Page 3 of 7

Re: [L2j] L2j Server Important Changes!

Posted: Thu Apr 01, 2010 8:22 pm
by Tan
ThePhoenixBird wrote:Today i got 32 PMs asking about how to get the licences, those interested to get one please wait for a few days, we are still working on the eCommerce system to handle this.

DO NOT use the donation system to buy licenses!
For sho!
Please dont forget to add to the pack cookies and Coca Cola :x

Re: [L2j] L2j Server Important Changes!

Posted: Thu Apr 01, 2010 8:46 pm
by Tan
Omg hes really not joking check this out O.o
www.l2jserver.com/ExtremeLicence

Re: [L2j] L2j Server Important Changes!

Posted: Thu Apr 01, 2010 8:49 pm
by Sirpaypi
tan wrote:Omg hes really not joking check this out O.o
www.l2jserver.com/ExtremeLicence
Hmmm http://www.l2jserver.com/ExtremeLicence how many idiot you catch today ?

Re: [L2j] L2j Server Important Changes!

Posted: Thu Apr 01, 2010 8:52 pm
by ouro
Sirpaypi wrote:
tan wrote:Omg hes really not joking check this out O.o
www.l2jserver.com/ExtremeLicence
Hmmm http://www.l2jserver.com/ExtremeLicence how many idiot you catch today ?
one here ... hahaha


And go with that it's a nice idea, i hate lecheer than only download the code...like..me? :twisted:

Re: [L2j] L2j Server Important Changes!

Posted: Thu Apr 01, 2010 9:05 pm
by Sirpaypi
:shock: Damn i was right !

Re: [L2j] L2j Server Important Changes!

Posted: Thu Apr 01, 2010 10:27 pm
by momo61
http://www.l2jserver.com/trac/changeset/4038

Code: Select all

                        // in case of EnterWorld error kick player from game                         if (this instanceof EnterWorld)                                  getClient().closeNow();
Also part of the joke? ^^ or is this getting serious? :twisted:

Re: [L2j] L2j Server Important Changes!

Posted: Thu Apr 01, 2010 10:36 pm
by Tan
momo61 wrote:http://www.l2jserver.com/trac/changeset/4038

Code: Select all

                        // in case of EnterWorld error kick player from game                         if (this instanceof EnterWorld)                                  getClient().closeNow();
Also part of the joke? ^^ or is this getting serious? :twisted:
it stoping be fun lol

Re: [L2j] L2j Server Important Changes!

Posted: Thu Apr 01, 2010 10:43 pm
by CubAfull
tan wrote:
momo61 wrote:http://www.l2jserver.com/trac/changeset/4038

Code: Select all

                        // in case of EnterWorld error kick player from game                         if (this instanceof EnterWorld)                                  getClient().closeNow();
Also part of the joke? ^^ or is this getting serious? :twisted:
it stoping be fun lol
+1 :evil:
If this is true, you can make a $ 50 annual subscription and I am sure you will earn more money as they will be many more people that can pay and still use this project.

Have compassion with the countries that suffered an earthquake :roll: ..... I live in chile ^^

Re: [L2j] L2j Server Important Changes!

Posted: Thu Apr 01, 2010 10:50 pm
by ThePhoenixBird
momo61 wrote:http://www.l2jserver.com/trac/changeset/4038

Code: Select all

                        // in case of EnterWorld error kick player from game                         if (this instanceof EnterWorld)                                  getClient().closeNow();
Also part of the joke? ^^ or is this getting serious? :twisted:
This is a critical fix, please read the complete code over this.

Code: Select all

 			/* Removes onspawn protection - player has faster computer than average 			 *  			 * True for these packets: 			 * AttackRequest 			 * MoveBackwardToLocation 			 * RequestActionUse 			 * RequestMagicSkillUse 			 *  			 * it could include pickup and talk too, but less is better 			 */ 			if (triggersOnActionRequest() && getClient().getActiveChar() != null) 				getClient().getActiveChar().onActionRequest();  			cleanUp();  		} 		catch (Throwable t) 		{ 			_log.severe("Client: "+getClient().toString()+" - Failed running: "+getType()+" - L2J Server Version: "+Config.SERVER_VERSION+" - DP Revision: "+Config.DATAPACK_VERSION); 			t.printStackTrace();+			// in case of EnterWorld error kick player from game+			if (this instanceof EnterWorld) +				getClient().closeNow();

Re: [L2j] L2j Server Important Changes!

Posted: Thu Apr 01, 2010 11:21 pm
by CubAfull
i know... let the party continue!!! :mrgreen:

Re: [L2j] L2j Server Important Changes!

Posted: Fri Apr 02, 2010 3:41 am
by theone
Hey, Pheonix! :x
We're not at all happy that you did not mention the merge with *fork* in your advertisement.
After all, we're also bringing alot of new code to this paid distribution...

Re: [L2j] L2j Server Important Changes!

Posted: Fri Apr 02, 2010 9:40 am
by LasTravel
L2JServer project RIP on Fri May 27, 2005 5:11 pm, and my hobby too.

GoodLuck

Re: [L2j] L2j Server Important Changes!

Posted: Fri Apr 02, 2010 12:30 pm
by denser
wtb DrHouse's admin panel mod.
start to find 1k bucks :lol:

btw...now l2j will have official place to test - look at Zakax sign :P

Re: [L2j] L2j Server Important Changes!

Posted: Fri Apr 02, 2010 4:10 pm
by pokiokio
OMGWTFBBQ! At first, I took it seriously omg, then I read the rest and I said "can't be..." :roll:

Re: [L2j] L2j Server Important Changes!

Posted: Fri Apr 02, 2010 4:16 pm
by Tan
hey theone make for l2j easter gift and post here all your Skills xmls/core supports xD