In gracia final (T2.3 branch in svn), attacking after skill use was hardcoded for all skills with the following skill types:
PDAM, BLOW, DRAIN_SOUL, SOW, CHARGEDAM, SPOIL
I extended this, so if another skill type is used, the skill is asked for a property named "nextActionAttack", if that is true it should also send the player to attack.
You just need to apply this patch to your checked out sourcecode:
So on all skills which does not have one of the skill types above, but you want the player to attack after skill use, you have to go to data/stats/skills and search for the skill.
Then you add the following to the skill:
Code: Select all
<set name="nextActionAttack" val="true"/>
The skill definitions are splited up into files which contain skill id ranges. Get the skill id of your skill and then open the xml file where your skill id is in between the numbers the file name tell you.
If you want to search for skill ids, you can press Alt+G in game when you are GM and type in the skill name, then you get a list of skills and the ids.
I didn't tested this but theoretically this should work, it's an almost copy paste from the current beta branch.