Login/game server problem (couldnt find on google)

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Cata
Posts: 9
Joined: Mon May 21, 2012 2:32 am

Login/game server problem (couldnt find on google)

Post by Cata »

L2J Revision #
version = 5357

#
builddate = 19/05/2012 05:00

:
L2JDP Revision #
version = 8849

#
builddate = 19/05/2012 05:00

:

login server says to me: "L2Properties: Missing property for key - DatapackRoot" and i dunno what's goin on. I was wondering did I set "datapack root" path well. Well then, this is the path i set
"# Datapack root directory.
# Defaults to current directory from which the server is started unless the below line is uncommented.
#DatapackRoot = D:\l2 serw\datapck"
and im not sure if it's right. In "datapck" folder i have everything that Eclipse compiled (e.g. : .settings, bin, build, dist - folders and files: .classpath, .project, .pydevproject, build.xml

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Starting L2J Login Server. loading login configL2Properties: Missing property for key - DatapackRootLoading mmo.propertiesMLog clients using java 1.4+ standard logging.Initializing c3p0-0.9.2-pre1 [built 27-May-2010 01:00:49 -0400; debug? true; trace: 10]Initializing c3p0 pool... com.mchange.v2.c3p0.ComboPooledDataSource [ acquireIncrement -> 5, acquireRetryAttempts -> 0, acquireRetryDelay -> 500, autoCommitOnClose -> true, automaticTestTable -> connection_test_table, breakAfterAcquireFailure -> false, checkoutTimeout -> 0, connectionCustomizerClassName -> null, connectionTesterClassName -> com.mchange.v2.c3p0.impl.DefaultConnectionTester, dataSourceName -> 1hge0z78n19kqlap158q3w2|1c6bbd3, debugUnreturnedConnectionStackTraces -> false, description -> null, driverClass -> com.mysql.jdbc.Driver, factoryClassLocation -> null, forceIgnoreUnresolvedTransactions -> false, identityToken -> 1hge0z78n19kqlap158q3w2|1c6bbd3, idleConnectionTestPeriod -> 3600, initialPoolSize -> 10, jdbcUrl -> jdbc:mysql://localhost/l2jls, maxAdministrativeTaskTime -> 0, maxConnectionAge -> 0, maxIdleTime -> 0, maxIdleTimeExcessConnections -> 0,maxPoolSize -> 10, maxStatements -> 0, maxStatementsPerConnection -> 100, minPoolSize -> 10, numHelperThreads -> 3, numThreadsAwaitingCheckoutDefaultUser -> 0,preferredTestQuery -> null, properties -> {user=******, password=******}, propertyCycle -> 0, statementCacheNumDeferredCloseThreads -> 0, statementDestroyerNumActiveThreads -> -1, statementDestroyerNumConnectionsInUseAllUsers -> -1, statementDestroyerNumConnectionsInUseDefaultUser -> -1, statementDestroyerNumConnectionsWithDeferredDestroyStatementsAllUsers -> -1, statementDestroyerNumConnectionsWithDeferredDestroyStatementsDefaultUser -> -1, statementDestroyerNumDeferredDestroyStatementsAllUsers -> -1, statementDestroyerNumDeferredDestroyStatementsDefaultUser -> -1, statementDestroyerNumIdleThreads -> -1, statementDestroyerNumTasksPending -> -1, statementDestroyerNumThreads -> -1, testConnectionOnCheckin -> false, testConnectionOnCheckout -> false, unreturnedConnectionTimeout -> 0, usesTraditionalReflectiveProxies -> false ]Loading LoginController...Cached 10 KeyPairs for RSA communicationStored 20 keys for Blowfish communicationLoaded 127 server namesLoaded 1 registered Game ServersCached 10 RSA keys for Game Server communication.Loaded 2 IP Bans.Scheduled LS restart after 24 hoursListening for GameServers on *:9015Telnet server is currently disabled.Login Server ready on *:2107 
game server skips everything - skills, items, htmls, herb drop data, etc and it keeps looping the errors like:

