help..

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root_aion
Posts: 14
Joined: Mon May 09, 2011 11:01 am
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help..

Post by root_aion »

Hello friends, the good time of day. I have one question.
That's a problem: the server starts, I enter the game says that "available" and ping "0" ..
server.properties

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# ---------------------------------------------------------------------------# Game Server Settings# ---------------------------------------------------------------------------# This is the server configuration file. Here you can set up the connection information for your server.# This was written with the assumption that you are behind a router.# Dumbed Down Definitions...# LAN (LOCAL area network) - typically consists of computers connected to the same router as you.# WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet).# x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers.# ---------------------------------------------------------------------------# Networking# --------------------------------------------------------------------------- # Where's the Login server this gameserver should connect to# WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u># WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u># Default: 127.0.0.1LoginHost = 127.0.0.1 # TCP port the login server listen to for gameserver connection requests# Default: 9014LoginPort = 9014 # Bind address for gameserver. You should not need to change it in most cases.# WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u># WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u># Default: * (0.0.0.0)GameserverHostname = * # Default: 7777GameserverPort = 7777  # ---------------------------------------------------------------------------# Database# ---------------------------------------------------------------------------# Specify the appropriate driver and url for the database you're using.# Examples:# Driver = com.mysql.jdbc.Driver (default)# Driver = org.hsqldb.jdbcDriver# Driver = com.microsoft.sqlserver.jdbc.SQLServerDriverDriver = com.mysql.jdbc.Driver# Database URL# URL = jdbc:mysql://localhost/l2jgs (default)# URL = jdbc:hsqldb:hsql://localhost/l2jgs# URL = jdbc:sqlserver://localhost/database = l2jgs/user = sa/password = URL = jdbc:mysql://localhost/l2jgs# Database user info (default is "root" but it's not recommended)Login = root# Database connection passwordPassword = 123 # Default: 100MaximumDbConnections = 100 # Default: 0MaximumDbIdleTime = 0 # ---------------------------------------------------------------------------# Misc Server Settings# ---------------------------------------------------------------------------# This is the server ID that the Game Server will request.# Example: 1 = Bartz# Default: 1RequestServerID = 1 # True = The Login Server will give an other ID to the server if the requested ID is already reserved.# Default: TrueAcceptAlternateID = True # Datapack root directory.# Defaults to current directory from which the server is started unless the below line is uncommented.#DatapackRoot = C:/Work/tmp/DataPack # Define how many players are allowed to play simultaneously on your server.# Default: 100MaximumOnlineUsers = 100 # Numbers of protocol revisions that server allows to connect.# Delimiter is ;# WARNING: <u><b><font color="red">Changing the protocol revision may result in incompatible communication and many errors in game!</font></b></u># Default: 216AllowedProtocolRevisions = 216  # ---------------------------------------------------------------------------# Misc Player Settings# --------------------------------------------------------------------------- # Character name template.# Examples:# CnameTemplate = [A-Z][a-z]{3,3}[A-Za-z0-9]*# The above setting will allow names with first capital letter, next three small letters,# and any letter (case insensitive) or number, like OmfgWTF1# CnameTemplate = [A-Z][a-z]*# The above setting will allow names only of letters with first one capital, like Omfgwtf# Default .* (allows any symbol)CnameTemplate = .* # This setting restricts names players can give to their pets.# See CnameTemplate for detailsPetNameTemplate = .* # Maximum number of characters per account.# Default: 7 (client limit)CharMaxNumber = 7
loginserver.properties :

