Bug Duplicate Gracia,Freya and High Five... Help Solution
Posted: Mon Feb 09, 2015 10:32 pm
Hello, I'm here to report a bug that is having duplication of items, I will say it is done more or less, I hope some developer help find the solution, I use the latest revision of freya l2jserver and the bug happens, tested in revisions high five and also this happening ...
Come on, create the account on the website or in self create, depends on the server at the time of log you enter your login eg test and logs to the part start at the other box you log the same login but puts an accent on case would be: tést, so you will stay in this part in the two acc box:
http://i38.servimg.com/u/f38/16/36/44/65/adsa11.jpg
did this come on in one of these accounts I give'll start light and I click on taregas manager to suspend (I use taregas manager system explorer) with this box suspended I click login at the other and deposit the item in the wharehouse, I restart , relogin and then again to the part start and I start and suspend this box, shot the suspension of the first and it will usually already login with the item, deposit in wharehouse and do the same thing and will thus doubling on, appears some errors in gameserver like this:
Please help a developer to find a solution, even if a server does not use a sharp system, players can put a strong system and log ...
Bug tested in L2Ouro, L2Draco, L2Ghoul, L2Ahura, and some others...
2015.02.09 16:15:17,515 WARNING 289 com.l2js.gameserver.model.L2World [L2World] object: Adena(57)[268827753] already exist in OID map!
2015.02.09 16:15:17,515 INFO 289 com.l2js.gameserver.model.L2World java.lang.Thread.getStackTrace(Unknown Source)
com.l2js.gameserver.model.L2World.storeObject(L2World.java:123)
com.l2js.gameserver.model.itemcontainer.Inventory.restore(Inventory.java:1564)
com.l2js.gameserver.model.itemcontainer.PcInventory.restore(PcInventory.java:664)
com.l2js.gameserver.model.actor.instance.L2PcInstance.restore(L2PcInstance.java:7964)
com.l2js.gameserver.model.actor.instance.L2PcInstance.load(L2PcInstance.java:1101)
com.l2js.gameserver.network.L2GameClient.loadCharFromDisk(L2GameClient.java:566)
com.l2js.gameserver.network.clientpackets.CharacterSelect.runImpl(CharacterSelect.java:100)
com.l2js.gameserver.network.clientpackets.L2GameClientPacket.run(L2GameClientPacket.java:62)
com.l2js.gameserver.network.L2GameClient.run(L2GameClient.java:1004)
java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
java.lang.Thread.run(Unknown Source)
2015.02.09 16:15:17,515 WARNING 289 com.l2js.gameserver.model.L2World [L2World] object: Soulshot: A-grade(1466)[268827813] already exist in OID map!
2015.02.09 16:15:17,515 INFO 289 com.l2js.gameserver.model.L2World java.lang.Thread.getStackTrace(Unknown Source)
com.l2js.gameserver.model.L2World.storeObject(L2World.java:123)
com.l2js.gameserver.model.itemcontainer.Inventory.restore(Inventory.java:1564)
com.l2js.gameserver.model.itemcontainer.PcInventory.restore(PcInventory.java:664)
com.l2js.gameserver.model.actor.instance.L2PcInstance.restore(L2PcInstance.java:7964)
com.l2js.gameserver.model.actor.instance.L2PcInstance.load(L2PcInstance.java:1101)
com.l2js.gameserver.network.L2GameClient.loadCharFromDisk(L2GameClient.java:566)
com.l2js.gameserver.network.clientpackets.CharacterSelect.runImpl(CharacterSelect.java:100)
com.l2js.gameserver.network.clientpackets.L2GameClientPacket.run(L2GameClientPacket.java:62)
com.l2js.gameserver.network.L2GameClient.run(L2GameClient.java:1004)
java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
java.lang.Thread.run(Unknown Source)
2015.02.09 16:15:17,515 WARNING 289 com.l2js.gameserver.model.L2World [L2World] object: Majestic Circlet(2419)[268827815] already exist in OID map!