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rtManager.java:176)        at com.l2jserver.gameserver.GameServer.<init>(GameServer.java:272)        at com.l2jserver.gameserver.GameServer.main(GameServer.java:486)Caused by: java.lang.NoClassDefFoundError: Could not initialize class com.l2jserver.gameserver.skills.BaseStats        at com.l2jserver.gameserver.skills.Formulas$FuncMaxHpMul.calc(Formulas.java:803)        at com.l2jserver.gameserver.skills.Calculator.calc(Calculator.java:187)        at com.l2jserver.gameserver.model.actor.stat.CharStat.calcStat(CharStat.java:101)        at com.l2jserver.gameserver.model.actor.stat.CharStat.getMaxVisibleHp(CharStat.java:303)        at com.l2jserver.gameserver.model.actor.L2Character.getMaxVisibleHp(L2Character.java:7284)        at com.l2jserver.gameserver.model.actor.L2Character.initCharStatusUpdateValues(L2Character.java:434)        at com.l2jserver.gameserver.model.actor.L2Npc.<init>(L2Npc.java:509)        at com.l2jserver.gameserver.model.actor.L2Attackable.<init>(L2Attackable.java:341)        at com.l2jserver.gameserver.model.actor.instance.L2MonsterInstance.<init>(L2MonsterInstance.java:64)        ... 16 more NPC 21111 class not foundjava.lang.reflect.InvocationTargetException        at sun.reflect.GeneratedConstructorAccessor8.newInstance(Unknown Source)         at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(DelegatingConstructorAccessorImpl.java:45)        at java.lang.reflect.Constructor.newInstance(Constructor.java:525)        at com.l2jserver.gameserver.model.L2Spawn.doSpawn(L2Spawn.java:474)        at com.l2jserver.gameserver.model.L2Spawn.doSpawn(L2Spawn.java:432)        at com.l2jserver.gameserver.model.L2Spawn.init(L2Spawn.java:389)        at com.l2jserver.gameserver.datatables.SpawnTable.fillSpawnTable(SpawnTable.java:108)        at com.l2jserver.gameserver.datatables.SpawnTable.<init>(SpawnTable.java:55)        at com.l2jserver.gameserver.datatables.SpawnTable.<init>(SpawnTable.java:39)        at com.l2jserver.gameserver.datatables.SpawnTable$SingletonHolder.<clinit>(SpawnTable.java:354)        at com.l2jserver.gameserver.datatables.SpawnTable.getInstance(SpawnTable.java:49)        at com.l2jserver.gameserver.model.entity.Fort.initNpcs(Fort.java:1301)        at com.l2jserver.gameserver.model.entity.Fort.<init>(Fort.java:275)        at com.l2jserver.gameserver.instancemanager.FortManager.loadInstances(FortManager.java:176)        at com.l2jserver.gameserver.GameServer.<init>(GameServer.java:272)        at com.l2jserver.gameserver.GameServer.main(GameServer.java:486)Caused by: java.lang.NoClassDefFoundError: Could not initialize class com.l2jserver.gameserver.skills.BaseStats        at com.l2jserver.gameserver.skills.Formulas$FuncMaxHpMul.calc(Formulas.java:803)        at com.l2jserver.gameserver.skills.Calculator.calc(Calculator.java:187)        at com.l2jserver.gameserver.model.actor.stat.CharStat.calcStat(CharStat.java:101)        at com.l2jserver.gameserver.model.actor.stat.CharStat.getMaxVisibleHp(CharStat.java:303)        at com.l2jserver.gameserver.model.actor.L2Character.getMaxVisibleHp(L2Character.java:7284)        at com.l2jserver.gameserver.model.actor.L2Character.initCharStatusUpdateValues(L2Character.java:434)        at com.l2jserver.gameserver.model.actor.L2Npc.<init>(L2Npc.java:509)        at com.l2jserver.gameserver.model.actor.L2Attackable.<init>(L2Attackable.java:341)        at com.l2jserver.gameserver.model.actor.instance.L2MonsterInstance.<init>(L2MonsterInstance.java:64)        ... 