Re: Annotations in Script Engine
Posted: Thu Aug 09, 2012 2:56 pm
1. well I was not speaking about Rina's customs, I was speaking about the quests not touched since C4 ... So many methods and constructors reworked in Java and PY scripts updated only partially. So I think the 30-40-60% of PY scripts may not work, or not work properly.jurchiks wrote:I see, then it should be fine.it calls recrusive same function what using scripts.cfg so must workRin4a would strongly disagree with younothing more than junks.
He's the guy who made the python scheme buffer and has made better ones aswell (not publicly available though), all in python.
They certainly are outdated, but the "junk" part depends entirely on the author.And this is where I would disagree with you. They are outdated and badly written, thus they make a very bad base to port. The Freya AI is out there and it is a MUCH MUCH better base. Obviously you need to understand it, but if you don't, you probably won't be able to write the quest script in Java as good as a person who does.they're good for keeping them for a skretch for the further PY->java translate
2. about PY scripts are not good for base, well if you say so, maybe you're right... I did not do the PY->Java translate for more than 3 years or more...
My opinion is PY is quick as alone and Java too, but together it's a nightmare for performance and for everything... + I think for Java developers Java Quests, Scripts, Etc are more optional. So I would not use PY scripts anymore. (For me the nothing is better than the PY scripts, but please forgive me that opinion xDDD )