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# ---------------------------------------------------------------------------# Login Server Settings# ---------------------------------------------------------------------------# This is the server configuration file. Here you can set up the connection information for your server.# This was written with the assumption that you are behind a router.# Dumbed Down Definitions...# LAN (LOCAL area network) - typically consists of computers connected to the same router as you.# WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet).# x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers.# ---------------------------------------------------------------------------# Networking# --------------------------------------------------------------------------- # Bind ip of the LoginServer, use * to bind on all available IPs# WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u># WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u># Default: * (0.0.0.0)LoginserverHostname = * # Default: 2106LoginserverPort = 2106 # The address on which login will listen for GameServers, use * to bind on all available IPs# WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u># WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u># Default: * (0.0.0.0)LoginHostname = * # The port on which login will listen for GameServers# Default: 9014LoginPort = 9014  # ---------------------------------------------------------------------------# Security# ---------------------------------------------------------------------------# Default: TrueLogLoginController = True # How many times you can provide an invalid account/pass before the IP gets banned.# Default: 10LoginTryBeforeBan = 10 # Time you won't be able to login back again after LoginTryBeforeBan tries to login.# Default: 600 (10 minutes)LoginBlockAfterBan = 600 # If set to True any GameServer can register on your login's free slots# Default: FalseAcceptNewGameServer = False # Flood Protection. All values are in MILISECONDS.# Default: TrueEnableFloodProtection = True # Default: 15FastConnectionLimit = 15 # Default: 700NormalConnectionTime = 700 # Default: 350FastConnectionTime = 350 # Default: 50MaxConnectionPerIP = 50  # ---------------------------------------------------------------------------# Database# ---------------------------------------------------------------------------# Specify the appropriate driver and url for the database you're using.# Examples:# Driver = com.mysql.jdbc.Driver (default)# Driver = org.hsqldb.jdbcDriver# Driver = com.microsoft.sqlserver.jdbc.SQLServerDriverDriver = com.mysql.jdbc.Driver# Database URL# URL = jdbc:mysql://localhost/l2jls (default)# URL = jdbc:hsqldb:hsql://localhost/l2jls# URL = jdbc:sqlserver://localhost/database = l2jls/user = sa/password = URL = jdbc:mysql://localhost/l2jls# Database user info (default is "root" but it's not recommended)Login = root# Database connection passwordPassword = 123 # Default: 10MaximumDbConnections = 10 # Default: 0MaximumDbIdleTime = 0  # ---------------------------------------------------------------------------# Misc.# ---------------------------------------------------------------------------# If False, the license (after the login) will not be shown.# Default: TrueShowLicence = True # Default: TrueAutoCreateAccounts = True  # ---------------------------------------------------------------------------# Developer Settings# ---------------------------------------------------------------------------# Default: FalseDebug = False
ipconfig.xml :

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<?xml version="1.0" encoding="UTF-8"?><!-- Externalhost here (Internet IP) or Localhost IP for local test --><gameserver address="188.114.27.146" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="ipconfig.xsd"> <!-- Localhost here --> <define subnet="127.0.0.0/8" address="127.0.0.1" /> <!-- Internalhosts here (LANs IPs) --> <define subnet="10.0.0.0/8" address="10.0.0.0" /> <define subnet="172.16.0.0/19" address="172.16.0.0" /> <define subnet="192.168.0.0/24" address="192.168.133.128" /></gameserver>
How do I fix it? help me please
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Opiam
Posts: 181
Joined: Thu Jun 02, 2011 12:26 am
Location: Europe, Ukraine

Re: help.. Помогите срочно

Post by Opiam »

ipconfig....>
if your real newtwork ip's 188.114.27.146

reset your gameserver settings
LoginHost = 188.114.27.146
GameserverHostname = 188.114.27.146

and loginserver settings
LoginserverHostname = 188.114.27.146
LoginHostname = 188.114.27.146
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root_aion
Posts: 14
Joined: Mon May 09, 2011 11:01 am
Location: russia
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Re: help.. Помогите срочно

Post by root_aion »

So do not start:

