Scroll of Escape to custom loc

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Bencratus
Posts: 51
Joined: Wed Jan 07, 2015 11:38 pm
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Scroll of Escape to custom loc

Post by Bencratus »

Hello,

what need to edit for custom loc after using Scroll of Escape?

Code: Select all

	<skill id="2013" levels="1" name="Scroll Of Escape">
		<!-- Confirmed CT2.5 -->
		<set name="hitTime" val="20000" />
		<set name="isMagic" val="2" /> <!-- Static Skill -->
		<set name="itemConsumeCount" val="1" />
		<set name="itemConsumeId" val="736" /> <!-- Scroll of Escape -->
		<set name="magicLvl" val="1" />
		<set name="operateType" val="A1" />
		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
		<set name="targetType" val="SELF" />
		<cond msgId="113" addName="1">
			<and>
				<player canEscape="true" />
				<not>
					<player insideZoneId="10501, 10502, 10503, 10504, 10505, 10506, 10507, 10508" />
				</not>
			</and>
		</cond>
		<for>
			<effect name="Escape">
				<param escapeType="TOWN" />
			</effect>
		</for>
	</skill>
Or maybe someone have another ideas how change all scrolls escape loc to custom loc? Because I saw a lot of core & dp side need to change if I want everywhere my custom locs... So if someone have any ideas say:D

Thanks,
Bencratus[/size]

Fixed, just need to edit MapRegionManager and you can make for all scrolls/unstuck command etc. Your custom loc :)
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