L2j Freya - online problem
Posted: Sat Mar 02, 2013 8:24 pm
Hi
Recently I tried to get my server to work online.
It's working perfectly for me, but other people can't connect to my server.
GameServer:
--------------->
IdFactory: Free ObjectID's remaining: 1879000579
TvTEventEngine[TvTManager.TvTManager()]: Engine is disabled.
GameServer Started, free memory 615 Mb of 980 Mb
Connecting to login on 127.0.0.1:9014
CommunityServerThread: Deactivated by config.
Maximum Numbers of Connected Players: 100
Server Loaded in 38 seconds
AutoAnnoucements: Loaded 0 Auto Annoucement Data.
Telnet server is currently disabled.
Registered on login as Server 1 : Bartz
FourSepulchersManager: Entry time: Sat Mar 02 21:55:52 IST 2013
GlobalVariablesManager: Database updated.
GlobalVariablesManager: Data updated successfully.
L2ItemAuctionInstance: Auction 82 has finished. There have not been any bid for
instance 32322
L2ItemAuctionInstance: Schedule next auction 85 on 17:00:00 09.03.13 for instanc
e 32322
Olympiad System: Data updated.
SevenSigns: Data updated successfully.
And the Login:
---------------------------------->
Loaded 127 server names
Loaded 1 registered Game Servers
Cached 10 RSA keys for Game Server communication.
Loaded 2 IP Bans.
Listening for GameServers on *:9014
Telnet server is currently disabled.
Login Server ready on *:2106
Updated Gameserver [1] Bartz IP's:
127.0.0.1/127.0.0.0/8
10.0.0.0/10.0.0.0/8
172.16.0.0/172.16.0.0/19
192.168.0.0/192.168.0.0/16
L2Inferno.no-ip.org/0.0.0.0/0
IpConfig.xml:
<?xml version="1.0" encoding="UTF-8"?>
<!-- Externalhost here (Internet IP) or Localhost IP for local test -->
<gameserver address="L2Inferno.no-ip.org" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="ipconfig.xsd">
<!-- Localhost here -->
<define subnet="127.0.0.0/8" address="127.0.0.1" />
<!-- Internalhosts here (LANs IPs) -->
<define subnet="10.0.0.0/8" address="10.0.0.0" />
<define subnet="172.16.0.0/19" address="172.16.0.0" />
<define subnet="192.168.0.0/16" address="192.168.0.0" />
</gameserver>
Please help, it stuck for other people in the Log In.
Recently I tried to get my server to work online.
It's working perfectly for me, but other people can't connect to my server.
GameServer:
--------------->
IdFactory: Free ObjectID's remaining: 1879000579
TvTEventEngine[TvTManager.TvTManager()]: Engine is disabled.
GameServer Started, free memory 615 Mb of 980 Mb
Connecting to login on 127.0.0.1:9014
CommunityServerThread: Deactivated by config.
Maximum Numbers of Connected Players: 100
Server Loaded in 38 seconds
AutoAnnoucements: Loaded 0 Auto Annoucement Data.
Telnet server is currently disabled.
Registered on login as Server 1 : Bartz
FourSepulchersManager: Entry time: Sat Mar 02 21:55:52 IST 2013
GlobalVariablesManager: Database updated.
GlobalVariablesManager: Data updated successfully.
L2ItemAuctionInstance: Auction 82 has finished. There have not been any bid for
instance 32322
L2ItemAuctionInstance: Schedule next auction 85 on 17:00:00 09.03.13 for instanc
e 32322
Olympiad System: Data updated.
SevenSigns: Data updated successfully.
And the Login:
---------------------------------->
Loaded 127 server names
Loaded 1 registered Game Servers
Cached 10 RSA keys for Game Server communication.
Loaded 2 IP Bans.
Listening for GameServers on *:9014
Telnet server is currently disabled.
Login Server ready on *:2106
Updated Gameserver [1] Bartz IP's:
127.0.0.1/127.0.0.0/8
10.0.0.0/10.0.0.0/8
172.16.0.0/172.16.0.0/19
192.168.0.0/192.168.0.0/16
L2Inferno.no-ip.org/0.0.0.0/0
IpConfig.xml:
<?xml version="1.0" encoding="UTF-8"?>
<!-- Externalhost here (Internet IP) or Localhost IP for local test -->
<gameserver address="L2Inferno.no-ip.org" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="ipconfig.xsd">
<!-- Localhost here -->
<define subnet="127.0.0.0/8" address="127.0.0.1" />
<!-- Internalhosts here (LANs IPs) -->
<define subnet="10.0.0.0/8" address="10.0.0.0" />
<define subnet="172.16.0.0/19" address="172.16.0.0" />
<define subnet="192.168.0.0/16" address="192.168.0.0" />
</gameserver>
Please help, it stuck for other people in the Log In.