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loading login configLoading mmo.propertiesMLog clients using java 1.4+ standard logging.Initializing c3p0-0.9.2-pre1 [built 27-May-2010 01:00:49 -0400; debug? true; trace: 10]Initializing c3p0 pool... com.mchange.v2.c3p0.ComboPooledDataSource [ acquireIncrement -> 5, acquireRetryAttempts -> 0, acquireRetryDelay -> 500, autoCommitOnClose -> true, automaticTestTable -> connection_test_table, breakAfterAcquireFailure -> false, checkoutTimeout -> 0, connectionCustomizerClassName -> null, connectionTesterClassName -> com.mchange.v2.c3p0.impl.DefaultConnectionTester, dataSourceName -> z8kfsx8grq8u521uthwc9|765291, debugUnreturnedConnectionStackTraces -> false, description -> null, driverClass -> com.mysql.jdbc.Driver, factoryClassLocation -> null, forceIgnoreUnresolvedTransactions -> false, identityToken -> z8kfsx8grq8u521uthwc9|765291, idleConnectionTestPeriod -> 3600, initialPoolSize -> 10, jdbcUrl -> jdbc:mysql://localhost/l2jls, maxAdministrativeTaskTime -> 0, maxConnectionAge -> 0, maxIdleTime -> 0, maxIdleTimeExcessConnections -> 0, maxPoolSize -> 10, maxStatements -> 0, maxStatementsPerConnection -> 100, minPoolSize -> 10, numHelperThreads -> 3, numThreadsAwaitingCheckoutDefaultUser -> 0, preferredTestQuery -> null, properties -> {user=******, password=******}, propertyCycle -> 0, statementCacheNumDeferredCloseThreads -> 0, statementDestroyerNumActiveThreads -> -1, statementDestroyerNumConnectionsInUseAllUsers -> -1, statementDestroyerNumConnectionsInUseDefaultUser -> -1, statementDestroyerNumConnectionsWithDeferredDestroyStatementsAllUsers -> -1, statementDestroyerNumConnectionsWithDeferredDestroyStatementsDefaultUser -> -1, statementDestroyerNumDeferredDestroyStatementsAllUsers -> -1, statementDestroyerNumDeferredDestroyStatementsDefaultUser -> -1, statementDestroyerNumIdleThreads -> -1, statementDestroyerNumTasksPending -> -1, statementDestroyerNumThreads -> -1, testConnectionOnCheckin -> false, testConnectionOnCheckout -> false, unreturnedConnectionTimeout -> 0, usesTraditionalReflectiveProxies -> false ]Loading LoginController...Cached 10 KeyPairs for RSA communicationStored 20 keys for Blowfish communicationLoaded 127 server namesLoaded 1 registered Game ServersCached 10 RSA keys for Game Server communication.Loaded 2 IP Bans.FATAL: Failed to start the Game Server Listener. Reason: Cannot assign requested addressjava.net.BindException: Cannot assign requested address    at java.net.PlainSocketImpl.socketBind(Native Method)    at java.net.AbstractPlainSocketImpl.bind(AbstractPlainSocketImpl.java:353)    at java.net.ServerSocket.bind(ServerSocket.java:336)    at java.net.ServerSocket.<init>(ServerSocket.java:202)    at com.l2jserver.loginserver.FloodProtectedListener.<init>(FloodProtectedListener.java:52)    at com.l2jserver.loginserver.GameServerListener.<init>(GameServerListener.java:37)    at com.l2jserver.loginserver.L2LoginServer.<init>(L2LoginServer.java:177)    at com.l2jserver.loginserver.L2LoginServer.main(L2LoginServer.java:56)  
hope
Posts: 1160
Joined: Thu Aug 30, 2007 5:17 pm

Re: help..

Post by hope »

leave all ips in configs as they are only change the ipconfig.xml
in the login config change this line to true
AcceptNewGameServer = False
root_aion
Posts: 14
Joined: Mon May 09, 2011 11:01 am
Location: russia
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Re: help..

Post by root_aion »

hope wrote:leave all ips in configs as they are only change the ipconfig.xml
in the login config change this line to true
AcceptNewGameServer = False
well worth it
Sordi
Posts: 9
Joined: Sun May 22, 2011 4:30 pm
Location: Poland

Re: help..

Post by Sordi »

If you got router, open ports.
Now you should don't edit hostnames.
If you can, please show ipconfig.xml
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Triumph
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Re: help..

Post by Triumph »

May be your provaider/firewall/antivirus closed ports.
It' so for me :(
root_aion
Posts: 14
Joined: Mon May 09, 2011 11:01 am
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Re: help..

Post by root_aion »

It's Linux! Router is on Linux does not cover such
mrTJO
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Re: help..

Post by mrTJO »

Properties files are ok as you've posted, but your ipconfig is wrong, try with this:

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<?xml version="1.0" encoding="UTF-8"?><!-- Externalhost here (Internet IP) or Localhost IP for local test --><gameserver address="188.114.27.146" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="ipconfig.xsd"> <!-- Localhost here --> <define subnet="127.0.0.0/8" address="127.0.0.1" /> <!-- Internalhosts here (LANs IPs) --> <define subnet="192.168.0.0/16" address="192.168.133.128" /></gameserver> 
to listen on 192.168.x.x
or

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<?xml version="1.0" encoding="UTF-8"?><!-- Externalhost here (Internet IP) or Localhost IP for local test --><gameserver address="188.114.27.146" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="ipconfig.xsd"> <!-- Localhost here --> <define subnet="127.0.0.0/8" address="127.0.0.1" /> <!-- Internalhosts here (LANs IPs) --> <define subnet="192.168.133.0/24" address="192.168.133.128" /></gameserver> 
to listen on 192.168.133.x
root_aion
Posts: 14
Joined: Mon May 09, 2011 11:01 am
Location: russia
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Re: help..

Post by root_aion »

right now, try as some should run the server on Linux?
root_aion
Posts: 14
Joined: Mon May 09, 2011 11:01 am
Location: russia
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Re: help..

Post by root_aion »

Thank you all, everything works
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