsistent packets with a mere warning. Despite all this, your configuration may still have triggered a special case. Personally, I am running NP 24/7 on several machines for remote servers with occasional connections to local hosted Prelude BETA/336, C1/419, C4/656 (prelude auth patch) and GF/83 servers as well as bleeding edge l2j-ish servers, without problems.
Other people are using NP in KR and JP (classic) and sometimes for their local servers, so it should work.
USAGE.txt should give you a very quick start.
You can also look into README.txt for a more in-depth look at how the application is implemented.
More details are necessary to pinpoint the issue why it doesn't work for you. NP does have a certain degree of backward compatibility, even though I don't do that for analytics and other bleeding edge stuff, so that MAY cause problems. There was a time when NP would reject all malformed packets from auth, but currently it allows damaged and otherwise inconsistent packets with a mere warning. Despite all this, your configuration may still have triggered a special case. Personally, I am running NP 24/7 on several machines for remote servers with occasional connections to local hosted Prelude BETA/336, C1/419, C4/656 (prelude auth patch) and GF/83 servers as well as bleeding edge l2j-ish servers, without problems.
Other people are using NP in KR and JP (classic) and sometimes for their local servers, so it should work.
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Re: NetPro: Packet Analysis and Visualization tool
Well see it... If you wish to launch a server in one machine (loginserver and gameserver) an also you wish to sniff packets on the same machine nots possible.
If you have 2 different machines fisically... (in the same network or remotely at least one) then sniffer works...
Conclussion: 1 machine with client and sniffer conveniently working and each one (the server). Then nots possible to use 1 client, sniffer and server in the same machine...
Correct?.
If you have 2 different machines fisically... (in the same network or remotely at least one) then sniffer works...
Conclussion: 1 machine with client and sniffer conveniently working and each one (the server). Then nots possible to use 1 client, sniffer and server in the same machine...
Correct?.
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Re: NetPro: Packet Analysis and Visualization tool
Assuming you update serviceconfig, you can even have 5 loginservers with 12 gameservers running locally, one NP instance and run 12 clients to login to each gameserver. All without having the machine connected to any network.Sacrifice wrote: ↑Fri Nov 03, 2017 8:14 pm Well see it... If you wish to launch a server in one machine (loginserver and gameserver) an also you wish to sniff packets on the same machine nots possible.
If you have 2 different machines fisically... (in the same network or remotely at least one) then sniffer works...
Conclussion: 1 machine with client and sniffer conveniently working and each one (the server). Then nots possible to use 1 client, sniffer and server in the same machine...
Correct?.
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Re: NetPro: Packet Analysis and Visualization tool
Show me how I must to config to work with 1 client, 1 loginserver, 1 gameserver an NP in the same machine with this version of NP... https://bitbucket.org/l2emu-unique/netp ... T-noecj.7z then please.
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Re: NetPro: Packet Analysis and Visualization tool
Don't "SaveGame"
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Re: NetPro: Packet Analysis and Visualization tool
1. No changes to NetPro and game server. Both are ready as they are, listening on a loopback address.Sacrifice wrote: ↑Sat Nov 04, 2017 7:26 am Show me how I must to config to work with 1 client, 1 loginserver, 1 gameserver an NP in the same machine with this version of NP... https://bitbucket.org/l2emu-unique/netp ... T-noecj.7z then please.
2. Configure gate* to listen on [any loopback address]:2107
3. Cconfigure client to connect to 127.0.0.1 (either cmdline, hosts or ini changes). Do not mod any client files, client should use port 2106 as it does by default.
* - auth for prelude type login clients. This means clean Prelude BETA, Prelude LIVE, C1, C2 and C2C3 (530). This also includes patched csauth2 clients, that is C4 and C5 (any revision), which cannot work in their clean state any longer (thank nProtect for blacklisting).