16 more NPC 21111 class not foundjava.lang.reflect.InvocationTargetException        at sun.reflect.GeneratedConstructorAccessor8.newInstance(Unknown Source)         at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(DelegatingConstructorAccessorImpl.java:45)        at java.lang.reflect.Constructor.newInstance(Constructor.java:525)        at com.l2jserver.gameserver.model.L2Spawn.doSpawn(L2Spawn.java:474)        at com.l2jserver.gameserver.model.L2Spawn.doSpawn(L2Spawn.java:432)        at com.l2jserver.gameserver.model.L2Spawn.init(L2Spawn.java:389)        at com.l2jserver.gameserver.datatables.SpawnTable.fillSpawnTable(SpawnTable.java:108)        at com.l2jserver.gameserver.datatables.SpawnTable.<init>(SpawnTable.java:55)        at com.l2jserver.gameserver.datatables.SpawnTable.<init>(SpawnTable.java:39)        at com.l2jserver.gameserver.datatables.SpawnTable$SingletonHolder.<clinit>(SpawnTable.java:354)        at com.l2jserver.gameserver.datatables.SpawnTable.getInstance(SpawnTable.java:49)        at com.l2jserver.gameserver.model.entity.Fort.initNpcs(Fort.java:1301)        at com.l2jserver.gameserver.model.entity.Fort.<init>(Fort.java:275)        at com.l2jserver.gameserver.instancemanager.FortManager.loadInstances(FortManager.java:176)        at com.l2jserver.gameserver.GameServer.<init>(GameServer.java:272)        at com.l2jserver.gameserver.GameServer.main(GameServer.java:486)Caused by: java.lang.NoClassDefFoundError: Could not initialize class com.l2jserver.gameserver.skills.BaseStats        at com.l2jserver.gameserver.skills.Formulas$FuncMaxHpMul.calc(Formulas.java:803)        at com.l2jserver.gameserver.skills.Calculator.calc(Calculator.java:187)        at com.l2jserver.gameserver.model.actor.stat.CharStat.calcStat(CharStat.java:101)        at com.l2jserver.gameserver.model.actor.stat.CharStat.getMaxVisibleHp(CharStat.java:303)        at com.l2jserver.gameserver.model.actor.L2Character.getMaxVisibleHp(L2Character.java:7284)        at com.l2jserver.gameserver.model.actor.L2Character.initCharStatusUpdateValues(L2Character.java:434)        at com.l2jserver.gameserver.model.actor.L2Npc.<init>(L2Npc.java:509)        at com.l2jserver.gameserver.model.actor.L2Attackable.<init>(L2Attackable.java:341)        at com.l2jserver.gameserver.model.actor.instance.L2MonsterInstance.<init>(L2MonsterInstance.java:64)        ... 16 more NPC 21111 class not foundjava.lang.reflect.InvocationTargetException        at sun.reflect.GeneratedConstructorAccessor8.newInstance(Unknown Source)         at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(DelegatingConstructorAccessorImpl.java:45)        at java.lang.reflect.Constructor.newInstance(Constructor.java:525)        at com.l2jserver.gameserver.model.L2Spawn.doSpawn(L2Spawn.java:474)        at com.l2jserver.gameserver.model.L2Spawn.doSpawn(L2Spawn.java:432)        at com.l2jserver.gameserver.model.L2Spawn.init(L2Spawn.java:389)        at com.l2jserver.gameserver.datatables.SpawnTable.fillSpawnTable(SpawnTable.java:108)        at com.l2jserver.gameserver.datatables.SpawnTable.<init>(SpawnTable.java:55)        at com.l2jserver.gameserver.datatables.SpawnTable.<init>(SpawnTable.java:39)        at com.l2jserver.gameserver.datatables.SpawnTable$SingletonHolder.<clinit>(SpawnTable.java:354)        at com.l2jserver.gameserver.datatables.SpawnTable.getInstance(SpawnTable.java:49)        at com.l2jserver.gameserver.model.entity.Fort.initNpcs(Fort.java:1301)        at com.l2jserver.gameserver.model.entity.Fort.<init>(Fort.java:275)        at com.l2jserver.gameserver.instancemanager.FortManager.loadInstances(FortManager.java:176)        at com.l2jserver.gameserver.GameServer.<init>(GameServer.java:272)        at com.l2jserver.gameserver.GameServer.main(GameServer.java:486)Caused by: java.lang.NoClassDefFoundError: Could not initialize class com.l2jserver.gameserver.skills.BaseStats        at com.l2jserver.gameserver.skills.Formulas$FuncMaxHpMul.calc(Formulas.java:803)        at com.l2jserver.gameserver.skills.Calculator.calc(Calculator.java:187)        at com.l2jserver.gameserver.model.actor.stat.CharStat.calcStat(CharStat.java:101)        at com.l2jserver.gameserver.model.actor.stat.CharStat.getMaxVisibleHp(CharStat.java:303)        at com.l2jserver.gameserver.model.actor.L2Character.getMaxVisibleHp(L2Character.java:7284)        at com.l2jserver.gameserver.model.actor.L2Character.initCharStatusUpdateValues(L2Character.java:434)        at com.l2jserver.gameserver.model.actor.L2Npc.