Cat buff stacking!

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broukes
Posts: 49
Joined: Fri Dec 31, 2010 3:01 am

Cat buff stacking!

Post by broukes »

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Hello again guys,
i have another problem, now with cat buffs Gift/Blessing of queen...take a look:
Image
broukes
Posts: 49
Joined: Fri Dec 31, 2010 3:01 am

Re: Cat buff stacking!

Post by broukes »

arggg! Also herbs are stacking!
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Sleek
Posts: 112
Joined: Tue Dec 28, 2010 1:11 pm

Re: Cat buff stacking!

Post by Sleek »

You are not using proper buffs or not using l2j.
broukes
Posts: 49
Joined: Fri Dec 31, 2010 3:01 am

Re: Cat buff stacking!

Post by broukes »

i am using l2j.
there is only one type of ID for chant/improved and blessing/gift of queen buffs,there is no wrong ID for them. Therefore the buffs can't be wrong! please research before answering. :cry:
http://l2jdb.l2jdp.com/db_search_skill. ... &sort_dir=
Sleek
Posts: 112
Joined: Tue Dec 28, 2010 1:11 pm

Re: Cat buff stacking!

Post by Sleek »

Well you have done something . I do not need to do research. Clearly from your other threads you are doing something wrong none of those threads are valid so far. Neither is this one. I am just trying to help.
broukes
Posts: 49
Joined: Fri Dec 31, 2010 3:01 am

Re: Cat buff stacking!

Post by broukes »

Sleek I dont mean to be rude .. but if you think I did something wrong ..
why dont you give me an idea?
Nothing is wrong .. the id's are all working fine ..
and theres only one id for that buff ..
broukes
Posts: 49
Joined: Fri Dec 31, 2010 3:01 am

Re: Cat buff stacking!

Post by broukes »

Code: Select all

    <skill id="4700" levels="13" name="Gift of Queen">        <table name="#magicLvl"> 57 66 75 77 78 79 80 81 82 83 84 85 86 </table>        <table name="#mpConsume"> 122 157 194 202 207 212 215 220 224 229 233 237 242 </table>        <table name="#pAtk"> 1.06 1.08 1.1 1.1 1.1 1.1 1.1 1.1 1.1 1.1 1.1 1.1 1.1 </table>        <table name="#accCombat"> 2 2 3 3 3 3 3 3 3 3 3 3 3 </table>        <table name="#time"> 120 120 120 150 165 180 195 210 225 240 255 270 285 </table>        <table name="#power"> 541 611 659 666 669 673 676 679 681 684 687 689 692 </table>        <table name="#stackOrder"> 1 2 3 3 3 3 3 3 3 3 3 3 3 </table>        <set name="mpConsume" val="#mpConsume" />        <set name="target" val="TARGET_PARTY" />        <set name="skillRadius" val="1000" />        <set name="reuseDelay" val="8000" />        <set name="hitTime" val="4000" />        <set name="skillType" val="BUFF" />        <set name="isMagic" val="true" />        <set name="magicLvl" val="#magicLvl" />        <set name="operateType" val="OP_ACTIVE" />        <set name="aggroPoints" val="#power" />        <for>            <effect name="Buff" time="#time" val="0" stackOrder="#stackOrder" stackType="buff_queen_of_cat">                <mul order="0x30" stat="pAtk" val="#pAtk" />                <add order="0x40" stat="accCombat" val="#accCombat" />            </effect>        </for>    </skill>

Code: Select all

</skill>    <skill id="4699" levels="13" name="Blessing of Queen">        <table name="#rCrit"> 0.25 0.27 0.3 0.3 0.3 0.3 0.3 0.3 0.3 0.3 0.3 0.3 0.3 </table>        <table name="#cAtk"> 1.2 1.22 1.25 1.25 1.25 1.25 1.25 1.25 1.25 1.25 1.25 1.25 1.25 </table>        <table name="#time"> 120 120 120 150 165 180 195 210 225 240 255 270 285 </table>        <table name="#magicLvl"> 57 66 75 77 78 79 80 81 82 83 84 85 86 </table>        <table name="#mpConsume"> 122 157 194 202 207 212 215 220 224 229 233 237 242 </table>        <table name="#power"> 541 611 659 666 669 673 676 679 681 684 687 689 692 </table>        <table name="#stackOrder"> 1 2 3 3 3 3 3 3 3 3 3 3 3 </table>        <set name="target" val="TARGET_PARTY" />        <set name="skillRadius" val="1000" />        <set name="reuseDelay" val="8000" />        <set name="hitTime" val="4000" />        <set name="skillType" val="BUFF" />        <set name="isMagic" val="true" />        <set name="magicLvl" val="#magicLvl" />        <set name="operateType" val="OP_ACTIVE" />        <set name="aggroPoints" val="#power" />        <for>            <effect name="Buff" time="#time" val="0" stackOrder="#stackOrder" stackType="buff_queen_of_cat">                <basemul order="0x30" stat="rCrit" val="#rCrit" />                <mul order="0x30" stat="cAtk" val="#cAtk" />            </effect>        </for>    </skill>
Those are the 2 skills Im trying to make not to stack ...

any ideas? do you guys see anything wrong?
broukes
Posts: 49
Joined: Fri Dec 31, 2010 3:01 am

Re: Cat buff stacking!

Post by broukes »

I would like to make a urgent request ...

data/stats/skills 4600-4699

If anyone could give me this file ..

I would appreciate it very much ..

thanks!
User avatar
momo61
Posts: 1648
Joined: Fri Jun 06, 2008 2:05 pm
Location: Europe

Re: Cat buff stacking!

Post by momo61 »

:S why dont you simply download it... here:

http://www.l2jserver.com/nightly/?dir=& ... stable.zip
User avatar
jurchiks
Posts: 6769
Joined: Sat Sep 19, 2009 4:16 pm
Location: Eastern Europe

Re: Cat buff stacking!

Post by jurchiks »

broukes wrote:I would like to make a urgent request ...

data/stats/skills 4600-4699

If anyone could give me this file ..

I would appreciate it very much ..

thanks!
if you still have 4600-4699.xml then you need to update your server, currently ALL skill xmls have this format: 04600-04699.xml <- note the extra zero (5 digits length). It's been a while since they were updated.
If you have problems, FIRST TRY SOLVING THEM YOURSELF, and if you get errors, TRY TO ANALYZE THEM, and ONLY if you can't help it, THEN ask here.
Otherwise you will never learn anything if all you do is copy-paste!
Discussion breeds innovation.
dezel78000
Posts: 29
Joined: Fri Apr 18, 2008 4:04 am

Re: Cat buff stacking!

Post by dezel78000 »

real easy way, look for this stackType="buff_queen_of_cat">

for each buff will have the same, and at the end of cat on one of them change it to cat1

like this stackType="buff_queen_of_cat1">

thats all, now you can have both buffs :)
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