Skills Collide

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alennaor
Posts: 19
Joined: Thu Jun 15, 2017 1:13 am

Skills Collide

Post by alennaor » Sat Mar 14, 2020 11:10 pm

Good night, is there a way to modify the skills so that they do not collide with others? For example, greather might and greather shield are skills that collide with each other, is there a way to modify them to use both at the same time in buffs?

Mantosh
Posts: 19
Joined: Thu Aug 29, 2019 5:54 pm

Re: Skills Collide

Post by Mantosh » Sun Mar 15, 2020 3:27 am

Image

Code: Select all

PA_PD_UP
would be what you'd want to play with. Good luck

Bupleg
Posts: 9
Joined: Mon Feb 03, 2020 7:11 pm

Re: Skills Collide

Post by Bupleg » Mon Mar 16, 2020 6:42 pm

Here or abnormalType - PA_PD_UP change to another, so that skills 1388 and 1389 do not replace each other. Or create a new type of skill in the server core. For example, PA_PD_M.

No other way :)

alennaor
Posts: 19
Joined: Thu Jun 15, 2017 1:13 am

Re: Skills Collide

Post by alennaor » Mon Mar 16, 2020 7:36 pm

I changed the text PA_PD_UP to Pa_PD_1 and it did not work, the skill did not appear xD try to change it to another value like PA_PD_A and it did not work either. I don't know if I should modify the server core or something else.

Bupleg
Posts: 9
Joined: Mon Feb 03, 2020 7:11 pm

Re: Skills Collide

Post by Bupleg » Mon Mar 16, 2020 8:23 pm

Changing the type of skill to Pa_PD_1 will not do anything, the skill will simply not work, since in the core of the server there is no such type as Pa_PD_1

Here is the whole list of available types of skills, they are all different and everyone has a different mechanism of work:
https://bitbucket.org/l2jserver/l2j-ser ... lType.java

There are both buffs and debuffs, there are also attacking and auxiliary skills :)

Bupleg
Posts: 9
Joined: Mon Feb 03, 2020 7:11 pm

Re: Skills Collide

Post by Bupleg » Mon Mar 16, 2020 8:43 pm

Try to set the skill type EVENT_BUF1

Perhaps these buffs will work and will not be interchanged 1388 - 1389 :)

So that you do not have to create a new type of skill for the sake of all this)

The main thing is that skills 1388 and 1389 should be with different abnormalType. Skill 1388 set abnormalType EVENT_BUF1, and 1389 leave abnormalType as it is.

alennaor
Posts: 19
Joined: Thu Jun 15, 2017 1:13 am

Re: Skills Collide

Post by alennaor » Tue Mar 17, 2020 4:32 pm

Thanks for the information and thanks for your help xD

Bupleg
Posts: 9
Joined: Mon Feb 03, 2020 7:11 pm

Re: Skills Collide

Post by Bupleg » Tue Mar 17, 2020 4:44 pm

alennaor wrote:
Tue Mar 17, 2020 4:32 pm
Thanks for the information and thanks for your help xD
Everything worked, as you wanted?

alennaor
Posts: 19
Joined: Thu Jun 15, 2017 1:13 am

Re: Skills Collide

Post by alennaor » Wed Mar 18, 2020 1:14 am

Yeah! xD

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