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Rush Skills Can be used close

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ovalefor
Posts: 8
Joined: Wed Oct 28, 2015 6:37 am

Rush Skills Can be used close

Post by ovalefor » Tue Nov 17, 2015 10:39 pm

Every Rush skills like, Blazing Boost, Rush Impact and Rush, for some reason, can be used even close of target, dont have limit of distance.

<skill id="793" levels="1" name="Rush Impact" enchantGroup1="6" enchantGroup2="6" enchantGroup3="6" enchantGroup4="6" enchantGroup5="6" enchantGroup6="6" enchantGroup7="6" enchantGroup8="6">
<!-- Confirmed CT2.5 -->
<table name="#ench1Power"> 4071 4102 4133 4164 4195 4226 4257 4289 4320 4351 4382 4413 4444 4475 4507 </table>
<table name="#ench2Cost"> 80 78 76 74 72 70 68 66 64 62 59 57 55 53 51 </table>
<table name="#ench3ActivateRates"> 61 62 64 65 66 68 69 70 72 73 74 76 77 78 80 </table>
<table name="#ench8Duel"> 4104 4168 4232 4297 4361 4425 4490 4554 4618 4683 4747 4811 4875 4940 5004 </table>
<table name="#enchElementAttack"> 4 7 10 14 17 20 24 27 30 34 37 40 43 47 50 </table>
<table name="#enchMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="9" />
<set name="abnormalType" val="STUN" />
<set name="abnormalVisualEffect" val="STUN" />
<set name="activateRate" val="60" />
<set name="affectLimit" val="5-12" />
<set name="affectRange" val="600" />
<set name="basicProperty" val="CON" />
<set name="castRange" val="600" />
<set name="coolTime" val="200" />
<set name="effectPoint" val="-669" />
<set name="effectRange" val="800" />
<set name="fanRange" val="0,0,600,60" />
<set name="flyType" val="CHARGE" />
<set name="hitTime" val="800" />
<set name="icon" val="icon.skill0793" />
<set name="isDebuff" val="true" />
<set name="lvlBonusRate" val="1" />
<set name="magicLvl" val="78" />
<set name="mpInitialConsume" val="83" />
<set name="nextActionAttack" val="true" />
<set name="operateType" val="DA2" />
<set name="power" val="4040" />
<set name="rideState" val="NONE" />
<set name="soulMaxConsumeCount" val="5" />
<set name="targetType" val="FRONT_AREA" />
<set name="trait" val="SHOCK" />
<enchant1 name="magicLvl" val="#enchMagicLvl" />
<enchant1 name="power" val="#ench1Power" />
<enchant2 name="magicLvl" val="#enchMagicLvl" />
<enchant2 name="mpInitialConsume" val="#ench2Cost" />
<enchant3 name="activateRate" val="#ench3ActivateRates" />
<enchant3 name="magicLvl" val="#enchMagicLvl" />
<enchant4 name="element" val="0" /> <!-- Fire -->
<enchant4 name="elementPower" val="#enchElementAttack" />
<enchant4 name="magicLvl" val="#enchMagicLvl" />
<enchant5 name="element" val="1" /> <!-- Water -->
<enchant5 name="elementPower" val="#enchElementAttack" />
<enchant5 name="magicLvl" val="#enchMagicLvl" />
<enchant6 name="element" val="2" /> <!-- Wind -->
<enchant6 name="elementPower" val="#enchElementAttack" />
<enchant6 name="magicLvl" val="#enchMagicLvl" />
<enchant7 name="element" val="3" /> <!-- Earth -->
<enchant7 name="elementPower" val="#enchElementAttack" />
<enchant7 name="magicLvl" val="#enchMagicLvl" />
<enchant8 name="magicLvl" val="#enchMagicLvl" />
<enchant8 name="pvpPower" val="#ench8Duel" />
<cond msgId="113" addName="1">
<and>
<using kind="ANCIENTSWORD" />
<target mindistance="200" />
</and>
</cond>
<for>
<effect name="PhysicalSoulAttack" />
<effect name="Stun" />
</for>
<enchant3for>
<effect name="PhysicalSoulAttack" />
<effect name="Stun" />
</enchant3for>
</skill>

Someone can Help Me?

