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babyjason
Posts: 575 Joined: Wed Dec 02, 2009 7:59 pm
Post
by babyjason » Sat Oct 30, 2010 12:20 pm
If you want to receive support we need this info to help you properly.
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L2J Revision
Number :4413
L2JDP Revision
Number :7666
I want to ask about the skill check feature,
does it slow down the gameserver or it only checks at gameserver start?
should i allow it only 1 time, and after disable it? i m curious how does it work, seams very usefull but i wouldnt want it to slow down the gamserver. Thank You.
Code: Select all
Check players for non-allowed skills# Default: FalseSkillCheckEnable = False # If true, remove invalid skills from player and database.# Report only, if false.# Default: FalseSkillCheckRemove = False # Check also GM characters (only if SkillCheckEnable = True)# Default: TrueSkillCheckGM = True
_DS_
L2j Veteran
Posts: 3437 Joined: Wed Apr 30, 2008 8:53 am
Location: Russia
Post
by _DS_ » Sat Oct 30, 2010 12:24 pm
It does not slow gameserver and applied on each player login.
Commiter of the shit
public static final int PI = 3.1415926535897932384626433832795;
babyjason
Posts: 575 Joined: Wed Dec 02, 2009 7:59 pm
Post
by babyjason » Sat Oct 30, 2010 12:41 pm
thank you
and how does he know what skills to allow to what class? where does it check the skills allowed for each class? in skilltress.sql?
_DS_
L2j Veteran
Posts: 3437 Joined: Wed Apr 30, 2008 8:53 am
Location: Russia
Post
by _DS_ » Sat Oct 30, 2010 12:50 pm
skilltrees.sql and scripts.
Commiter of the shit
public static final int PI = 3.1415926535897932384626433832795;
babyjason
Posts: 575 Joined: Wed Dec 02, 2009 7:59 pm
Post
by babyjason » Sat Oct 30, 2010 4:00 pm
wich script? sry for beein annoying, but i added some custom skills in skiltrees.sql and dont want them to be removed from players...
_DS_
L2j Veteran
Posts: 3437 Joined: Wed Apr 30, 2008 8:53 am
Location: Russia
Post
by _DS_ » Sat Oct 30, 2010 6:53 pm
Enough to add them to the skilltrees.sql or set excludedFromCheck flag.
Scripts - subclass certification and skill transfer.
Commiter of the shit
public static final int PI = 3.1415926535897932384626433832795;
babyjason
Posts: 575 Joined: Wed Dec 02, 2009 7:59 pm
Post
by babyjason » Sun Oct 31, 2010 12:36 am
_DS_ wrote: Enough to add them to the skilltrees.sql or set excludedFromCheck flag.
Scripts - subclass certification and skill transfer.
ty v much
babyjason
Posts: 575 Joined: Wed Dec 02, 2009 7:59 pm
Post
by babyjason » Mon Nov 01, 2010 8:19 am
for ex i added duel blow in skill trees .sql , but now i get report it s an illegal skill everytime a dagger class logs in.
so how can i solve this ? i checked scripts(subclass/skilltransfer) not there..
maybe
where can i set this? in skilltrees.sql i dont see such column :/
SolidSnake
Posts: 865 Joined: Wed Jan 20, 2010 6:54 pm
Location: Italy
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by SolidSnake » Mon Nov 01, 2010 9:18 am
Duel Blow shouldn't exist, so the skillcheck reports it
babyjason
Posts: 575 Joined: Wed Dec 02, 2009 7:59 pm
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by babyjason » Mon Nov 01, 2010 1:01 pm
SolidSnake wrote: Duel Blow shouldn't exist, so the skillcheck reports it
so there is no way to exclude it from beeing cheked? or maybe in xml or where pfff must be a way
_DS_
L2j Veteran
Posts: 3437 Joined: Wed Apr 30, 2008 8:53 am
Location: Russia
Post
by _DS_ » Mon Nov 01, 2010 1:16 pm
Look on the subclass cert skills.
Commiter of the shit
public static final int PI = 3.1415926535897932384626433832795;
babyjason
Posts: 575 Joined: Wed Dec 02, 2009 7:59 pm
Post
by babyjason » Mon Nov 01, 2010 5:26 pm
ty close topic