[Help] How to force all new char start from main town giran?
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- Posts: 51
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[Help] How to force all new char start from main town giran?
[Help] How to force all new char start from main town giran?
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- Posts: 32
- Joined: Mon Jul 06, 2009 7:08 pm
Re: [Help] How to force all new char start from main town gi
Changing the X/Y/Z on table char_templates.
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- Posts: 51
- Joined: Thu Oct 25, 2012 2:07 am
Re: [Help] How to force all new char start from main town gi
I cant find table table char_templates on Database l2jgs, game/config and game/data/stat...Anderuimm wrote:Changing the X/Y/Z on table char_templates.
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- Posts: 32
- Joined: Mon Jul 06, 2009 7:08 pm
Re: [Help] How to force all new char start from main town gi
Look at your Database, it's a table, not a XML or config file. Or you can only run this query on Database:
-- EDITED
This mod will put all new characters inside Cruma Tower. It's not affect any other characters, only the created after the update of the table and a server restart. To put them on Giran, only change X/Y/Z loc.
* I confirmed: the table exists in STABLE and in BETA revisions.
Code: Select all
UPDATE char_templates SET x='17781', y='113999', z='-11672';
-- EDITED
This mod will put all new characters inside Cruma Tower. It's not affect any other characters, only the created after the update of the table and a server restart. To put them on Giran, only change X/Y/Z loc.
* I confirmed: the table exists in STABLE and in BETA revisions.