Hello~! Lf Help On Why I Keep Disconnecting

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TheEntei
Posts: 15
Joined: Mon May 20, 2013 4:45 pm

Hello~! Lf Help On Why I Keep Disconnecting

Post by TheEntei »

Okay I Hope This Is The Right Place To Post This, Thank You For Replies.
Running a Windows 7 Acer 64 bit's.
interlude client and gameserver. downloaded the l2j interlude from l2j.
Okay So, I'm Having Issue's With My L2 Client, I Have Login/Game Server Console's Running just fine.
However' When I Type In My Username and Password It Disconnect's Me. Here's A Picture Of Everything.

Image

game\config\l2jdp-version.properties
version=${l2jdp.revision}
builddate=20101006_1829

game\config\l2j-version.properties
version=1434
builddate=20091228_1616

Thank You For Replies. :D
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Zoey76
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Re: Hello~! Lf Help On Why I Keep Disconnecting

Post by Zoey76 »

If you are using clean client check that you have hosts file properly configured.

If you are using a modded client, use a clean client.
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TheEntei
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Joined: Mon May 20, 2013 4:45 pm

Re: Hello~! Lf Help On Why I Keep Disconnecting

Post by TheEntei »

yeah My Client Is Clean And I Have Multiple Host File's That Are In My Back Up Folders. I have 127.0.0.1 localhost
127.0.0.1 L2authd.lineage2.com Written In My Main One That's In C:\Windows\System32\drivers\etc
I Trye'd Playing In The Host File, In The GameServer Config, And Login Config folders.

thank you for your replies again, rly appreciate it. I just don't know what is the cause of disconnecting when trying to log into the game. doe's no show any error's. everything seems to be running fine just like in the screen shot.
Oh And Btw, the Port's here. such has in "GameserverPort=7777" doe's it need to stay at 7777 or do I add the same port like in my navicat? Which is "3306"


# Bind ip of the gameserver, use * to bind on all available IPs
GameserverHostname=*
GameserverPort=7777

# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
# If this ip is resolvable by Login just leave *
ExternalHostname=127.0.0.1

# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname
# If this ip is resolvable by Login just leave *
InternalHostname=127.0.0.1

# The Loginserver host and port
LoginPort=9014
LoginHost=127.0.0.1

# This is the server id that the gameserver will request (i.e. 1 is Bartz)
RequestServerID = 1
# If set to true, the login will give an other id to the server if the requested id is allready reserved
AcceptAlternateID = True

# Database info
Driver=com.mysql.jdbc.Driver
#Driver=org.hsqldb.jdbcDriver
#Driver=com.microsoft.sqlserver.jdbc.SQLServerDriver
URL=jdbc:mysql://localhost/l2jdb
#URL=jdbc:hsqldb:hsql://localhost/l2jdb
#URL=jdbc:sqlserver://localhost/database=l2jdb/user=sa/password=
Login=root
Password=root
MaximumDbConnections=100

# Datapack root directory, defaults to current directory from which the server is started
# DatapackRoot = C:/Work/tmp/DataPack

# Define character name template
# Example to use only : CnameTemplate=[A-Z][a-z]{3,3}[A-Za-z0-9]*
# will allow names with first capital letter, next three small letters,
# and any (capital or not) letter or number, like ZbigN1eW
# Most rational to have CnameTemplate=[A-Z][a-z]*
# meaning names only of letters with first one capital, like Zbigniew
# Default .* - any namy of any symbols
CnameTemplate=.*
PetNameTemplate=.*

# Maximum number of chars per account - Default 7 (0 = unlimited [7 is the client limit])
CharMaxNumber = 7

# Define how many players are allowed to play simultaneously on your server.
MaximumOnlineUsers=100


# Minimum and maximum protocol revision that server allow to connect.
# You must keep MinProtocolRevision <= MaxProtocolRevision.
MinProtocolRevision = 740
MaxProtocolRevision = 746

