Accessory augmentation

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streamsss
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Accessory augmentation

Post by streamsss »

Accessory augmentation
maybe we can patch on l2jserver?)
http://my-trac.assembla.com/L2Emu-RT/changeset/192
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gigiikun
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Re: Accessory augmentation

Post by gigiikun »

streamsss wrote:Accessory augmentation
maybe we can patch on l2jserver?)
http://my-trac.assembla.com/L2Emu-RT/changeset/192
For me it looks like custom.
streamsss
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Re: Accessory augmentation

Post by streamsss »

custom?
It is on official servers.
It is possible-whether to make it for l2jserver?
_DS_
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Re: Accessory augmentation

Post by _DS_ »

LOL :D
Active augment skill in necklace :P
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public static final int PI = 3.1415926535897932384626433832795;
streamsss
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Re: Accessory augmentation

Post by streamsss »

_DS_ and?
_DS_
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Re: Accessory augmentation

Post by _DS_ »

Totally custom -> to trashcan.
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public static final int PI = 3.1415926535897932384626433832795;
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gigiikun
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Re: Accessory augmentation

Post by gigiikun »

Not the Accessory augmentation is custom, the implementation is custom.
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Copyleft
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Re: Accessory augmentation

Post by Copyleft »

_DS_ wrote:Totally custom -> to trashcan.
anyone has retail info of what stats it gives, chances, etc?
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gigiikun
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Re: Accessory augmentation

Post by gigiikun »

Copyleft wrote:
_DS_ wrote:Totally custom -> to trashcan.
anyone has retail info of what stats it gives, chances, etc?
For stats look into client files.
streamsss
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Re: Accessory augmentation

Post by streamsss »

mmm...1 part will be done.
who can help me do 2 part?

http://my-trac.assembla.com/L2Emu-RT/changeset/192 done for l2jserver, it's ok.


http://my-trac.assembla.com/L2Emu-RT/changeset/250
need change for l2jserver.

help.. ^)
streamsss
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Re: Accessory augmentation

Post by streamsss »

up
rockkth
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Re: Accessory augmentation

Post by rockkth »

yes, would be great if it would be implemented, anyways i noticed in the datapack there are allready accesory augment data (Stats) in xml;

augmentation_jewel_stats1.xml
augmentation_jewel_stats2.xml
augmentation_jewel_stats3.xml
augmentation_jewel_stats4.xml

so it should just be added to the core, so the blacksmith accepts jewelry too, and kinda that s it. no active passive or chance skills can be obtained by augment jewels so thos xml stats look just fine.
wan
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Re: Accessory augmentation

Post by wan »

Why not to make, if it's retail like? Just remove active skills from accessory augmentation skilllist...
happy
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Re: Accessory augmentation

Post by happy »

someone have ready patch for CT 2.2 or can make ? Please
fagner
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Re: Accessory augmentation

Post by fagner »

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