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Re: NetPro: Packet Analysis and Visualization tool
hi i have problem conenct to TW NC server
can some one tell me how to coonect to TW server ?
i have make a video
https://www.dropbox.com/s/wfby7adpcvit6 ... 3.mp4?dl=0
can some one tell me how to coonect to TW server ?
i have make a video
https://www.dropbox.com/s/wfby7adpcvit6 ... 3.mp4?dl=0
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Re: NetPro: Packet Analysis and Visualization tool
No work in localhost, to capture packets in localhost, because if you launch loginserver and gameserver in the same machine that netPro, then collides because are using the same port.SaveGame wrote: ↑Sat Nov 04, 2017 2:31 pm1. No changes to NetPro and game server. Both are ready as they are, listening on a loopback address.Sacrifice wrote: ↑Sat Nov 04, 2017 7:26 am Show me how I must to config to work with 1 client, 1 loginserver, 1 gameserver an NP in the same machine with this version of NP... https://bitbucket.org/l2emu-unique/netp ... T-noecj.7z then please.
2. Configure gate* to listen on [any loopback address]:2107
3. Cconfigure client to connect to 127.0.0.1 (either cmdline, hosts or ini changes). Do not mod any client files, client should use port 2106 as it does by default.
* - auth for prelude type login clients. This means clean Prelude BETA, Prelude LIVE, C1, C2 and C2C3 (530). This also includes patched csauth2 clients, that is C4 and C5 (any revision), which cannot work in their clean state any longer (thank nProtect for blacklisting).
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Re: NetPro: Packet Analysis and Visualization tool
To do that you must use a... "promiscous mode"
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Re: NetPro: Packet Analysis and Visualization tool
I already told you everything you need. You did not specify why you did not execute step 2. (can't? won't? skill too low?), yet you still keep posting barely legible English that stuff will not work.Sacrifice wrote: ↑Mon Nov 06, 2017 8:29 amNo work in localhost, to capture packets in localhost, because if you launch loginserver and gameserver in the same machine that netPro, then collides because are using the same port.SaveGame wrote: ↑Sat Nov 04, 2017 2:31 pm1. No changes to NetPro and game server. Both are ready as they are, listening on a loopback address.Sacrifice wrote: ↑Sat Nov 04, 2017 7:26 am Show me how I must to config to work with 1 client, 1 loginserver, 1 gameserver an NP in the same machine with this version of NP... https://bitbucket.org/l2emu-unique/netp ... T-noecj.7z then please.
2. Configure gate* to listen on [any loopback address]:2107
3. Cconfigure client to connect to 127.0.0.1 (either cmdline, hosts or ini changes). Do not mod any client files, client should use port 2106 as it does by default.
* - auth for prelude type login clients. This means clean Prelude BETA, Prelude LIVE, C1, C2 and C2C3 (530). This also includes patched csauth2 clients, that is C4 and C5 (any revision), which cannot work in their clean state any longer (thank nProtect for blacklisting).
If you absolutely have to run gate on 2106 (that sounds like nonsense when running a local server if you ask me), then: change NetPro config/serviceconfig.xml to listen on a different port (e.g. 12345) and then patch Engine.dll for the client to connect to 12345 instead of 2106.
You are trying too hard. Just relax and read USAGE/README.txt instead of wasting time reading books about unrelated subjects and then copypasting big words from them.
In a related story, here's what L2 players have to say about this situation:
nameTaken wrote:Nuky is going full drama. i told him to relax and he ignores ppl. relax = trash word to him
Barkey wrote:RSR dont smash ur keyboard or screaming , relax
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Re: NetPro: Packet Analysis and Visualization tool
skyline9394 wrote: ↑Mon Nov 06, 2017 7:46 am hi i have problem conenct to TW NC server
can some one tell me how to coonect to TW server ?
i have make a video
https://www.dropbox.com/s/wfby7adpcvit6 ... 3.mp4?dl=0
hi SaveGame can u help me ?