[FIXED]Ertheia not have slot skill

Move here solved/invalid bug reports.
Please add manual tag [INVALID] to invalid reports, until we add new tag system, thanks.
orequiemo
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Joined: Thu May 10, 2012 8:02 am

[FIXED]Ertheia not have slot skill

Post by orequiemo »

[url=http://upic.me/show/54138680][img] ... .jpg[/img][/url]

No have Slot for learn skill and when i come in to game Cp, HP,MP, low

thank you
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Battlecruiser
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Re: Ertheia not have slot skill

Post by Battlecruiser »

Git user
teris1994
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[Not Found]SkillTree

Post by teris1994 »

Hallo guys, for awakeing class , skillTree not found. Maybe a guide how i can add hims , i have ids skills from retail , but i dont know what file i used for this :) . Thank you guys
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Re: [Not Found]SkillTree

Post by Sdw »

It was been reported numerous time, we have it ready, be patient.
teris1994
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Re: [Not Found]SkillTree

Post by teris1994 »

Thanks for the response. I asked why I want to help to fix it. I like to do XML FILES, working on them.

Guys need share what you working maybe we can help
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Stooki
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Re: [Not Found]SkillTree

Post by Stooki »

Be patient l2j never desapoint people. I trust in soon we will have pretty stable ertheia branch
" I asked God for a bike,
But i know God doesen't work that way.
So i stole a bike and i asked for forgiveness "

- Al Pacino
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Re: [Not Found]SkillTree

Post by UnAfraid »

If you like working on XML you might start updating skills that were changed.
For example Frenzy and these that continues after 85 lvl.
I can make a list if someone wants to start working on updating them, because this is the reason we don't add the new skill trees.
If we do server will stuck trying to add skills that does not exists, because of missing levels.
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teris1994
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Re: [Not Found]SkillTree

Post by teris1994 »

Thank you i wait that ... :)

Need i start create new skills of races in status/skills ?
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Re: [Not Found]SkillTree

Post by UnAfraid »

Here's the list that of skills requiring update:
Gist by: Sdw-
Once all skills inside this list are done we can push skill trees.
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Neanrakyr
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Re: [Not Found]SkillTree

Post by Neanrakyr »

I do it. (9 first skill)

