how to use/create the //gmspeed command?

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Tafel
Posts: 2
Joined: Tue Oct 25, 2005 1:19 am

how to use/create the //gmspeed command?

Post by Tafel »

So.. there is any way I could do that?
glasya
Posts: 36
Joined: Tue Feb 21, 2006 7:11 pm

Post by glasya »

i modified nightmarish tattoo for gm, i now have speed 750.
Tafel
Posts: 2
Joined: Tue Oct 25, 2005 1:19 am

Post by Tafel »

That's a good idea, I'll do that too... thanks for sharing :)
glasya
Posts: 36
Joined: Tue Feb 21, 2006 7:11 pm

Post by glasya »

np, my value is at 3.30 if i remember correct :P
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rulez
Posts: 5
Joined: Sat Oct 15, 2005 11:19 am

Post by rulez »

Add the skill 7029 to your self
jtomasrl
Posts: 18
Joined: Fri Nov 18, 2005 12:31 am
Location: Chile

Post by jtomasrl »

modify super haste
i've made a nice one =D

Code: Select all

<skill id="7029" levels="4" name="Super Haste">
  <set name="power" val="0.0"/>
  <set name="target" val="TARGET_SELF"/>
  <set name="skillType" val="CONT"/>
  <set name="operateType" val="OP_TOGGLE"/>
  <set name="castRange" val="-1"/>
 <!-- Done by dagnarth -->
<table name="#Tab-runSpd"> 1.2 3 5 6.5 </table>
<table name="#Tab-pAtk"> 1 2 25 100 </table>
<table name="#Tab-mAtk"> 1 2 25 100 </table>
<table name="#Tab-rCrit"> 1 2 2.5 6 </table>
<table name="#Tab-pDef"> 1 2 25 100 </table>
<table name="#Tab-mDef"> 1 2 25 100 </table>
<table name="#Tab-mAtkSpd"> 1 1.5 2 3.5 </table>
<table name="#Tab-pAtkSpd"> 1 1.5 2 3.5 </table>
<table name="#Tab-mReuse"> 1 2 4 30 </table>
<table name="#Tab-rEvas"> 1 1.5 2 3.5 </table>
<table name="#Tab-maxHp"> 1 1.5 2 3.5 </table>
<table name="#Tab-maxMp"> 1 1.5 2 3.5 </table>
<table name="#Weight"> 50 100 500 5000 </table>
<table name="#acc"> 1 1.2 1.5 3 </table>
<table name="#Tab-regHp"> 3 5 10 20 </table>
<table name="#Tab-regMp"> 3 5 10 20 </table>

<for>
<effect name="Buff" time="144000" count="1" val="0">
<mul order='0x50' stat='runSpd' val="#Tab-runSpd"/>
<mul order='0x50' stat='pAtk' val="#Tab-pAtk"/>
<mul order='0x50' stat='mAtk' val="#Tab-mAtk"/>
<mul order='0x50' stat='pDef' val="#Tab-pDef"/>
<mul order='0x50' stat='mDef' val="#Tab-mDef"/>
<mul order='0x50' stat='rCrit' val="#Tab-rCrit"/>
<mul order='0x50' stat='mAtkSpd' val="#Tab-mAtkSpd"/>
<mul order='0x50' stat='pAtkSpd' val="#Tab-pAtkSpd"/>
<div order='0x50' stat='mReuse' val="#Tab-mReuse"/>
<mul order='0x50' stat='rEvas' val="#Tab-rEvas"/>
<mul order='0x50' stat='maxHp' val="#Tab-maxHp"/>
<mul order='0x50' stat='maxMp' val="#Tab-maxMp"/>
<mul order='0x50' stat='maxLoad' val="#Weight" />
<mul order='0x50' stat='accCombat' val="#acc" />
<mul order='0x50' stat='regHp' val="#Tab-regHp"/>
<mul order='0x50' stat='regMp' val="#Tab-regMp"/>
 </effect>
</for>
</skill>
sorry 4 my english :(
-DagnartH-
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