Slow NPCs animation efect.

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Reimu
Posts: 40
Joined: Wed Apr 15, 2009 9:56 am
Location: Rus

Re: Slow NPCs animation efect.

Post by Reimu »

I think all this "random walking" is a bad idea. 1. Slow effect (looks ugly) 2. Without geodata check monsters stuck under ground and players receive "cannot see target" (in "flat" zones all right).
_DS_
L2j Veteran
L2j Veteran
Posts: 3437
Joined: Wed Apr 30, 2008 8:53 am
Location: Russia

Re: Slow NPCs animation efect.

Post by _DS_ »

All already fixed.
Commiter of the shit
public static final int PI = 3.1415926535897932384626433832795;
Sinnocent
Posts: 37
Joined: Tue Sep 08, 2015 8:42 am

Re: Slow NPCs animation efect.

Post by Sinnocent »

This is old, but I am having this problem with latest revision...
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