Code: Select all

<!-- UnAfraid Request Skill Rework -->
+ <skill id="7" levels="41" name="Sonic Storm" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2" enchantGroup4="2" enchantGroup5="2" enchantGroup6="2" enchantGroup7="2">
+	<table name="#effectPoints"> -114 -117 -119 -121 -124 -126 -129 -131 -133 -136 -138 -140 -142 -144 -146 -148 -150 -152 -154 -156 -157 -159 -160 -162 -163 -164 -166 -167 -167 -167 -167 -167 -167 -167 -167 -167 -167 -167 -167 -167 -167 </table> <!-- Not Sure -->
+	<table name="#magicLvl"> 49 49 49 52 52 52 55 55 55 58 58 58 60 60 62 62 64 64 66 66 68 68 70 70 72 72 74 74 75 77 79 81 83 85 86 88 90 92 94 96 98 </table> <!-- Not Sure -->
+	<table name="#mpConsume"> 55 56 58 59 59 61 62 64 65 67 69 70 71 73 73 75 76 77 79 80 81 83 84 85 86 88 89 90 161 163 169 175 180 161 163 169 175 180 186 192 198 </table>
+	<table name="#power"> 141 148 156 165 172 180 189 198 208 218 228 237 248 258 269 280 291 301 313 325 335 347 358 370 382 392 405 416 427 451 473 496 520 15024 15542 16580 17618 18656 19695 20732 21771 </table>
	<table name="#ench1Power"> 461 465 469 474 478 482 486 490 494 498 502 506 511 515 519 523 527 531 535 539 543 548 552 556 560 564 568 572 576 581 </table>
	<table name="#ench2MpConsume"> 88 87 85 84 82 81 79 78 76 75 73 72 70 69 67 66 64 63 61 60 58 57 55 54 52 51 49 48 46 45 </table>
	<table name="#ench7pvpPower"> 465 473 481 489 497 505 513 521 529 537 545 553 561 569 577 585 593 601 609 617 625 633 641 649 657 665 673 681 689 696 </table>
	<table name="#enchElementPower"> 1 3 5 6 8 10 11 13 15 16 18 20 21 23 25 26 28 30 31 33 35 36 38 40 41 43 45 46 48 50 </table>
	<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
	<set name="affectLimit" val="5-12" />
	<set name="affectRange" val="150" />
	<set name="castRange" val="500" />
	<set name="effectPoint" val="#effectPoints" />
	<set name="effectRange" val="1000" />
	<set name="hitTime" val="1900" />
	<set name="icon" val="icon.skill0007" />
	<set name="itemConsumeCount" val="3" />
	<set name="itemConsumeId" val="5589" /> <!-- Energy Stone -->
	<set name="magicLvl" val="#magicLvl" />
	<set name="mpConsume" val="#mpConsume" />
	<set name="operateType" val="A1" />
	<set name="overHit" val="true" />
	<set name="reuseDelay" val="3000" />
	<set name="targetType" val="AREA" />
	<enchant1 name="magicLvl" val="#enchMagicLvl" />
	<enchant2 name="magicLvl" val="#enchMagicLvl" />
	<enchant2 name="mpConsume" val="#ench2MpConsume" />
	<enchant3 name="element" val="0" /> <!-- Fire -->
	<enchant3 name="elementPower" val="#enchElementPower" />
	<enchant3 name="magicLvl" val="#enchMagicLvl" />
	<enchant4 name="element" val="1" /> <!-- Water -->
	<enchant4 name="elementPower" val="#enchElementPower" />
	<enchant4 name="magicLvl" val="#enchMagicLvl" />
	<enchant5 name="element" val="2" /> <!-- Wind -->
	<enchant5 name="elementPower" val="#enchElementPower" />
	<enchant5 name="magicLvl" val="#enchMagicLvl" />
	<enchant6 name="element" val="3" /> <!-- Earth -->
	<enchant6 name="elementPower" val="#enchElementPower" />
	<enchant6 name="magicLvl" val="#enchMagicLvl" />
	<enchant7 name="magicLvl" val="#enchMagicLvl" />
	<cond msgId="113" addName="1">
		<and>
			<using kind="DUAL,SWORD,BLUNT" /> <!-- Requires a sword, blunt weapon or dualsword weapon -->
			<player Charges="2" /> <!-- whose 2nd energy stage has been recharged -->
		</and>
	</cond>
	<for>
		<effect name="EnergyAttack">
			<param power="#power" />
			<param criticalChance="15" />
		</effect>
	</for>
	<enchant1for>
		<effect name="EnergyAttack">
			<param power="#ench1Power" />
			<param criticalChance="15" />
		</effect>
	</enchant1for>
	<enchant7for>
	</enchant7for>
	<enchant7pvpEffects>
		<effect name="EnergyAttack">
			<param power="#ench7pvpPower" />
			<param criticalChance="15" />
		</effect>
	</enchant7pvpEffects>
	<enchant7pveEffects>
		<effect name="EnergyAttack">
			<param power="457" />
			<param criticalChance="15" />
		</effect>
	</enchant7pveEffects>
</skill>
+ <skill id="35" levels="41" name="Force Storm" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2" enchantGroup4="2" enchantGroup5="2" enchantGroup6="2" enchantGroup7="2">
