My Server (High Five)is making progress but im at a point i never used before - geodata. I did a complete fresh installation and followed all steps of the installation guide from this forum but now im having trouble with mobs being aggro through walls and walking right through them and i guess thats because of missing geodata, same for falling right through the worldgrid when jumping off small edges and/or cliffs - but how to install/use it?
In the installation guide viewtopic.php?f=81&t=30556 is nothing about installing or copying the geodata pack into the server folder.
Would it be enough to simply extract it into the server folder or do i have to run some kind of installation routine to get use to it?
Server is up and running fine and the only problem is with non-existend barriers called walls. Seven Signs is impossible cause all mobs attack at once through the rooms walls.
Geodata Usage & Installation
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- Aikimaniac
- L2j Inner Circle
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- Location: Slovakia
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Re: Geodata Usage & Installation
# Pathfinding options:
# 0 = Disabled
# 1 = Enabled using path node files
# 2 = Enabled using geodata cells at runtime
# Default: 0
PathFinding = 2
# Pathnode directory
# Default: data/pathnode
PathnodeDirectory = data/pathnode
# Pathfinding array buffers configuration
PathFindBuffers = 100x6;128x6;192x6;256x4;320x4;384x4;500x2
# Weight for nodes without obstacles far from walls
LowWeight = 0.5
# Weight for nodes near walls
MediumWeight = 2
# Weight for nodes with obstacles
HighWeight = 3
# Angle paths will be more "smart", but in cost of higher CPU utilization
AdvancedDiagonalStrategy = True
# Weight for diagonal movement. Used only with AdvancedDiagonalStrategy = True
# Default: LowWeight * sqrt(2)
DiagonalWeight = 0.707
# Maximum number of LOS postfilter passes, 0 will disable postfilter.
# Default: 3
MaxPostfilterPasses = 3
# Path debug function.
# Nodes known to pathfinder will be displayed as adena, constructed path as antidots.
# Number of the items show node cost * 10
# Potions display path after first stage filter
# Red potions - actual waypoints. Green potions - nodes removed by LOS postfilter
# This function FOR DEBUG PURPOSES ONLY, never use it on the live server !
DebugPath = False
# True = Loads GeoData buffer's content into physical memory.
# False = Does not necessarily imply that the GeoData buffer's content is not resident in physical memory.
# Default: True
ForceGeoData = True
# This setting controls Client <--> Server Player coordinates synchronization:
# -1 - Will synchronize only Z from Client --> Server. Default when no geodata.
# 1 - Synchronization Client --> Server only. Using this option (without geodata) makes it more difficult for players to bypass obstacles.
# 2 - Intended for geodata (at least with cell-level pathfinding, otherwise can you try -1).
# Server sends validation packet if client goes too far from server calculated coordinates.
# Default: -1
CoordSynchronize = -1
# Geodata files folder
GeoDataPath = ./data/geodata
# True: Try to load regions not specified below(won't disturb server startup when file does not exist)
# False: Don't load any regions other than the ones specified with True below
TryLoadUnspecifiedRegions = True
# 0 = Disabled
# 1 = Enabled using path node files
# 2 = Enabled using geodata cells at runtime
# Default: 0
PathFinding = 2
# Pathnode directory
# Default: data/pathnode
PathnodeDirectory = data/pathnode
# Pathfinding array buffers configuration
PathFindBuffers = 100x6;128x6;192x6;256x4;320x4;384x4;500x2
# Weight for nodes without obstacles far from walls
LowWeight = 0.5
# Weight for nodes near walls
MediumWeight = 2
# Weight for nodes with obstacles
HighWeight = 3
# Angle paths will be more "smart", but in cost of higher CPU utilization
AdvancedDiagonalStrategy = True
# Weight for diagonal movement. Used only with AdvancedDiagonalStrategy = True
# Default: LowWeight * sqrt(2)
DiagonalWeight = 0.707
# Maximum number of LOS postfilter passes, 0 will disable postfilter.
# Default: 3
MaxPostfilterPasses = 3
# Path debug function.
# Nodes known to pathfinder will be displayed as adena, constructed path as antidots.
# Number of the items show node cost * 10
# Potions display path after first stage filter
# Red potions - actual waypoints. Green potions - nodes removed by LOS postfilter
# This function FOR DEBUG PURPOSES ONLY, never use it on the live server !
DebugPath = False
# True = Loads GeoData buffer's content into physical memory.
# False = Does not necessarily imply that the GeoData buffer's content is not resident in physical memory.
# Default: True
ForceGeoData = True
# This setting controls Client <--> Server Player coordinates synchronization:
# -1 - Will synchronize only Z from Client --> Server. Default when no geodata.
# 1 - Synchronization Client --> Server only. Using this option (without geodata) makes it more difficult for players to bypass obstacles.
# 2 - Intended for geodata (at least with cell-level pathfinding, otherwise can you try -1).
# Server sends validation packet if client goes too far from server calculated coordinates.
# Default: -1
CoordSynchronize = -1
# Geodata files folder
GeoDataPath = ./data/geodata
# True: Try to load regions not specified below(won't disturb server startup when file does not exist)
# False: Don't load any regions other than the ones specified with True below
TryLoadUnspecifiedRegions = True
- maneco2
- Initiates
- Posts: 664
- Joined: Sat Aug 24, 2013 7:10 am
Re: Geodata Usage & Installation
Geodata full anabled need 3GB Ram minimum...
https://github.com/L2J/L2J_Server/wiki/Geodata
https://github.com/L2J/L2J_Server/wiki/Geodata
SPOILER:
-
- Posts: 29
- Joined: Sun Nov 13, 2011 7:18 am
Re: Geodata Usage & Installation
maneco2 wrote:Geodata full anabled need 3GB Ram minimum...
https://github.com/L2J/L2J_Server/wiki/GeodataSPOILER:
that shouldnt be any problem - Server is running on a machine with 16GB RAM
EDIT:
Looks like its working now - thx for the advice and the link^^
- Zoey76
- L2j Inner Circle
- Posts: 7005
- Joined: Tue Aug 11, 2009 3:36 am
Re: Geodata Usage & Installation
I add articles to the wiki for common problems, please always refer to the wiki first.
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