<init>(L2Npc.java:509)        at com.l2jserver.gameserver.model.actor.L2Attackable.<init>(L2Attackable.java:341)        at com.l2jserver.gameserver.model.actor.instance.L2MonsterInstance.<init>(L2MonsterInstance.java:64)        ... 16 more NPC 21111 class not foundjava.lang.reflect.InvocationTargetException        at sun.reflect.GeneratedConstructorAccessor8.newInstance(Unknown Source)         at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(DelegatingConstructorAccessorImpl.java:45)        at java.lang.reflect.Constructor.newInstance(Constructor.java:525)        at com.l2jserver.gameserver.model.L2Spawn.doSpawn(L2Spawn.java:474)        at com.l2jserver.gameserver.model.L2Spawn.doSpawn(L2Spawn.java:432)        at com.l2jserver.gameserver.model.L2Spawn.init(L2Spawn.java:389)        at com.l2jserver.gameserver.datatables.SpawnTable.fillSpawnTable(SpawnTable.java:108)        at com.l2jserver.gameserver.datatables.SpawnTable.<init>(SpawnTable.java:55)        at com.l2jserver.gameserver.datatables.SpawnTable.<init>(SpawnTable.java:39)        at com.l2jserver.gameserver.datatables.SpawnTable$SingletonHolder.<clinit>(SpawnTable.java:354)        at com.l2jserver.gameserver.datatables.SpawnTable.getInstance(SpawnTable.java:49)        at com.l2jserver.gameserver.model.entity.Fort.initNpcs(Fort.java:1301)        at com.l2jserver.gameserver.model.entity.Fort.<init>(Fort.java:275)        at com.l2jserver.gameserver.instancemanager.FortManager.loadInstances(FortManager.java:176)        at com.l2jserver.gameserver.GameServer.<init>(GameServer.java:272)        at com.l2jserver.gameserver.GameServer.main(GameServer.java:486)Caused by: java.lang.NoClassDefFoundError: Could not initialize class com.l2jserver.gameserver.skills.BaseStats        at com.l2jserver.gameserver.skills.Formulas$FuncMaxHpMul.calc(Formulas.java:803)        at com.l2jserver.gameserver.skills.Calculator.calc(Calculator.java:187)        at com.l2jserver.gameserver.model.actor.stat.CharStat.calcStat(CharStat.java:101)        at com.l2jserver.gameserver.model.actor.stat.CharStat.getMaxVisibleHp(CharStat.java:303)        at com.l2jserver.gameserver.model.actor.L2Character.getMaxVisibleHp(L2Character.java:7284)        at com.l2jserver.gameserver.model.actor.L2Character.initCharStatusUpdateValues(L2Character.java:434)        at com.l2jserver.gameserver.model.actor.L2Npc.<init>(L2Npc.java:509)        at com.l2jserver.gameserver.model.actor.L2Attackable.<init>(L2Attackable.java:341)        at com.l2jserver.gameserver.model.actor.instance.L2MonsterInstance.<init>(L2MonsterInstance.java:64)        ... 16 more NPC 21111 class not foundjava.lang.reflect.InvocationTargetException        at sun.reflect.GeneratedConstructorAccessor8.newInstance(Unknown Source)         at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(DelegatingConstructorAccessorImpl.java:45)        at java.lang.reflect.Constructor.newInstance(Constructor.java:525)        at com.l2jserver.gameserver.model.L2Spawn.doSpawn(L2Spawn.java:474)        at com.l2jserver.gameserver.model.L2Spawn.doSpawn(L2Spawn.java:432)        at com.l2jserver.gameserver.model.L2Spawn.init(L2Spawn.java:389)        at com.l2jserver.gameserver.datatables.SpawnTable.fillSpawnTable(SpawnTable.java:108)        at com.l2jserver.gameserver.datatables.SpawnTable.<init>(SpawnTable.java:55)        at com.l2jserver.gameserver.datatables.SpawnTable.<init>(SpawnTable.java:39)        at com.l2jserver.gameserver.datatables.SpawnTable$SingletonHolder.