Skillcheck question

Support for the latest build of L2J Server, get help here with installations, upgrades, problems.
Do not post bugs reports here, use viewforum.php?f=77 instead.
There is no support for other server builds than the official provided by l2jserver.com
Forum rules
READ NOW: L2j Forums Rules of Conduct
Post Reply
babyjason
Posts: 575
Joined: Wed Dec 02, 2009 7:59 pm

Skillcheck question

Post by babyjason »

If you want to receive support we need this info to help you properly.
» Find Revision
L2J Revision Number:4413
L2JDP Revision Number:7666

I want to ask about the skill check feature, does it slow down the gameserver or it only checks at gameserver start?
should i allow it only 1 time, and after disable it? i m curious how does it work, seams very usefull but i wouldnt want it to slow down the gamserver. Thank You.

Code: Select all

 Check players for non-allowed skills# Default: FalseSkillCheckEnable = False # If true, remove invalid skills from player and database.# Report only, if false.# Default: FalseSkillCheckRemove = False # Check also GM characters (only if SkillCheckEnable = True)# Default: TrueSkillCheckGM = True
_DS_
L2j Veteran
L2j Veteran
Posts: 3437
Joined: Wed Apr 30, 2008 8:53 am
Location: Russia

Re: Skillcheck question

Post by _DS_ »

It does not slow gameserver and applied on each player login.
Commiter of the shit
public static final int PI = 3.1415926535897932384626433832795;
babyjason
Posts: 575
Joined: Wed Dec 02, 2009 7:59 pm

Re: Skillcheck question

Post by babyjason »

thank you
and how does he know what skills to allow to what class? where does it check the skills allowed for each class? in skilltress.sql?
_DS_
L2j Veteran
L2j Veteran
Posts: 3437
Joined: Wed Apr 30, 2008 8:53 am
Location: Russia

Re: Skillcheck question

Post by _DS_ »

skilltrees.sql and scripts.
Commiter of the shit
public static final int PI = 3.1415926535897932384626433832795;
babyjason
Posts: 575
Joined: Wed Dec 02, 2009 7:59 pm

Re: Skillcheck question

Post by babyjason »

wich script? sry for beein annoying, but i added some custom skills in skiltrees.sql and dont want them to be removed from players...
_DS_
L2j Veteran
L2j Veteran
Posts: 3437
Joined: Wed Apr 30, 2008 8:53 am
Location: Russia

Re: Skillcheck question

Post by _DS_ »

Enough to add them to the skilltrees.sql or set excludedFromCheck flag.
Scripts - subclass certification and skill transfer.
Commiter of the shit
public static final int PI = 3.1415926535897932384626433832795;
babyjason
Posts: 575
Joined: Wed Dec 02, 2009 7:59 pm

Re: Skillcheck question

Post by babyjason »

_DS_ wrote:Enough to add them to the skilltrees.sql or set excludedFromCheck flag.
Scripts - subclass certification and skill transfer.
ty v much :)
babyjason
Posts: 575
Joined: Wed Dec 02, 2009 7:59 pm

Re: Skillcheck question

Post by babyjason »

for ex i added duel blow in skill trees .sql , but now i get report it s an illegal skill everytime a dagger class logs in.

so how can i solve this ? i checked scripts(subclass/skilltransfer) not there..


maybe

Code: Select all

set excludedFromCheck 
where can i set this? in skilltrees.sql i dont see such column :/
User avatar
SolidSnake
Posts: 865
Joined: Wed Jan 20, 2010 6:54 pm
Location: Italy

Re: Skillcheck question

Post by SolidSnake »

Duel Blow shouldn't exist, so the skillcheck reports it
Image
babyjason
Posts: 575
Joined: Wed Dec 02, 2009 7:59 pm

Re: Skillcheck question

Post by babyjason »

SolidSnake wrote:Duel Blow shouldn't exist, so the skillcheck reports it
so there is no way to exclude it from beeing cheked? or maybe in xml or where pfff must be a way :(
_DS_
L2j Veteran
L2j Veteran
Posts: 3437
Joined: Wed Apr 30, 2008 8:53 am
Location: Russia

Re: Skillcheck question

Post by _DS_ »

Look on the subclass cert skills.
Commiter of the shit
public static final int PI = 3.1415926535897932384626433832795;
babyjason
Posts: 575
Joined: Wed Dec 02, 2009 7:59 pm

Re: Skillcheck question

Post by babyjason »

ty close topic
Post Reply