[Help] How to force all new char start from main town giran?

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chuong2a
Posts: 51
Joined: Thu Oct 25, 2012 2:07 am

[Help] How to force all new char start from main town giran?

Post by chuong2a »

[Help] How to force all new char start from main town giran?
Anderuimm
Posts: 32
Joined: Mon Jul 06, 2009 7:08 pm

Re: [Help] How to force all new char start from main town gi

Post by Anderuimm »

Changing the X/Y/Z on table char_templates.
chuong2a
Posts: 51
Joined: Thu Oct 25, 2012 2:07 am

Re: [Help] How to force all new char start from main town gi

Post by chuong2a »

Anderuimm wrote:Changing the X/Y/Z on table char_templates.
I cant find table table char_templates on Database l2jgs, game/config and game/data/stat...
Anderuimm
Posts: 32
Joined: Mon Jul 06, 2009 7:08 pm

Re: [Help] How to force all new char start from main town gi

Post by Anderuimm »

Look at your Database, it's a table, not a XML or config file. Or you can only run this query on Database:

Code: Select all

UPDATE char_templates SET x='17781', y='113999', z='-11672';

-- EDITED

This mod will put all new characters inside Cruma Tower. It's not affect any other characters, only the created after the update of the table and a server restart. To put them on Giran, only change X/Y/Z loc.

* I confirmed: the table exists in STABLE and in BETA revisions.
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