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Client critical error!

Posted: Sat Jan 19, 2013 11:00 pm
by dylen23
Hi!

Client critical error messages:

2013.1.19 22:55:03
OS : Windows Vista 6.1 (Build: 7600)
CPU : AuthenticAMD AMD Athlon(tm) II X4 640 Processor @ 3014 MHz 4092MB RAM
Video : ATI Radeon HD 3800 Series (1129)
PosCode : LS1(87) 82167:147623:-3468 4/1 [462]

General protection fault!

History: ObjectTestReach <- (: ErrorNameNone) <- UStruct::SerializeBinGC <- UObject::Serialize <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial82) <- ObjectTestReach <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial82) <- UStruct::SerializeBinGC <- UObject::Serialize <- (ShadowProjector Transient.ShadowProjector150) <- AActor::Serialize <- ObjectTestReach <- (ShadowProjector Transient.ShadowProjector150) <- ULevelBase::Serialize <- ULevel::Serialize <- UMasterLevel::Serialize <- ObjectTestReach <- (MasterLevel Transient.MasterLevel0) <- UStruct::SerializeBinGC <- UObject::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- ObjectTestReach <- (GameEngine Transient.GameEngine0) <- TArray<< <- UGameEngine::L2SerializeRootSet <- UGameEngine::L2CollectGarbage <- UMasterLevel::DetachLevel <- UGameEngine::DetachLevel <- UGameEngine::CheckPurgeLevel <- UGameEngine::L2_Teleport <- UGameEngine::ScreenFadeDone <- UGameEngine::Tick <- UpdateWorld <- MainLoop

any to help ? and make this work ?

Re: Client critical error!

Posted: Sat Jan 19, 2013 11:38 pm
by jurchiks
If it's not a clean client (i.e. Asterios server client or somesuch patched one) there's nothing anyone can do except tell you to not mess up your client (read: get it clean or enjoy your errors), but if it IS clean, there's absolutely nothing we can do.

Re: Client critical error!

Posted: Sun Jan 20, 2013 11:54 am
by dylen23
Client: Gracia Final Client

Re: Client critical error!

Posted: Sun Jan 20, 2013 3:27 pm
by jurchiks
Is it clean? No patches or anything?