HELLP PLYSS

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l2coliseubr
Posts: 16
Joined: Thu Jun 21, 2012 12:37 pm

HELLP PLYSS

Post by l2coliseubr »

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anyone there have any mods or even a way to insert a penalty when the weapon is not specific class

eg using tanker bow P.atac penalty. speed and p.atac


hellp
JustLikeMe
Posts: 91
Joined: Fri Feb 05, 2010 8:12 pm

Re: HELLP PLYSS

Post by JustLikeMe »

Hmm. If I understand correctly you want to restrict a class which e.g. uses one handed sword from using bow. In this case you have to implement this with java and compile it. I am not a real coder, but hopefully someone will show up.
l2coliseubr
Posts: 16
Joined: Thu Jun 21, 2012 12:37 pm

Re: HELLP PLYSS

Post by l2coliseubr »

yes but block a class of weapon and easy to use and only put in weapon for each class

I wanted a class type when using a sword or use a bow to be very slow

xml could be up in the same type of weapon so dual dagger dagger Uza third class it is in xml
<and>
<player level="81" />
<player class_id_restriction="93, 101, 108" /> <! - Dagger Masters ->
</ and>
</ cond>

could be like this skill to a penalty something
l2coliseubr
Posts: 16
Joined: Thu Jun 21, 2012 12:37 pm

Re: HELLP PLYSS

Post by l2coliseubr »

type instead of class restricion be class add skill
JustLikeMe
Posts: 91
Joined: Fri Feb 05, 2010 8:12 pm

Re: HELLP PLYSS

Post by JustLikeMe »

Hmm yea I just searched and you can do it with an .xml.

1. Find a skill in .xml which has conditions which restrict classes. E.g. kamael restrictions.
2. Copy the condition to your weapon ID in .xml.

I haven't done this before, if I find it I will post you something more detailed.
l2coliseubr
Posts: 16
Joined: Thu Jun 21, 2012 12:37 pm

Re: HELLP PLYSS

Post by l2coliseubr »

but more can also be a weapon when the class is not it gains a skill I want skill to create these type restrictions -5 dex
Id add skill class type xml in there and so create a skill
JustLikeMe
Posts: 91
Joined: Fri Feb 05, 2010 8:12 pm

Re: HELLP PLYSS

Post by JustLikeMe »

Ehm sorry I can't understand what you are saying. Please post in proper English. Why don't you use the translate.google.com ? -NO OFFENSE-

Edit: Also this topic should be here: viewforum.php?f=41
l2coliseubr
Posts: 16
Joined: Thu Jun 21, 2012 12:37 pm

Re: HELLP PLYSS

Post by l2coliseubr »

yes

good in (xml) from dual dagger has a class constraint,
I could putting a weapon such restriction in other

I want more and single player when a class wants to use the weapon is not an adequate class he loses stats.

will be how we would want to add a skill to a class to use a weapon?

sorry my ingles
l2coliseubr
Posts: 16
Joined: Thu Jun 21, 2012 12:37 pm

Re: HELLP PLYSS

Post by l2coliseubr »

hellp plyss
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