This is Frenzy and all looks fine. But!
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<skill id="176" levels="3" name="Frenzy"> <!-- Confirmed CT2.5 --> <table name="#magicLvl"> 32 46 55 </table> <table name="#swordblunt"> 1.54 1.92 2.31 </table> <table name="#twohand"> 1.25 1.2 1.16 </table> <table name="#all"> 1.3 1.3 1.5 </table> <table name="#accCombat"> 2 4 6 </table> <table name="#mpConsume"> 14 21 25 </table> <table name="#abnormalLvl"> 1 2 3 </table> <table name="#aggro"> 303 438 523 </table> <set name="aggroPoints" val="#aggro" /> <set name="hitTime" val="1500" /> <set name="magicLvl" val="#magicLvl" /> <set name="mpConsume" val="#mpConsume" /> <set name="operateType" val="OP_ACTIVE" /> <set name="reuseDelay" val="600000" /> <set name="skillType" val="BUFF" /> <set name="target" val="TARGET_SELF" /> <cond msgId="113" addName="1"> <player hp="30" /> </cond> <for> <effect name="Buff" abnormalTime="90" val="0" abnormalLvl="#abnormalLvl" abnormalType="pinch"> <mul order="0x30" stat="pAtk" val="#all" /> <mul order="0x30" stat="pAtk" val="#swordblunt"> <and> <player hp="30" /> <using kind="Sword,Big Sword,Blunt,Big Blunt" /> </and> </mul> <mul order="0x30" stat="pAtk" val="#twohand"> <and> <player hp="30" /> <using kind="Big Sword,Big Blunt" /> </and> </mul> <add order="0x40" stat="accCombat" val="#accCombat"> <and> <player hp="30" /> <using kind="Big Sword,Big Blunt" /> </and> </add> </effect>
Help me please!
I use BaGGoC server project and there is no other problem's for now so if i fix this all will be fine.
Please help me.