Arverion
Posts: 18
Joined: Sun May 05, 2013 5:13 am

Re: Rush Skills Can be used close

Post by Arverion » Wed Nov 18, 2015 2:50 am

Well i agree with ya on this it needs to get Fixed range that makes u only stop at the end of the full range like dashing through the enemy !

I hope someone care about that point cuz it's all for the Greater good :+1:

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Zealar
L2j Senior Developer
L2j Senior Developer
Posts: 1236
Joined: Sun Jul 15, 2007 10:29 am

Re: Rush Skills Can be used close

Post by Zealar » Wed Nov 18, 2015 10:45 am

Don't test with GM characters

Arverion
Posts: 18
Joined: Sun May 05, 2013 5:13 am

Re: Rush Skills Can be used close

Post by Arverion » Wed Nov 18, 2015 5:51 pm

Zealar wrote:Don't test with GM characters
Tested and still the same ...!

Fix please .. ty !

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Zealar
L2j Senior Developer
L2j Senior Developer
Posts: 1236
Joined: Sun Jul 15, 2007 10:29 am

Re: Rush Skills Can be used close

Post by Zealar » Wed Nov 18, 2015 6:18 pm

Can you test in coliseum titan rush impact vs something?

Arverion
Posts: 18
Joined: Sun May 05, 2013 5:13 am

Re: Rush Skills Can be used close

Post by Arverion » Wed Nov 18, 2015 6:58 pm

Zealar wrote:Can you test in coliseum titan rush impact vs something?
Tested again and .. STILL THE SAME !!!

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Zealar
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Posts: 1236
Joined: Sun Jul 15, 2007 10:29 am

Re: Rush Skills Can be used close

Post by Zealar » Wed Nov 18, 2015 11:33 pm

Im not effected by that. Sure using last github develop version?

Arverion
Posts: 18
Joined: Sun May 05, 2013 5:13 am

Re: Rush Skills Can be used close

Post by Arverion » Sat Nov 21, 2015 10:09 am

Zealar wrote:Im not effected by that. Sure using last github develop version?
i am now ..

tested it and sadly still the same !

when used by 2 normal players (Titan vs Titan) with Rush impact .. both Rushed and that what happened : Hugging each other .. :? !

while they should take the points that they were in before rushing .. means that each one of them after using Rush or Rush Impact will be on his target old location before rushing as well so each one will take the other's location Yes ..

sorry for Repeating that :mrgreen: !

BTW we tested in Olympiad as well .. with different classes (GK vs Titan) , (Duelist Vs Gk) .. Etc ..!

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lozhar
Posts: 21
Joined: Fri Sep 11, 2015 11:16 pm

Re: Rush Skills Can be used close

Post by lozhar » Sun Nov 22, 2015 1:25 am

You mean when they are at less than 200 range, the skill goes off? :shock: Never seen that happen.
I will test to doublecheck

Arverion
Posts: 18
Joined: Sun May 05, 2013 5:13 am

Re: Rush Skills Can be used close

Post by Arverion » Sun Nov 22, 2015 4:22 am

lozhar wrote:You mean when they are at less than 200 range, the skill goes off? :shock: Never seen that happen.
I will test to doublecheck
no :|

i mean if player1 rushing to player2 and player2 rushing to player1 from 600 Range both rushed at the same time >> after rushing player1 should be on the location that player2 was in before player2 rush to player1 ..

for walking targets >> it should be when player1 rush to player2 while player2 was walking to player1 then player one after rushing should be on the point of location that player2 was in before player1 rush to him ..!

So Main point is Rush skills must drive it's caster to the last point of location that his target was in before the caster use his Rush !

Ty ..!

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Zealar
L2j Senior Developer
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Joined: Sun Jul 15, 2007 10:29 am

Re: Rush Skills Can be used close

Post by Zealar » Sun Nov 22, 2015 9:06 am

How that is related to your first report?

Arverion
Posts: 18
Joined: Sun May 05, 2013 5:13 am

Re: Rush Skills Can be used close

Post by Arverion » Sun Nov 22, 2015 9:19 am

Zealar wrote:How that is related to your first report?
Well that :o aam ..

Ok look .. these (Reports) are for the same skills (Rush skills) so it's all related ( i guess ) and i am sorry for misunderstanding :| !

Ty..!

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