Slow NPCs animation efect.
Forum rules
READ NOW: L2j Forums Rules of Conduct
READ NOW: L2j Forums Rules of Conduct
- Reimu
- Posts: 40
- Joined: Wed Apr 15, 2009 9:56 am
- Location: Rus
Re: Slow NPCs animation efect.
I think all this "random walking" is a bad idea. 1. Slow effect (looks ugly) 2. Without geodata check monsters stuck under ground and players receive "cannot see target" (in "flat" zones all right).
-
- L2j Veteran
- Posts: 3437
- Joined: Wed Apr 30, 2008 8:53 am
- Location: Russia
Re: Slow NPCs animation efect.
All already fixed.
Commiter of the shit
public static final int PI = 3.1415926535897932384626433832795;
public static final int PI = 3.1415926535897932384626433832795;
-
- Posts: 37
- Joined: Tue Sep 08, 2015 8:42 am
Re: Slow NPCs animation efect.
This is old, but I am having this problem with latest revision...