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[help] auto open door at server start

Posted: Mon Oct 01, 2012 9:16 pm
by velja
Hey, im using latest interlude rev and im having problems setting doors to open. can u tell me how could i fix it? thanks

btw doors.csv doesnt have option for start_opened

Re: [help] auto open door at server start

Posted: Mon Oct 01, 2012 9:57 pm
by velja
i have managed to solve it with adding
if(doorInst.getDoorId() == 25150011)
doorInst.openMe();
if(doorInst.getDoorId() == 25150021)
doorInst.openMe();
if(doorInst.getDoorId() == 25150031)
doorInst.openMe();
if(doorInst.getDoorId() == 25150001)
doorInst.openMe();

in doortable.java so this one can be closed too

Re: [help] auto open door at server start

Posted: Mon Oct 01, 2012 10:00 pm
by Zoey76
Does this doors start open in retail Interlude server or is custom for your server?

Re: [help] auto open door at server start

Posted: Mon Oct 01, 2012 10:40 pm
by velja
its custom, i wanted them open so i make it happen :)

Re: [help] auto open door at server start

Posted: Tue Oct 02, 2012 8:12 pm
by velja
btw does interlude pack have floodprotector for multisell and subclass bugs?

Re: [help] auto open door at server start

Posted: Tue Oct 02, 2012 9:39 pm
by Zoey76
velja wrote:btw does interlude pack have floodprotector for multisell and subclass bugs?
I don't think so, it was implemented in much newer server versions.

Re: [help] auto open door at server start

Posted: Tue Oct 02, 2012 10:46 pm
by velja
that's bad :/
have u used floodprotector to prevent that both bugs?
could i do it on my own for interlude?

Re: [help] auto open door at server start

Posted: Thu Oct 04, 2012 9:23 pm
by velja
i've managed to do it, now i have another questions :p i want to remove potions from buff slots. any ideas?