+	<table name="#effectPoints"> -133 -136 -139 -142 -144 -147 -150 -153 -155 -158 -161 -163 -166 -168 -170 -173 -175 -177 -179 -181 -183 -185 -187 -189 -190 -192 -193 -194 -194 -194 -194 -194 -194 -194 -194 -194 -194 -194 -194 -194 -194 </table> <!-- Not Sure -->
+	<table name="#magicLvl"> 49 49 49 52 52 52 55 55 55 58 58 58 60 60 62 62 64 64 66 66 68 68 70 70 72 72 74 74 75 77 79 81 83 85 86 88 90 92 94 96 98 </table> <!-- Not Sure -->
+	<table name="#mpConsume"> 55 56 58 59 59 61 62 64 65 67 69 70 71 73 73 75 76 77 79 80 81 83 84 85 86 88 89 90 161 163 169 175 180 161 163 169 175 180 186 192 198 </table>
+	<table name="#power"> 141 148 156 165 172 180 189 198 208 218 228 237 248 258 269 280 291 301 313 325 335 347 358 370 382 392 405 416 427 451 473 496 520 15024 15542 16580 17618 18656 19695 20732 21771 </table>
	<table name="#ench1Power"> 538 542 547 552 557 562 566 571 576 581 586 590 595 600 605 610 614 619 624 629 634 638 643 648 653 658 663 667 672 677 </table>
	<table name="#ench2MpConsume"> 104 103 102 102 101 101 100 99 99 98 97 97 96 95 95 94 93 93 92 91 91 90 90 89 88 88 87 86 86 85 </table>
	<table name="#ench7pvpPower"> 540 547 554 561 567 574 581 588 595 602 609 615 622 629 636 643 650 656 663 670 677 684 691 698 704 711 718 725 732 739 </table>
	<table name="#enchElementPower"> 1 3 5 6 8 10 11 13 15 16 18 20 21 23 25 26 28 30 31 33 35 36 38 40 41 43 45 46 48 50 </table>
	<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
	<set name="affectLimit" val="5-12" />
	<set name="affectRange" val="150" />
	<set name="castRange" val="500" />
	<set name="effectPoint" val="#effectPoints" />
	<set name="effectRange" val="1000" />
	<set name="hitTime" val="2000" />
	<set name="icon" val="icon.skill0035" />
	<set name="itemConsumeCount" val="2" />
	<set name="itemConsumeId" val="5589" /> <!-- Energy Stone -->
	<set name="magicLvl" val="#magicLvl" />
	<set name="mpConsume" val="#mpConsume" />
	<set name="operateType" val="A1" />
	<set name="overHit" val="true" />
	<set name="reuseDelay" val="5000" />
	<set name="rideState" val="NONE" />
	<set name="targetType" val="AREA" />
	<!-- charge values -->
	<enchant1 name="magicLvl" val="#enchMagicLvl" />
	<enchant2 name="magicLvl" val="#enchMagicLvl" />
	<enchant2 name="mpConsume" val="#ench2MpConsume" />
	<enchant3 name="element" val="0" /> <!-- Fire -->
	<enchant3 name="elementPower" val="#enchElementPower" />
	<enchant3 name="magicLvl" val="#enchMagicLvl" />
	<enchant4 name="element" val="1" /> <!-- Water -->
	<enchant4 name="elementPower" val="#enchElementPower" />
	<enchant4 name="magicLvl" val="#enchMagicLvl" />
	<enchant5 name="element" val="2" /> <!-- Wind -->
	<enchant5 name="elementPower" val="#enchElementPower" />
	<enchant5 name="magicLvl" val="#enchMagicLvl" />
	<enchant6 name="element" val="3" /> <!-- Earth -->
	<enchant6 name="elementPower" val="#enchElementPower" />
	<enchant6 name="magicLvl" val="#enchMagicLvl" />
	<enchant7 name="magicLvl" val="#enchMagicLvl" />
	<cond msgId="113" addName="1">
		<and>
			<using kind="DUALFIST" /> <!-- Requires a hand-to-hand weapon -->
			<player Charges="1" /> <!-- whose 1st energy stage has been recharged -->
		</and>
	</cond>
	<for>
		<effect name="EnergyAttack">
			<param power="#power" />
			<param criticalChance="15" />
		</effect>
	</for>
	<enchant1for>
		<effect name="EnergyAttack">
			<param power="#ench1Power" />
			<param criticalChance="15" />
		</effect>
	</enchant1for>
	<enchant7for>
	</enchant7for>
	<enchant7pvpEffects>
		<effect name="EnergyAttack">
			<param power="#ench7pvpPower" />
			<param criticalChance="15" />
		</effect>
	</enchant7pvpEffects>
	<enchant7pveEffects>
		<effect name="EnergyAttack">
			<param power="533" />
			<param criticalChance="15" />
		</effect>
	</enchant7pveEffects>
</skill>
+ <skill id="48" levels="46" name="Thunder Storm" enchantGroup1="2" enchantGroup2="2">
+	<table name="#effectPoints"> -92 -94 -97 -99 -102 -104 -107 -109 -112 -114 -117 -119 -121 -124 -126 -129 -131 -133 -136 -138 -140 -142 -144 -146 -148 -150 -152 -154 -156 -157 -159 -160 -162 -163 -164 -166 -167 -168 -169 -170 -171 -173 -174 -176 -177 -179 </table>
