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zippel
Posts: 123 Joined: Wed Feb 09, 2011 7:21 pm
Location: [RF] Krasnoyarsk
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by zippel » Fri May 13, 2011 1:32 pm
How to set general.properties (Optimization), if a player throws the thing on the floor, it should disappear after some time?
Code: Select all
AllowDiscardItem = TrueAutoDestroyDroppedItemAfter = 60AutoDestroyHerbTime = 15ListOfProtectedItems = 0CharacterDataStoreInterval = 15LazyItemsUpdate = FalseUpdateItemsOnCharStore = FalseDestroyPlayerDroppedItem = TrueDestroyEquipableItem = FalseSaveDroppedItem = FalseEmptyDroppedItemTableAfterLoad = FalseSaveDroppedItemInterval = 0ClearDroppedItemTable = FalseAutoDeleteInvalidQuestData = FalsePreciseDropCalculation = TrueMultipleItemDrop = TrueForceInventoryUpdate = False
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L2J Revision 4614
L2JDP Revision 7991
Last edited by
zippel on Sat May 14, 2011 11:40 am, edited 1 time in total.
hope
Posts: 1160 Joined: Thu Aug 30, 2007 5:17 pm
Post
by hope » Fri May 13, 2011 2:22 pm
try reading what you have there the answer is right in front of you
jurchiks
Posts: 6769 Joined: Sat Sep 19, 2009 4:16 pm
Location: Eastern Europe
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by jurchiks » Fri May 13, 2011 4:00 pm
AutoDestroyDroppedItemAfter = 60 - guess what's this?
If you have problems, FIRST TRY SOLVING THEM YOURSELF, and if you get errors, TRY TO ANALYZE THEM, and ONLY if you can't help it, THEN ask here.
Otherwise you will never learn anything if all you do is copy-paste!
Discussion breeds innovation.
zippel
Posts: 123 Joined: Wed Feb 09, 2011 7:21 pm
Location: [RF] Krasnoyarsk
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by zippel » Sat May 14, 2011 11:33 am
jurchiks wrote: AutoDestroyDroppedItemAfter = 60 - guess what's this?
xz. Maybe it's time after which things disappear from the server.
zippel
Posts: 123 Joined: Wed Feb 09, 2011 7:21 pm
Location: [RF] Krasnoyarsk
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by zippel » Sat May 14, 2011 11:35 am
hope wrote: try reading what you have there the answer is right in front of you
I know.. it's worked, but now it does not want. Perhaps what some teams clash, I ask?)