2015.02.09 16:15:17,515 INFO 289 com.l2js.gameserver.model.L2World java.lang.Thread.getStackTrace(Unknown Source)
com.l2js.gameserver.model.L2World.storeObject(L2World.java:123)
com.l2js.gameserver.model.itemcontainer.Inventory.restore(Inventory.java:1564)
com.l2js.gameserver.model.itemcontainer.PcInventory.restore(PcInventory.java:664)
com.l2js.gameserver.model.actor.instance.L2PcInstance.restore(L2PcInstance.java:7964)
com.l2js.gameserver.model.actor.instance.L2PcInstance.load(L2PcInstance.java:1101)
com.l2js.gameserver.network.L2GameClient.loadCharFromDisk(L2GameClient.java:566)
com.l2js.gameserver.network.clientpackets.CharacterSelect.runImpl(CharacterSelect.java:100)
com.l2js.gameserver.network.clientpackets.L2GameClientPacket.run(L2GameClientPacket.java:62)
com.l2js.gameserver.network.L2GameClient.run(L2GameClient.java:1004)
java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
java.lang.Thread.run(Unknown Source)
2015.02.09 16:15:17,515 WARNING 289 com.l2js.gameserver.model.L2World [L2World] object: Kamael Village Teleportation Scroll(12753)[268827790] already exist in OID map!
2015.02.09 16:15:17,515 INFO 289 com.l2js.gameserver.model.L2World java.lang.Thread.getStackTrace(Unknown Source)
com.l2js.gameserver.model.L2World.storeObject(L2World.java:123)
com.l2js.gameserver.model.itemcontainer.Inventory.restore(Inventory.java:1564)
com.l2js.gameserver.model.itemcontainer.PcInventory.restore(PcInventory.java:664)
com.l2js.gameserver.model.actor.instance.L2PcInstance.restore(L2PcInstance.java:7964)
com.l2js.gameserver.model.actor.instance.L2PcInstance.load(L2PcInstance.java:1101)
com.l2js.gameserver.network.L2GameClient.loadCharFromDisk(L2GameClient.java:566)
com.l2js.gameserver.network.clientpackets.CharacterSelect.runImpl(CharacterSelect.java:100)
com.l2js.gameserver.network.clientpackets.L2GameClientPacket.run(L2GameClientPacket.java:62)
com.l2js.gameserver.network.L2GameClient.run(L2GameClient.java:1004)
java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
java.lang.Thread.run(Unknown Source)
Come on, create the account on the website or in self create, depends on the server at the time of log you enter your login eg test and logs to the part start at the other box you log the same login but puts an accent on case would be: tést, so you will stay in this part in the two acc box:
http://i38.servimg.com/u/f38/16/36/44/65/adsa11.jpg
did this come on in one of these accounts I give'll start light and I click on taregas manager to suspend (I use taregas manager system explorer) with this box suspended I click login at the other and deposit the item in the wharehouse, I restart , relogin and then again to the part start and I start and suspend this box, shot the suspension of the first and it will usually already login with the item, deposit in wharehouse and do the same thing and will thus doubling on, appears some errors in gameserver like this:
Please help a developer to find a solution, even if a server does not use a sharp system, players can put a strong system and log ...
Bug tested in L2Ouro, L2Draco, L2Ghoul, L2Ahura, and some others...
2015.02.09 16:15:17,515 WARNING 289 com.l2js.gameserver.model.L2World [L2World] object: Adena(57)[268827753] already exist in OID map!
2015.02.09 16:15:17,515 INFO 289 com.l2js.gameserver.model.L2World java.lang.Thread.getStackTrace(Unknown Source)
com.l2js.gameserver.model.L2World.storeObject(L2World.java:123)
com.l2js.gameserver.model.itemcontainer.Inventory.restore(Inventory.java:1564)
com.l2js.gameserver.model.itemcontainer.PcInventory.restore(PcInventory.java:664)
com.l2js.gameserver.model.actor.instance.L2PcInstance.restore(L2PcInstance.java:7964)
com.l2js.gameserver.model.actor.instance.L2PcInstance.load(L2PcInstance.java:1101)
com.l2js.gameserver.network.L2GameClient.loadCharFromDisk(L2GameClient.java:566)
com.l2js.gameserver.network.clientpackets.CharacterSelect.runImpl(CharacterSelect.java:100)
com.l2js.gameserver.network.clientpackets.L2GameClientPacket.run(L2GameClientPacket.java:62)
com.l2js.gameserver.network.L2GameClient.run(L2GameClient.java:1004)
java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
java.lang.Thread.run(Unknown Source)
2015.02.09 16:15:17,515 WARNING 289 com.l2js.gameserver.model.L2World [L2World] object: Soulshot: A-grade(1466)[268827813] already exist in OID map!