+	<table name="#magicLvl"> 40 40 40 43 43 43 46 46 46 49 49 49 52 52 52 55 55 55 58 58 58 60 60 62 62 64 64 66 66 68 68 70 70 72 72 74 74 75 77 79 81 83 85 90 95 99 </table>
+	<table name="#mpConsume"> 52 53 55 55 57 59 60 62 64 66 67 69 71 72 73 75 77 78 80 82 84 85 87 88 90 91 93 94 96 97 99 100 102 103 106 108 110 112 114 116 118 120 122 124 129 133 </table>
+	<table name="#power"> 421 447 475 504 534 566 598 632 668 705 743 782 823 864 908 952 998 1045 1093 1142 1192 1243 1296 1349 1403 1457 1513 1569 1625 1682 1739 1796 1854 1911 1969 2026 2082 2140 2200 2260 2320 2380 26003 30494 35883 37680 </table>
	<table name="#ench1ActivateRates"> 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 </table>
	<table name="#ench2MpConsume"> 105 103 101 99 98 96 94 92 91 89 87 85 84 82 80 78 76 75 73 71 69 68 66 64 62 61 59 57 55 54 </table>
	<table name="#ench2Power"> 2100 2119 2138 2157 2175 2194 2213 2232 2250 2269 2288 2307 2325 2344 2363 2382 2401 2419 2438 2457 2476 2494 2513 2532 2551 2569 2588 2607 2626 2645 </table>
	<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
	<set name="abnormalLvl" val="1" />
	<set name="abnormalTime" val="9" />
	<set name="abnormalType" val="STUN" />
	<set name="abnormalVisualEffect" val="STUN" />
	<set name="activateRate" val="50" />
	<set name="affectLimit" val="6-12" />
	<set name="affectRange" val="150" />
	<set name="baseCritRate" val="15" />
	<set name="basicProperty" val="CON" />
	<set name="coolTime" val="720" />
	<set name="effectPoint" val="#effectPoints" />
	<set name="hitTime" val="1080" />
	<set name="icon" val="icon.skill0048" />
	<set name="ignoreShld" val="true" />
	<set name="isDebuff" val="true" />
	<set name="lvlBonusRate" val="1" />
	<set name="magicLvl" val="#magicLvl" />
	<set name="mpConsume" val="#mpConsume" />
	<set name="operateType" val="A2" />
	<set name="overHit" val="true" />
	<set name="power" val="#power" />
	<set name="reuseDelay" val="5000" />
	<set name="targetType" val="AURA" />
	<set name="trait" val="SHOCK" />
	<enchant1 name="activateRate" val="#ench1ActivateRates" />
	<enchant1 name="magicLvl" val="#enchMagicLvl" />
	<enchant2 name="magicLvl" val="#enchMagicLvl" />
	<enchant2 name="mpConsume" val="#ench2MpConsume" />
	<enchant2 name="power" val="#ench2Power" />
	<cond msgId="113" addName="1">
		<using kind="POLE" />
	</cond>
	<for>
		<effect name="PhysicalAttack" />
		<effect name="Stun" />
	</for>
	<enchant1for>
		<effect name="PhysicalAttack" />
		<effect name="Stun" />
	</enchant1for>
</skill>
+ <skill id="69" levels="34" name="Sacrifice" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2" enchantGroup4="2">
+	<table name="#amount"> 350 412 474 536 598 660 722 784 846 908 970 1032 1094 1156 1218 1280 1342 1404 1466 1528 1590 1652 1714 1776 1838 1962 2024 2086 2148 2210 2272 2334 2396 2458 </table>
+	<table name="#effectPoints"> 494 508 521 535 549 562 575 589 602 615 628 640 653 665 677 689 700 711 722 733 743 753 763 772 780 788 796 802 900 908 916 924 932 940 </table>
+	<table name="#hpConsume"> 988 1015 1042 1069 1096 1123 1150 1176 1203 1229 1254 1280 1305 1329 1353 1377 1400 1422 1444 1465 1486 1506 1525 1543 1560 1575 1589 1600 1620 1640 1660 1680 1700 1720</table>
+	<table name="#magicLvl"> 52 52 52 55 55 55 58 58 58 60 60 62 62 64 64 66 66 68 68 70 70 72 72 74 74 76 77 79 81 83 85 90 95 99</table>
	<table name="#ench1amount"> 1231 1292 1353 1415 1476 1537 1598 1659 1720 1781 1842 1903 1964 2025 2086 2147 2208 2269 2331 2392 2453 2514 2575 2636 2697 2758 2819 2880 2941 3002 </table>
	<table name="#ench2HpConsume"> 1534 1508 1482 1456 1430 1404 1378 1352 1326 1300 1274 1248 1222 1196 1170 1144 1118 1092 1066 1040 1014 988 962 936 910 884 858 832 806 780 </table>
	<table name="#ench34HpConsume"> 1544 1528 1513 1497 1482 1466 1450 1435 1419 1404 1388 1372 1357 1341 1326 1310 1294 1279 1263 1248 1232 1216 1201 1185 1170 1154 1138 1123 1107 1092 </table>
	<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
	<set name="castRange" val="600" />
