Character stats problem
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- Posts: 7
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Character stats problem
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L2J Revision Number:6253
L2JDP Revision Number:9998
I have a problem with character stats. Maybe its a client side, but my problem is...
When i`m wear any starting armor with 18 p.def on a new character, his p.def changing only +1-2 p.def.
Or weapon with 5 p.atack, his p.atack changing to 5 p.atack, ignoring base character stats.
What could it be?
Sorry for my bad English and if its wrong thread.
» Find Revision
L2J Revision Number:6253
L2JDP Revision Number:9998
I have a problem with character stats. Maybe its a client side, but my problem is...
When i`m wear any starting armor with 18 p.def on a new character, his p.def changing only +1-2 p.def.
Or weapon with 5 p.atack, his p.atack changing to 5 p.atack, ignoring base character stats.
What could it be?
Sorry for my bad English and if its wrong thread.
- Zoey76
- L2j Inner Circle
- Posts: 7005
- Joined: Tue Aug 11, 2009 3:36 am
Re: Character stats problem
What version are you using?
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- Posts: 7
- Joined: Mon Oct 28, 2013 9:33 pm
Re: Character stats problem
Server: L2j interlude
Client: L2:interlude 746 Rev
Any ideas?
Client: L2:interlude 746 Rev
Any ideas?
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- Posts: 7
- Joined: Mon Oct 28, 2013 9:33 pm
Re: Character stats problem
Ohh i have found that is ok with others races accept Orc Mystic. It`s ok that p.def changing +1-2. Only Orc Mystic has that bug.
NOW problem only with Orc Mystic he have 48 p.def on start. When i`m wearing Apprantice Robe (or other ng robe) his p.def becomes 36.
What could it be?
NOW problem only with Orc Mystic he have 48 p.def on start. When i`m wearing Apprantice Robe (or other ng robe) his p.def becomes 36.
What could it be?
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- Posts: 7
- Joined: Mon Oct 28, 2013 9:33 pm
Re: Character stats problem
I found that solution, it`s remove that bug.
Code: Select all
Index: K:/workspace/L2_GameServer_It/java/net/sf/l2j/gameserver/model/base/ClassId.java===================================================================--- K:/workspace/L2_GameServer_It/java/net/sf/l2j/gameserver/model/base/ClassId.java (revision 1434)+++ K:/workspace/L2_GameServer_It/java/net/sf/l2j/gameserver/model/base/ClassId.java (working copy)@@ -66,8 +66,8 @@ 0x2e, false, Race.orc, orcRaider), orcMonk(0x2f, false, Race.orc, orcFighter), tyrant(0x30, false, Race.orc, orcMonk), - orcMage(0x31, false, Race.orc, null), orcShaman(0x32, false, Race.orc, orcMage), overlord(0x33, false,- Race.orc, orcShaman), warcryer(0x34, false, Race.orc, orcShaman),+ orcMage(0x31, true, Race.orc, null), orcShaman(0x32, true, Race.orc, orcMage), overlord(0x33, true,+ Race.orc, orcShaman), warcryer(0x34, true, Race.orc, orcShaman), dwarvenFighter(0x35, false, Race.dwarf, null), scavenger(0x36, false, Race.dwarf, dwarvenFighter), bountyHunter( 0x37, false, Race.dwarf, scavenger), artisan(0x38, false, Race.dwarf, dwarvenFighter), warsmith(@@ -118,7 +118,7 @@ true, Race.darkelf, shillenElder), titan(0x71, false, Race.orc, destroyer), grandKhauatari(0x72, false, Race.orc, tyrant), dominator(- 0x73, false, Race.orc, overlord), doomcryer(0x74, false, Race.orc, warcryer),+ 0x73, true, Race.orc, overlord), doomcryer(0x74, true, Race.orc, warcryer), fortuneSeeker(0x75, false, Race.dwarf, bountyHunter), maestro(0x76, false, Race.dwarf, warsmith);
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- Posts: 7
- Joined: Mon Oct 28, 2013 9:33 pm
Re: Character stats problem
Topic can be closed. Bug is fixed.
- jurchiks
- Posts: 6769
- Joined: Sat Sep 19, 2009 4:16 pm
- Location: Eastern Europe
Re: Character stats problem
That's not a bug. Orc mystic is considered a fighter class until 1st class change and robe armor obviously has lower defense than light/heavy for fighters.
IIRC when you create an orc mystic, he's wearing light armor, not robe, hence the higher defense.
IIRC when you create an orc mystic, he's wearing light armor, not robe, hence the higher defense.
If you have problems, FIRST TRY SOLVING THEM YOURSELF, and if you get errors, TRY TO ANALYZE THEM, and ONLY if you can't help it, THEN ask here.
Otherwise you will never learn anything if all you do is copy-paste!
Discussion breeds innovation.
Otherwise you will never learn anything if all you do is copy-paste!
Discussion breeds innovation.
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- Posts: 7
- Joined: Mon Oct 28, 2013 9:33 pm
Re: Character stats problem
If i`m wearing a robe, my p.def changing from 48 to 26 on my Orc Mystic. But if i`m wearing robe on Elf(or others) his p.def changing from 48 to 52. You think that is normal?
- jurchiks
- Posts: 6769
- Joined: Sat Sep 19, 2009 4:16 pm
- Location: Eastern Europe
Re: Character stats problem
Is the p.def. 48 when wearing no armor?
If not, what are you wearing, and what is the p.def. when you remove it?
If not, what are you wearing, and what is the p.def. when you remove it?
If you have problems, FIRST TRY SOLVING THEM YOURSELF, and if you get errors, TRY TO ANALYZE THEM, and ONLY if you can't help it, THEN ask here.
Otherwise you will never learn anything if all you do is copy-paste!
Discussion breeds innovation.
Otherwise you will never learn anything if all you do is copy-paste!
Discussion breeds innovation.
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- Posts: 7
- Joined: Mon Oct 28, 2013 9:33 pm
Re: Character stats problem
The new created character 1 lvl has 48 p.def (Orc Mystic) without any armor. On start i have Apprantice Robe and Apprantice "legs". When i`m dress up this starting robe and leggins my p.def becomes 26.
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- Joined: Thu Dec 27, 2012 8:35 am
- Location: Georgia, Tbilisi
Re: Character stats problem
Put some pictures for confirmationigor148 wrote:The new created character 1 lvl has 48 p.def (Orc Mystic) without any armor. On start i have Apprantice Robe and Apprantice "legs". When i`m dress up this starting robe and leggins my p.def becomes 26.