--------------------------------------------<LoginServer>-----------------------------------


# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
ExternalHostname=127.0.0.1

# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname
InternalHostname=127.0.0.1

# Bind ip of the LoginServer, use * to bind on all available IPs
LoginserverHostname=*
LoginserverPort=2106
# How many times you can provide an invalid account/pass before the IP gets banned
LoginTryBeforeBan=10
# Time you won't be able to login back again after LoginTryBeforeBan tries to login. Provide a value in seconds. Default 10min. (600)
LoginBlockAfterBan=600
GMMinLevel=100

# The address on which login will listen for GameServers, use * to bind on all available IPs
LoginHostname=*

# The port on which login will listen for GameServers
LoginPort=9014

# If set to true any GameServer can register on your login's free slots
AcceptNewGameServer = False

# If false, the licence (after the login) will not be shown
# It is highly recomended for Account Seciurity to leave this option as defalut (True)
ShowLicence = True

# Database info
Driver=com.mysql.jdbc.Driver
#Driver=org.hsqldb.jdbcDriver
#Driver=com.microsoft.sqlserver.jdbc.SQLServerDriver
URL=jdbc:mysql://localhost/l2jdb
#URL=jdbc:hsqldb:hsql://localhost/l2jdb
#URL=jdbc:sqlserver://localhost/database=l2jdb/user=sa/password=
Login=root
Password=root
MaximumDbConnections=10

# Useable values: "true" - "false", use this option to choose whether accounts will be created
# automatically or not.
AutoCreateAccounts=true

# The delay in minutes after which the login updates the gameservers IP's (usefull when their ip is dynamic)
IpUpdateTime=15


# ==============================================================
# Test server setting, shoudnt be touched in online game server
# ==============================================================

Debug = False
Assert = False
Developer = False

# Enforce GG Authorization from client
# Login server will kick client if client bypassed GameGuard authentication
ForceGGAuth=True

#FloodProtection. time in ms
EnableFloodProtection=True
FastConnectionLimit=15
NormalConnectionTime=700
FastConnectionTime=350
MaxConnectionPerIP=50
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Zoey76
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Re: Hello~! Lf Help On Why I Keep Disconnecting

Post by Zoey76 »

The port's until you get it working should be default, 3306 is default SQL port for navicat and database connection.
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TheEntei
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Re: Hello~! Lf Help On Why I Keep Disconnecting

Post by TheEntei »

Great, I Read Couple Post On This Issue And Just Can't Seem To Find A Solution, So I've Decided To Follow This Guide. http://trac.l2jserver.com/wiki/L2J_Install However. After I've Added Everything Up. This Issue Pop's Up.

Image

I Had This Similar Issue With The Previous Try's When I Try Running The GameServer And The Login Has Admin, But Without Admin It Seemed To Show No Error's Just Like The In First Screen Shoot. Is The're Any Fix To This? Also I See This Post viewtopic.php?f=81&t=20907 Has Kinda The Same Issue That I've Just Received.

Person said : "okey nice, for those who will have this same problem: check if your svn is not out of date.
thanks for all."

And Where do I Check that? Followed the guide and it didn't say anything about "svn". lol sorry if i'm bein a pain but damn it's been age's lol. I ran 3 WoW Private server's has admin but it's been age's and It's totally different then running a L2. thank you soooooo~~ much.
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TheEntei
Posts: 15
Joined: Mon May 20, 2013 4:45 pm

Re: Hello~! Lf Help On Why I Keep Disconnecting

Post by TheEntei »

Fixed, thank you.
GrenD731
Posts: 11
Joined: Sun Jun 30, 2013 4:35 pm

Re: Hello~! Lf Help On Why I Keep Disconnecting

Post by GrenD731 »

Can you Write How you fixed it? i have same problem
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UnAfraid
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Re: Hello~! Lf Help On Why I Keep Disconnecting

Post by UnAfraid »

Install java 7
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