	<set name="effectPoint" val="#effectPoints" />
	<set name="effectRange" val="1100" />
	<set name="hitTime" val="1500" />
	<set name="hpConsume" val="#hpConsume" />
	<set name="icon" val="icon.skill0069" />
	<set name="isMagic" val="1" /> <!-- Magic Skill -->
	<set name="magicLvl" val="#magicLvl" />
	<set name="operateType" val="A1" />
	<set name="reuseDelay" val="2000" />
	<set name="targetType" val="ONE" />
	<enchant1 name="magicLvl" val="#enchMagicLvl" />
	<enchant2 name="hpConsume" val="#ench2HpConsume" />
	<enchant2 name="magicLvl" val="#enchMagicLvl" />
	<enchant3 name="hpConsume" val="#ench34HpConsume" />
	<enchant3 name="magicLvl" val="#enchMagicLvl" />
	<enchant4 name="hpConsume" val="#ench34HpConsume" />
	<enchant4 name="magicLvl" val="#enchMagicLvl" />
	<for>
		<effect name="Heal">
			<param power="#amount" />
		</effect>
	</for>
	<enchant1for>
		<effect name="Heal">
			<param power="#ench1amount" />
		</effect>
	</enchant1for>
	<enchant3for>
		<effect name="Heal">
			<param power="1170" />
		</effect>
		<effect name="DispelBySlot">
			<param dispel="POISON,9" />
		</effect>
	</enchant3for>
	<enchant4for>
		<effect name="Heal">
			<param power="1170" />
		</effect>
		<effect name="DispelBySlot">
			<param dispel="BLEEDING,9" />
		</effect>
	</enchant4for>
</skill>
+ <skill id="139" levels="9" name="Guts">
	<!-- Confirmed CT2.5 -->
+	<table name="#abnormalLvls"> 1 2 3 4 5 6 7 8 9 </table>
+	<table name="#effectPoints"> 341 408 495 495 495 495 495 495 495 </table> <!-- Not Sure -->
+	<table name="#magicLvl"> 36 43 52 64 74 85 90 95 99 </table>
+	<table name="#mpConsume"> 16 19 24 26 28 30 35 40 45 </table>
+	<table name="#pDef"> 2 2.1 2.2 2.3 2.4 2.5 2.6 2.8 3 </table>
	<set name="abnormalLvl" val="#abnormalLvls" />
+	<set name="abnormalTime" val="60" />
	<set name="abnormalType" val="PINCH" />
	<set name="effectPoint" val="#effectPoints" />
	<set name="hitTime" val="1500" />
	<set name="icon" val="icon.skill0139" />
	<set name="magicLvl" val="#magicLvl" />
	<set name="mpConsume" val="#mpConsume" />
	<set name="operateType" val="A2" />
	<set name="reuseDelay" val="600000" />
	<set name="targetType" val="SELF" />
	<cond msgId="113" addName="1">
		<player hp="30" />
	</cond>
	<for>
		<effect name="Buff">
			<mul order="0x30" stat="pDef" val="#pDef" />
		</effect>
	</for>
</skill>
+ <skill id="172" levels="14" name="Create Item">
+	<table name="#magicLvl"> 5 20 28 36 43 49 55 62 70 82 85 90 95 99 </table>
	<set name="icon" val="icon.skill0172" />
	<set name="magicLvl" val="#magicLvl" />
	<set name="operateType" val="P" />
	<set name="targetType" val="SELF" />
</skill>
Last edited by Neanrakyr on Sun Jan 11, 2015 5:59 am, edited 1 time in total.
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UnAfraid
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Re: [Not Found]SkillTree

Post by UnAfraid »

Use gist please forum breaks tabs
And use a real patch u can edit those skills inside eclipse and when u are ready right click on project -> team -> create patch
If u want on specific file just right click it and again team -> create patch
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Re: [Not Found]SkillTree

Post by Sdw »

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Re: [Not Found]SkillTree

Post by Zoey76 »

Be careful because this skills that are not CT2.5 Confirmed may have custom or missing data, if you add "Updated to Ertheia" we may never check them again.
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Re: [Not Found]SkillTree

Post by UnAfraid »

Zoey76 wrote:
Be careful because this skills that are not CT2.5 Confirmed may have custom or missing data, if you add "Updated to Ertheia" we may never check them again.
Unless someone bring our attention on them :mrgreen:
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Re: [Not Found]SkillTree

Post by Sdw »

Most "CT2.5 Confirmed and updated on H5" are also using custom data as well, and we keep checking them.

Anyway, some recommendation on the wording to say those have been updated ?
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