Changeset 2262

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Timestamp:
07/11/08 18:00:11 (3 months ago)
Author:
DrHouse
Message:

Fixes #2573 by _DS_ (thanks)
Quoting _DS_ : System Message "refused to absorb" will be sent even if crystalQTY=0 because doLevelup will be false.

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  • trunk/L2_GameServer/java/net/sf/l2j/gameserver/model/L2Attackable.java

    r2232 r2262  
    20112011                } 
    20122012                // The soul crystal stage of the player is way too high 
    2013                 else if (!doLevelup
     2013                else if (!doLevelup && crystalQTY > 0
    20142014                    player.sendPacket(new SystemMessage(SystemMessageId.SOUL_CRYSTAL_ABSORBING_REFUSED)); 
    20152015