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./RegisterGameServer.sh FATAL: Failed to load default translation.
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./RegisterGameServer.sh FATAL: Failed to load default translation.
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language = EnglishtoolName = GS Registering Tool error = Errorreason = Reason:yes = Yesno = No fileMenu = FileexitItem = ExithelpMenu = HelpaboutItem = About btnRemove = RemovebtnRemoveAll = Remove AllbtnRegister = Register GameServerconfirmRemoveTitle = Confirm RemovalconfirmRemoveText = Are you sure you want to remove GameServer %d - %s?confirmRemoveAllText = Are you sure you want to remove ALL GameServers?gsListRetrieveError = There was an error while attempting to retrieve the list of currently registered GameServers. gsName = GameServer NamegsAction = Action registerGS = Register GameServerserverName = Server name:save = Savecancel = CancelsaveHexId = The hexid.txt file should be saved on GameServer's 'configs' folder to properly complete this process.hexidDest = Choose hexid file destination folder... purpose = Allows to register/remove GameServers from LoginServer.options = Options:fallbackOpt = If during the register operation the specified GameServer ID is in use, an attempt with the first available ID will be made.forceOpt = Forces GameServer register operation to overwrite a previous registration on the specified ID, if necessary.cmdOpt = Forces this application to run in console mode, even if GUI is supported.helpOpt = Shows this help message and exits.languageOpt = Attempts to use the language for the specified locale, on failure reverts to auto-detection.registerOpt1 = Registers a GameServer on ID <id> and saves the hexid.txt file on <hexid_dest_dir>.registerOpt2 = You can provide a negative value for <id> to register under the first available ID.registerOpt3 = Nothing is done if <id> is already in use, unless --force or --fallback is used.unregisterOpt = Removes the GameServer specified by <id>, use "all" to remove all currently registered GameServers.wrongUnregisterArg = wrong argument for GameServer removal, specify a numeric ID or "all" without quotes to remove all.noAction = No action to be taken.checkingIdInUse = Checking if GameServer ID %d is in use...removingGsId = Removing GameServer ID: %dforcingRegistration = Forcing registration on ID %d, an existing registration on this ID is being overwritten.fallingBack = Trying to register on the first available ID.registrationOk = GameServer successfully registered on LoginServer with ID %d.unregisterOk = GameServer ID: %d was successfully removed from LoginServer.unregisterAllOk = All GameServers were successfully removed.noFreeId = There was no free ID available to register.sqlErrorRegister = An SQL error occurred while trying to register the GameServer.ioErrorRegister = An error saving the hexid file occurred while trying to register the GameServer.errorRegister = An error occurred while trying to register the GameServer.errorUnregister = An error occurred while trying to remove the GameServer.sqlErrorUnregister = An SQL error occurred while trying to remove the GameServer.sqlErrorUnregisterAll = An SQL error occurred while trying to remove ALL GameServers.noServerNames = No available names for GameServer, verify servername.xml file exists in the LoginServer folder.noNameForId = No name for ID: %didIsNotFree = This ID is not available.noServerForId = No GameServer is registered on ID: %d cmdMenuRegister = Register GameServercmdMenuListNames = List GameServers Names and IDscmdMenuRemoveGS = Remove GameServercmdMenuRemoveAll = Remove ALL GameServerscmdMenuExit = ExityourChoice = Choice:invalidChoice = Invalid Choice: %sgsInUse = In UsegsFree = FreeenterDesiredId = Enter desired ID: credits = © 2008-2009 L2J Team. All rights reserved.language = Language: Englishicons = Icons by http://www.famfamfam.comtranslation = Translation: L2J TeambugReports = Bug Reports:
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try { locale = Locale.getDefault(); bundle = ResourceBundle.getBundle("gsregister.GSRegister", locale, LanguageControl.INSTANCE); } catch (Throwable t) { System.out.println("FATAL: Failed to load default translation."); System.exit(666); }
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System.out.println("some text in L2DatabaseFactory() Constructor. 1"); System.out.println("some text in L2DatabaseFactory() Constructor, _source.getConnectionTesterClassName() :"+_source.getConnectionTesterClassName() ); /* Test the connection */ _source.getConnection().close(); System.out.println("some text in L2DatabaseFactory() Constructor. 2");