<clinit>(SpawnTable.java:354)        at com.l2jserver.gameserver.datatables.SpawnTable.getInstance(SpawnTable.java:49)        at com.l2jserver.gameserver.model.entity.Fort.initNpcs(Fort.java:1301)        at com.l2jserver.gameserver.model.entity.Fort.<init>(Fort.java:275)        at com.l2jserver.gameserver.instancemanager.FortManager.loadInstances(FortManager.java:176)        at com.l2jserver.gameserver.GameServer.<init>(GameServer.java:272)        at com.l2jserver.gameserver.GameServer.main(GameServer.java:486)Caused by: java.lang.NoClassDefFoundError: Could not initialize class com.l2jserver.gameserver.skills.BaseStats        at com.l2jserver.gameserver.skills.Formulas$FuncMaxHpMul.calc(Formulas.java:803)        at com.l2jserver.gameserver.skills.Calculator.calc(Calculator.java:187)        at com.l2jserver.gameserver.model.actor.stat.CharStat.calcStat(CharStat.java:101)        at com.l2jserver.gameserver.model.actor.stat.CharStat.getMaxVisibleHp(CharStat.java:303)        at com.l2jserver.gameserver.model.actor.L2Character.getMaxVisibleHp(L2Character.java:7284)        at com.l2jserver.gameserver.model.actor.L2Character.initCharStatusUpdateValues(L2Character.java:434)        at com.l2jserver.gameserver.model.actor.L2Npc.<init>(L2Npc.java:509)        at com.l2jserver.gameserver.model.actor.L2Attackable.<init>(L2Attackable.java:341)        at com.l2jserver.gameserver.model.actor.instance.L2MonsterInstance.<init>(L2MonsterInstance.java:64)        ... 16 more NPC 21111 class not foundjava.lang.reflect.InvocationTargetException        at sun.reflect.GeneratedConstructorAccessor8.newInstance(Unknown Source)         at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(DelegatingConstructorAccessorImpl.java:45)        at java.lang.reflect.Constructor.newInstance(Constructor.java:525)        at com.l2jserver.gameserver.model.L2Spawn.doSpawn(L2Spawn.java:474)        at com.l2jserver.gameserver.model.L2Spawn.doSpawn(L2Spawn.java:432)        at com.l2jserver.gameserver.model.L2Spawn.init(L2Spawn.java:389)        at com.l2jserver.gameserver.datatables.SpawnTable.fillSpawnTable(SpawnTable.java:108)        at com.l2jserver.gameserver.datatables.SpawnTable.<init>(SpawnTable.java:55)        at com.l2jserver.gameserver.datatables.SpawnTable.<init>(SpawnTable.java:39)        at com.l2jserver.gameserver.datatables.SpawnTable$SingletonHolder.<clinit>(SpawnTable.java:354)        at com.l2jserver.gameserver.datatables.SpawnTable.getInstance(SpawnTable.java:49)        at com.l2jserver.gameserver.model.entity.Fort.initNpcs(Fort.java:1301)        at com.l2jserver.gameserver.model.entity.Fort.<init>(Fort.java:275)        at com.l2jserver.gameserver.instancemanager.FortManager.loadInstances(FortManager.java:176)        at com.l2jserver.gameserver.GameServer.<init>(GameServer.java:272)        at com.l2jserver.gameserver.GameServer.main(GameServer.java:486)Caused by: java.lang.NoClassDefFoundError: Could not initialize class com.l2jserver.gameserver.skills.BaseStats        at com.l2jserver.gameserver.skills.Formulas$FuncMaxHpMul.calc(Formulas.java:803)        at com.l2jserver.gameserver.skills.Calculator.calc(Calculator.java:187)        at com.l2jserver.gameserver.model.actor.stat.CharStat.calcStat(CharStat.java:101)        at com.l2jserver.gameserver.model.actor.stat.CharStat.getMaxVisibleHp(CharStat.java:303)        at com.l2jserver.gameserver.model.actor.L2Character.getMaxVisibleHp(L2Character.java:7284)        at com.l2jserver.gameserver.model.actor.L2Character.initCharStatusUpdateValues(L2Character.java:434)        at com.l2jserver.gameserver.model.actor.L2Npc.<init>(L2Npc.java:509)        at com.l2jserver.gameserver.model.actor.L2Attackable.<init>(L2Attackable.java:341)        at com.l2jserver.gameserver.model.actor.instance.L2MonsterInstance.<init>(L2MonsterInstance.java:64)        ... 16 more  
and Im not rly sure what it does mean. here are the settings for login and game server

