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[SOLVED] Optimizing Bosses

Posted: Mon Dec 16, 2019 8:59 am
by zachramuz
Any suggestions on how to appropriately weaken raid bosses to be able to take them down with 2-3 players ?

Re: Optimizing bosses

Posted: Wed Jun 03, 2020 1:44 am
by ShinichiYao
Reduce their HP

Re: Optimizing bosses

Posted: Thu Jul 30, 2020 7:17 pm
by zachramuz
ShinichiYao wrote: Wed Jun 03, 2020 1:44 am Reduce their HP
nice post count 256, anyway I learned how to use SQL since my last post so yes reducing HP is obvious, but I was thinking about doing some maths on optimizing other stats as well, since bosses like antharas even with reduced HP would be an overkill for 2-3 players...

Re: Optimizing bosses

Posted: Thu Jul 30, 2020 11:05 pm
by Saloso
you can weaken bosses in settings NPC.Properties, and in the raid bosses part you need to lower the damage multiplier and defense multiplier

Code: Select all

# ---------------------------------------------------------------------------
# Raid Bosses
# ---------------------------------------------------------------------------

# Percent of HP and MP regeneration for raid bosses.
# Example: Setting HP to 10 will cause raid boss HP to regenerate 90% slower than normal.
# Default: 100, 100
RaidHpRegenMultiplier = 100
RaidMpRegenMultiplier = 100

# Percent of physical and magical defense for raid bosses.
# Example: A setting of 10 will cause defense to be 90% lower than normal, 
# while 110 will cause defense to be 10% higher than normal.
# Default: 100, 100
RaidPDefenceMultiplier = 100
RaidMDefenceMultiplier = 100

# Percent of physical and magical attack for raid bosses.
# Example: A setting of 10 will cause attack to be 90% lower than normal, 
# while 110 will cause attack to be 10% higher than normal.
# Default: 100, 100
RaidPAttackMultiplier = 100
RaidMAttackMultiplier = 100

Re: Optimizing bosses

Posted: Fri Jul 31, 2020 6:53 am
by zachramuz
Saloso wrote: Thu Jul 30, 2020 11:05 pm you can weaken bosses in settings NPC.Properties, and in the raid bosses part you need to lower the damage multiplier and defense multiplier

Code: Select all

# ---------------------------------------------------------------------------
# Raid Bosses
# ---------------------------------------------------------------------------

# Percent of HP and MP regeneration for raid bosses.
# Example: Setting HP to 10 will cause raid boss HP to regenerate 90% slower than normal.
# Default: 100, 100
RaidHpRegenMultiplier = 100
RaidMpRegenMultiplier = 100

# Percent of physical and magical defense for raid bosses.
# Example: A setting of 10 will cause defense to be 90% lower than normal, 
# while 110 will cause defense to be 10% higher than normal.
# Default: 100, 100
RaidPDefenceMultiplier = 100
RaidMDefenceMultiplier = 100

# Percent of physical and magical attack for raid bosses.
# Example: A setting of 10 will cause attack to be 90% lower than normal, 
# while 110 will cause attack to be 10% higher than normal.
# Default: 100, 100
RaidPAttackMultiplier = 100
RaidMAttackMultiplier = 100
Thanks mate, I was unaware of that, but I was looking exactly for something like this.