Re: NetPro: Packet Analysis and Visualization tool
Posted: Fri Mar 31, 2017 7:17 pm
Yeah there is changes in GC, savor didn't update yet but he has it all ready
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<?xml version="1.0" encoding="UTF-8"?>
<sockets xmlns="http://www.l2emu-unique.net" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.l2emu-unique.net schemata/svcfg.xsd">
<gameWorldSockets> <!-- injected into ServerList -->
<gameWorldSocket clientAddressPrefix="0.0.0.0/0" ip="127.0.0.1" port="7776" />
</gameWorldSockets>
<authorizationSockets>
<!-- Example local authorization daemon (login server), listening on port 2107 -->
<!-- Example: NA -->
<authorizationSocket>
<listen ip="127.0.0.1" port="1779" />
<service host="185.177.113.25" port="55555" />
</authorizationSocket>
</authorizationSockets>
</sockets>
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={ Admin UI }
[2017-10-09 08:17:31.469 +0300] INFO Loader: Initializing...
[2017-10-09 08:17:45.218 +0300] INFO Loader: Done.
[2017-10-09 08:18:43.987 +0300] INFO ConnectorThread: LS Proxy: Connecting to /185.177.113.25:55555
-----------------------------------------------------------------------------------------------------------------------------------={ LS Proxy /185.177.113.25 }
[2017-10-09 08:18:44.097 +0300] INFO EntityInfoCache: SECC count: 1 for /185.177.113.25:55555
[2017-10-09 08:18:44.189 +0300] INFO EntityInfoCache: SECC count: 2 for /185.177.113.25:55555
[2017-10-09 08:18:44.280 +0300] WARNING util.concurrent.RunnableStatsManager$MethodStat.handleStats(): proxy.ui.savormix.io.AutoLogger - execution time: 20msec
[2017-10-09 08:18:45.099 +0300] INFO FloatingPacketManager: Initialized.
[2017-10-09 08:18:54.477 +0300] INFO EntityInfoCache: SECC count: 1 for /185.177.113.25:55555
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[10.09 08:18:44] L2.bin - 185.177.113.25:55555 error : Could not connect through proxy WPF - Warning : proxy server returned an unexpected replay -70 Warning : proxy server returned an unexpected replay. Proxy server cannot establish a connection with the target.
Assuming you update serviceconfig, you can even have 5 loginservers with 12 gameservers running locally, one NP instance and run 12 clients to login to each gameserver. All without having the machine connected to any network.Sacrifice wrote: ↑Fri Nov 03, 2017 8:14 pm Well see it... If you wish to launch a server in one machine (loginserver and gameserver) an also you wish to sniff packets on the same machine nots possible.
If you have 2 different machines fisically... (in the same network or remotely at least one) then sniffer works...
Conclussion: 1 machine with client and sniffer conveniently working and each one (the server). Then nots possible to use 1 client, sniffer and server in the same machine...
Correct?.
1. No changes to NetPro and game server. Both are ready as they are, listening on a loopback address.Sacrifice wrote: ↑Sat Nov 04, 2017 7:26 am Show me how I must to config to work with 1 client, 1 loginserver, 1 gameserver an NP in the same machine with this version of NP... https://bitbucket.org/l2emu-unique/netp ... T-noecj.7z then please.
No work in localhost, to capture packets in localhost, because if you launch loginserver and gameserver in the same machine that netPro, then collides because are using the same port.SaveGame wrote: ↑Sat Nov 04, 2017 2:31 pm1. No changes to NetPro and game server. Both are ready as they are, listening on a loopback address.Sacrifice wrote: ↑Sat Nov 04, 2017 7:26 am Show me how I must to config to work with 1 client, 1 loginserver, 1 gameserver an NP in the same machine with this version of NP... https://bitbucket.org/l2emu-unique/netp ... T-noecj.7z then please.
2. Configure gate* to listen on [any loopback address]:2107
3. Cconfigure client to connect to 127.0.0.1 (either cmdline, hosts or ini changes). Do not mod any client files, client should use port 2106 as it does by default.
* - auth for prelude type login clients. This means clean Prelude BETA, Prelude LIVE, C1, C2 and C2C3 (530). This also includes patched csauth2 clients, that is C4 and C5 (any revision), which cannot work in their clean state any longer (thank nProtect for blacklisting).
I already told you everything you need. You did not specify why you did not execute step 2. (can't? won't? skill too low?), yet you still keep posting barely legible English that stuff will not work.Sacrifice wrote: ↑Mon Nov 06, 2017 8:29 amNo work in localhost, to capture packets in localhost, because if you launch loginserver and gameserver in the same machine that netPro, then collides because are using the same port.SaveGame wrote: ↑Sat Nov 04, 2017 2:31 pm1. No changes to NetPro and game server. Both are ready as they are, listening on a loopback address.Sacrifice wrote: ↑Sat Nov 04, 2017 7:26 am Show me how I must to config to work with 1 client, 1 loginserver, 1 gameserver an NP in the same machine with this version of NP... https://bitbucket.org/l2emu-unique/netp ... T-noecj.7z then please.
2. Configure gate* to listen on [any loopback address]:2107
3. Cconfigure client to connect to 127.0.0.1 (either cmdline, hosts or ini changes). Do not mod any client files, client should use port 2106 as it does by default.
* - auth for prelude type login clients. This means clean Prelude BETA, Prelude LIVE, C1, C2 and C2C3 (530). This also includes patched csauth2 clients, that is C4 and C5 (any revision), which cannot work in their clean state any longer (thank nProtect for blacklisting).
You are trying too hard. Just relax and read USAGE/README.txt instead of wasting time reading books about unrelated subjects and then copypasting big words from them.
nameTaken wrote:Nuky is going full drama. i told him to relax and he ignores ppl. relax = trash word to him
Barkey wrote:RSR dont smash ur keyboard or screaming , relax
skyline9394 wrote: ↑Mon Nov 06, 2017 7:46 am hi i have problem conenct to TW NC server
can some one tell me how to coonect to TW server ?
i have make a video
https://www.dropbox.com/s/wfby7adpcvit6 ... 3.mp4?dl=0