2015.02.09 16:15:17,515 INFO 289 com.l2js.gameserver.model.L2World java.lang.Thread.getStackTrace(Unknown Source)
com.l2js.gameserver.model.L2World.storeObject(L2World.java:123)
com.l2js.gameserver.model.itemcontainer.Inventory.restore(Inventory.java:1564)
com.l2js.gameserver.model.itemcontainer.PcInventory.restore(PcInventory.java:664)
com.l2js.gameserver.model.actor.instance.L2PcInstance.restore(L2PcInstance.java:7964)
com.l2js.gameserver.model.actor.instance.L2PcInstance.load(L2PcInstance.java:1101)
com.l2js.gameserver.network.L2GameClient.loadCharFromDisk(L2GameClient.java:566)
com.l2js.gameserver.network.clientpackets.CharacterSelect.runImpl(CharacterSelect.java:100)
com.l2js.gameserver.network.clientpackets.L2GameClientPacket.run(L2GameClientPacket.java:62)
com.l2js.gameserver.network.L2GameClient.run(L2GameClient.java:1004)
java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
java.lang.Thread.run(Unknown Source)
2015.02.09 16:15:17,515 WARNING 289 com.l2js.gameserver.model.L2World [L2World] object: Majestic Circlet(2419)[268827815] already exist in OID map!
2015.02.09 16:15:17,515 INFO 289 com.l2js.gameserver.model.L2World java.lang.Thread.getStackTrace(Unknown Source)
com.l2js.gameserver.model.L2World.storeObject(L2World.java:123)
com.l2js.gameserver.model.itemcontainer.Inventory.restore(Inventory.java:1564)
com.l2js.gameserver.model.itemcontainer.PcInventory.restore(PcInventory.java:664)
com.l2js.gameserver.model.actor.instance.L2PcInstance.restore(L2PcInstance.java:7964)
com.l2js.gameserver.model.actor.instance.L2PcInstance.load(L2PcInstance.java:1101)
com.l2js.gameserver.network.L2GameClient.loadCharFromDisk(L2GameClient.java:566)
com.l2js.gameserver.network.clientpackets.CharacterSelect.runImpl(CharacterSelect.java:100)
com.l2js.gameserver.network.clientpackets.L2GameClientPacket.run(L2GameClientPacket.java:62)
com.l2js.gameserver.network.L2GameClient.run(L2GameClient.java:1004)
java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
java.lang.Thread.run(Unknown Source)
2015.02.09 16:15:17,515 WARNING 289 com.l2js.gameserver.model.L2World [L2World] object: Kamael Village Teleportation Scroll(12753)[268827790] already exist in OID map!
2015.02.09 16:15:17,515 INFO 289 com.l2js.gameserver.model.L2World java.lang.Thread.getStackTrace(Unknown Source)
com.l2js.gameserver.model.L2World.storeObject(L2World.java:123)
com.l2js.gameserver.model.itemcontainer.Inventory.restore(Inventory.java:1564)
com.l2js.gameserver.model.itemcontainer.PcInventory.restore(PcInventory.java:664)
com.l2js.gameserver.model.actor.instance.L2PcInstance.restore(L2PcInstance.java:7964)
com.l2js.gameserver.model.actor.instance.L2PcInstance.load(L2PcInstance.java:1101)
com.l2js.gameserver.network.L2GameClient.loadCharFromDisk(L2GameClient.java:566)
com.l2js.gameserver.network.clientpackets.CharacterSelect.runImpl(CharacterSelect.java:100)
com.l2js.gameserver.network.clientpackets.L2GameClientPacket.run(L2GameClientPacket.java:62)
com.l2js.gameserver.network.L2GameClient.run(L2GameClient.java:1004)
java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
java.lang.Thread.run(Unknown Source)