rates.properties

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Opiam
Posts: 181
Joined: Thu Jun 02, 2011 12:26 am
Location: Europe, Ukraine

rates.properties

Post by Opiam »

# ---------------------------------------------------------------------------
# Player Drops (values are set in PERCENTS)
# ---------------------------------------------------------------------------
PlayerDropLimit = 5
# in %
PlayerRateDrop = 4
# in %
PlayerRateDropItem = 3
# in %
PlayerRateDropEquip = 2
# in %
PlayerRateDropEquipWeapon = 1
Please, tell me more information about these parameters.
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jurchiks
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Re: rates.properties

Post by jurchiks »

those rates affect the chance of a player dropping an item on death (i.e. PKed or killed by a mob).
If you have problems, FIRST TRY SOLVING THEM YOURSELF, and if you get errors, TRY TO ANALYZE THEM, and ONLY if you can't help it, THEN ask here.
Otherwise you will never learn anything if all you do is copy-paste!
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Edelvez
Posts: 173
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Location: Argentina

Re: rates.properties

Post by Edelvez »

These config affect only drop items when the player dies because of a mob..
Someone once told me: "The easiest way of doing things, making them the hard way" ;)
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jurchiks
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Location: Eastern Europe

Re: rates.properties

Post by jurchiks »

Ahh right, forgot about the karma drop config.
Well, at least the rest was correct :P
If you have problems, FIRST TRY SOLVING THEM YOURSELF, and if you get errors, TRY TO ANALYZE THEM, and ONLY if you can't help it, THEN ask here.
Otherwise you will never learn anything if all you do is copy-paste!
Discussion breeds innovation.
Edelvez
Posts: 173
Joined: Fri Nov 06, 2009 6:32 am
Location: Argentina

Re: rates.properties

Post by Edelvez »

Even the great make mistakes :P
Someone once told me: "The easiest way of doing things, making them the hard way" ;)
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jurchiks
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Location: Eastern Europe

Re: rates.properties

Post by jurchiks »

lol :D
If you have problems, FIRST TRY SOLVING THEM YOURSELF, and if you get errors, TRY TO ANALYZE THEM, and ONLY if you can't help it, THEN ask here.
Otherwise you will never learn anything if all you do is copy-paste!
Discussion breeds innovation.
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Opiam
Posts: 181
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Location: Europe, Ukraine

Re: rates.properties

Post by Opiam »

What are the best options?
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Edelvez
Posts: 173
Joined: Fri Nov 06, 2009 6:32 am
Location: Argentina

Re: rates.properties

Post by Edelvez »

Depending on how you make your server...
Someone once told me: "The easiest way of doing things, making them the hard way" ;)
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Opiam
Posts: 181
Joined: Thu Jun 02, 2011 12:26 am
Location: Europe, Ukraine

Re: rates.properties

Post by Opiam »

Edelvez wrote:Depending on how you make your server...
low rate x10. but one thing... on my srv activated autoloot. with ratedrop it's not funny :lol:
so I must deactiv some of these settings: ratedrop or autoloot.

p.s: because when equip or weapon's dropped - players automatically gives this items bk.
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Edelvez
Posts: 173
Joined: Fri Nov 06, 2009 6:32 am
Location: Argentina

Re: rates.properties

Post by Edelvez »

Disable the drop of the character Killed by a mob.. change all valor to 0
Enables auto loot
Someone once told me: "The easiest way of doing things, making them the hard way" ;)
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