Calculation of Skill Damage Reflected

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ShinichiYao
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Posts: 262
Joined: Tue Jan 12, 2016 3:53 am

Calculation of Skill Damage Reflected

Post by ShinichiYao »

Eye for Eye (skillId:948) of Doombringer.

Code: Select all

	<skill id="948" levels="1" name="Eye for Eye">
		<set name="abnormalLvl" val="1" />
		<set name="abnormalTime" val="10" />
		<set name="abnormalType" val="COUNTER_SKILL" />
		<set name="effectPoint" val="340" />
		<set name="hitTime" val="500" />
		<set name="icon" val="icon.skill0948" />
		<set name="magicLvl" val="83" />
		<set name="mpConsume" val="29" />
		<set name="operateType" val="A2" />
		<set name="reuseDelay" val="75000" />
		<set name="rideState" val="NONE" />
		<set name="targetType" val="SELF" />
		<for>
			<effect name="Buff">
				<add stat="vengeancePdam" val="90" />
				<add stat="reflectDam" val="90" />
			</effect>
		</for>
	</skill>
It should Reflect shot range physical skill damage 90%. But actually it Reflect 1228 damage on 536 damage skill.
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