Hi, yesterday I found a loop in java core:
[.......]
net.sf.l2j.gameserver.model.L2Effect.exit(L2Effect.java:382)
at net.sf.l2j.gameserver.model.CharEffectList.stopSkillEffects(CharEffectList.java:643)
at net.sf.l2j.gameserver.model.L2Character.stopSkillEffects(L2Character.java:2857)
at net.sf.l2j.gameserver.model.L2Character.stopImmobileUntilAttacked(L2Character.java:3003)
at net.sf.l2j.gameserver.skills.effects.EffectImmobileUntilAttacked.onExit(EffectImmobileUntilAttacked.java:64)
at net.sf.l2j.gameserver.model.L2Effect.scheduleEffect(L2Effect.java:507)
at net.sf.l2j.gameserver.model.L2Effect.exit(L2Effect.java:389)
at net.sf.l2j.gameserver.model.L2Effect.exit(L2Effect.java:382)
at net.sf.l2j.gameserver.model.CharEffectList.stopSkillEffects(CharEffectList.java:643)
at net.sf.l2j.gameserver.model.L2Character.stopSkillEffects(L2Character.java:2857)
at net.sf.l2j.gameserver.model.L2Character.stopImmobileUntilAttacked(L2Character.java:3003)
at net.sf.l2j.gameserver.skills.effects.EffectImmobileUntilAttacked.onExit(EffectImmobileUntilAttacked.java:64)
at net.sf.l2j.gameserver.model.L2Effect.scheduleEffect(L2Effect.java:507)
at net.sf.l2j.gameserver.model.L2Effect.exit(L2Effect.java:389)
at net.sf.l2j.gameserver.model.L2Effect.exit(L2Effect.java:382)
at net.sf.l2j.gameserver.model.CharEffectList.stopSkillEffects(CharEffectList.java:643)
at net.sf.l2j.gameserver.model.L2Character.stopSkillEffects(L2Character.java:2857)
at net.sf.l2j.gameserver.model.L2Character.stopImmobileUntilAttacked(L2Character.java:3003)
at net.sf.l2j.gameserver.skills.effects.EffectImmobileUntilAttacked.onExit(EffectImmobileUntilAttacked.java:64)
at net.sf.l2j.gameserver.model.L2Effect.scheduleEffect(L2Effect.java:507)
at net.sf.l2j.gameserver.model.L2Effect.exit(L2Effect.java:389)
at net.sf.l2j.gameserver.model.L2Effect.exit(L2Effect.java:382)
at net.sf.l2j.gameserver.model.CharEffectList.stopSkillEffects(CharEffectList.java:643)
at net.sf.l2j.gameserver.model.L2Character.stopSkillEffects(L2Character.java:2857)
at net.sf.l2j.gameserver.model.L2Character.stopImmobileUntilAttacked(L2Character.java:3003)
at net.sf.l2j.gameserver.skills.effects.EffectImmobileUntilAttacked.onExit(EffectImmobileUntilAttacked.java:64)
at net.sf.l2j.gameserver.model.L2Effect.scheduleEffect(L2Effect.java:507)
at net.sf.l2j.gameserver.model.L2Effect.exit(L2Effect.java:389)
at net.sf.l2j.gameserver.model.L2Effect.exit(L2Effect.java:382)
at net.sf.l2j.gameserver.model.CharEffectList.stopSkillEffects(CharEffectList.java:643)
at net.sf.l2j.gameserver.model.L2Character.stopSkillEffects(L2Character.java:2857)
at net.sf.l2j.gameserver.model.L2Character.stopImmobileUntilAttacked(L2Character.java:3003)
at net.sf.l2j.gameserver.skills.effects.EffectImmobileUntilAttacked.onExit(EffectImmobileUntilAttacked.java:64)
at net.sf.l2j.gameserver.model.L2Effect.scheduleEffect(L2Effect.java:507)
[..............]
any idea? I don't know the loopping skill id..
Server loop
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- MELERIX
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Re: Server loop
Saw this once, on siege, even with effectlist rework. Stopping effects need to be reworked too
Commiter of the shit
public static final int PI = 3.1415926535897932384626433832795;
public static final int PI = 3.1415926535897932384626433832795;