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kama3a
Posts: 125 Joined: Mon Jul 07, 2008 4:01 pm
Post
by kama3a » Tue Oct 19, 2010 6:41 pm
If you want to receive support we need this info to help you properly.
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as i check set, it was copy from heavy so i confirm it.
Code: Select all
<skill id="8413" levels="1" name="Elegia Leather Armor Set - PvP"> <!-- Increases P. Atk. by 6.59%, Atk. Spd. by 6%, Critical Rate by 12.05, resistance to Paralysis Atk. by 50%, Moving Spd. by 3%, resistance to Fire/Water/Wind/Earth attack by 5. Damage received during PvP is decreased and opponent's target is removed with a fixed rate when being attacked. Cloak equip possible. STR+1, DEX+2, CON-2 --> <set name="target" val="TARGET_SELF" /> <set name="skillType" val="BUFF" /> <set name="operateType" val="OP_PASSIVE" /> <for> <sub order="0x10" stat="CON" val="2" /> <!-- Con -2 --> <add order="0x10" stat="DEX" val="2" /> <!-- Dex +2 --> <add order="0x10" stat="STR" val="1" /> <!-- Str +1 --> <mul order="0x30" stat="pAtk" val="1.0659" /> <!-- P. Atk. +6.59% --> <mul order="0x30" stat="pAtkSpd" val="1.06" /> <!-- Atk. Spd. +6% --> <sub order="0x40" stat="paralyzeVuln" val="50" /> <!-- resistance to Paralysis Attacks by 50% --> <add order="0x40" stat="rCrit" val="17.02" /> <!-- Critical Rate by 17.02 --> <mul order="0x30" stat="runSpd" val="1.03" /> <!-- Moving Spd. by 3% --> <add order="0x40" stat="waterRes" val="5" /> <add order="0x40" stat="fireRes" val="5" /> <add order="0x40" stat="windRes" val="5" /> <add order="0x40" stat="earthRes" val="5" /> <mul order="0x30" stat="pvpPhysDef" val="1.05" /> <mul order="0x30" stat="pvpMagicalDef" val="1.05" /> <mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" /> <add order="0x10" stat="cloak" val="1" /> </for> </skill>
Probe
Posts: 915 Joined: Thu Sep 03, 2009 6:36 pm
Location: Israel
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Post
by Probe » Tue Oct 19, 2010 6:43 pm
there is a client typo, both elegia heavy and light are called "Elegia Leather Armor"
the first id is heavy set, second is light
kama3a
Posts: 125 Joined: Mon Jul 07, 2008 4:01 pm
Post
by kama3a » Tue Oct 19, 2010 7:01 pm
Probe wrote: there is a client typo, both elegia heavy and light are called "Elegia Leather Armor"
the first id is heavy set, second is light
so why light set give stats for heavy set ?
Probe
Posts: 915 Joined: Thu Sep 03, 2009 6:36 pm
Location: Israel
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Post
by Probe » Tue Oct 19, 2010 9:34 pm
you're right, my bad
this is correct skill
Code: Select all
<skill id="8413" levels="1" name="Elegia Leather Armor Set - PvP"> <!-- Increases P. Atk. by 6.59%, Atk. Spd. by 6%, Critical Rate by 12.05, resistance to Paralysis Atk. by 50%, Moving Spd. by 3%, resistance to Fire/Water/Wind/Earth attack by 5. Damage received during PvP is decreased and opponent's target is removed with a fixed rate when being attacked. Cloak equip possible. STR+1, DEX+2, CON-2 --> <set name="target" val="TARGET_SELF"/> <set name="skillType" val="BUFF"/> <set name="operateType" val="OP_PASSIVE"/> <for> <add order="0x10" stat="STR" val="1" /> <!-- Str +1 --> <add order="0x10" stat="DEX" val="2" /> <!-- Dex +2 --> <sub order="0x10" stat="CON" val="2" /> <!-- Con -2 --> <mul order="0x30" stat="pAtk" val="1.0659" /> <!-- P. Atk. +6.59% --> <mul order="0x30" stat="pAtkSpd" val="1.06" /> <!-- Atk. Spd. +6% --> <add order="0x40" stat="rCrit" val="17.05" /> <add order="0x40" stat="paralyzeRes" val="50" /> <!-- resistance to paralyze by 59% --> <mul order="0x30" stat="runSpd" val="1.03" /> <add order="0x40" stat="fireRes" val="5" /> <add order="0x40" stat="waterRes" val="5" /> <add order="0x40" stat="windRes" val="5" /> <add order="0x40" stat="earthRes" val="5" /> <mul order="0x30" stat="pvpPhysDef" val="1.05" /> <mul order="0x30" stat="pvpMagicalDef" val="1.05" /> <mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" /> <add order="0x10" stat="cloak" val="1" /> </for></skill>
MELERIX
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Posts: 6667 Joined: Sat Sep 23, 2006 11:31 pm
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Post
by MELERIX » Tue Oct 19, 2010 11:06 pm