Revision 10490:DataPack_BETA
hi
how can i make bones time by not countdown

to like the picture here the bonus time counds down

can someone tell me how i make bonus time to cound down time.
thanks
I got lots of error if try thisSt3eT wrote:Gist by: St3eT
Sorry my English is not so goodSt3eT wrote:I have some test RunTimeExceptions here, comment those lines:
https://gist.github.com/St3eT/2f48b5893 ... -diff-L128
https://gist.github.com/St3eT/2f48b5893 ... -diff-L155
And everything will be ok.
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_log.log(Level.WARNING, toString() + ": Time Left runtime: ", new RuntimeException());
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//_log.log(Level.WARNING, toString() + ": Time Left runtime: ", new RuntimeException());
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_log.log(Level.WARNING, toString() + ": task je null!", new RuntimeException());
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//_log.log(Level.WARNING, toString() + ": task je null!", new RuntimeException());
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_log.info("Time left je: " + _time_left);
So do i need to change somting atSt3eT wrote:Comment another line:About paused in peace zone, it's retail likeCode: Select all
_log.info("Time left je: " + _time_left);
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player.getNevitAdvent().stopAdventTask(true);
And what do i nee do with thisSt3eT wrote:Comment another line:About paused in peace zone, it's retail likeCode: Select all
_log.info("Time left je: " + _time_left);