login:

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# ---------------------------------------------------------------------------# Login Server Settings# ---------------------------------------------------------------------------# This is the server configuration file. Here you can set up the connection information for your server.# This was written with the assumption that you are behind a router.# Dumbed Down Definitions...# LAN (LOCAL area network) - typically consists of computers connected to the same router as you.# WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet).# x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers.# ---------------------------------------------------------------------------# Networking# --------------------------------------------------------------------------- # Bind ip of the LoginServer, use * to bind on all available IPs# WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u># WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u># Default: * (0.0.0.0)LoginserverHostname = * # Default: 2106LoginserverPort = 2107 # The address on which login will listen for GameServers, use * to bind on all available IPs# WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u># WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u># Default: * (0.0.0.0)LoginHostname = * # The port on which login will listen for GameServers# Default: 9014LoginPort = 9015 # ---------------------------------------------------------------------------# Security# ---------------------------------------------------------------------------# Default: TrueLogLoginController = True # How many times you can provide an invalid account/pass before the IP gets banned.# Default: 5LoginTryBeforeBan = 5 # Time you won't be able to login back again after LoginTryBeforeBan tries to login.# Default: 900 (15 minutes)LoginBlockAfterBan = 900 # If set to True any GameServer can register on your login's free slots# Default: FalseAcceptNewGameServer = False # Flood Protection. All values are in MILISECONDS.# Default: TrueEnableFloodProtection = True # Default: 15FastConnectionLimit = 15 # Default: 700NormalConnectionTime = 700 # Default: 350FastConnectionTime = 350 # Default: 50MaxConnectionPerIP = 50 # ---------------------------------------------------------------------------# Database# ---------------------------------------------------------------------------# Specify the appropriate driver and url for the database you're using.# Examples:# Driver = com.mysql.jdbc.Driver (default)# Driver = org.hsqldb.jdbcDriver# Driver = com.microsoft.sqlserver.jdbc.SQLServerDriverDriver = com.mysql.jdbc.Driver # Database URL# URL = jdbc:mysql://localhost/l2jls (default)# URL = jdbc:hsqldb:hsql://localhost/l2jls# URL = jdbc:sqlserver://localhost/database = l2jls/user = sa/password =URL = jdbc:mysql://localhost/l2jls # Database user info (default is "root" but it's not recommended)Login = <my login> # Database connection passwordPassword = <my password> # Default: 10MaximumDbConnections = 10 # Default: 0MaximumDbIdleTime = 0 # ---------------------------------------------------------------------------# Misc.# ---------------------------------------------------------------------------# If False, the license (after the login) will not be shown.# Default: TrueShowLicence = True # Default: TrueAutoCreateAccounts = True # Datapack root directory.# Defaults to current directory from which the server is started unless the below line is uncommented.#DatapackRoot = D:\l2 serw\datapck # ---------------------------------------------------------------------------# Developer Settings# ---------------------------------------------------------------------------# Default: FalseDebug = False # ---------------------------------------------------------------------------# Restart LS every 24 hours?# ---------------------------------------------------------------------------# Default: False, 24LoginRestartSchedule = True #LoginRestartTime = 24  
game server:

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# ---------------------------------------------------------------------------# Game Server Settings# ---------------------------------------------------------------------------# This is the server configuration file. Here you can set up the connection information for your server.# This was written with the assumption that you are behind a router.# Dumbed Down Definitions...# LAN (LOCAL area network) - typically consists of computers connected to the same router as you.# WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet).# x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers.# ---------------------------------------------------------------------------# Networking# --------------------------------------------------------------------------- # Where's the Login server this gameserver should connect to# WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u># WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u># Default: 127.0.0.1LoginHost = 127.0.0.1 # TCP port the login server listen to for gameserver connection requests# Default: 9014LoginPort = 9015 # Bind address for gameserver. You should not need to change it in most cases.# WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u># WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u># Default: * (0.0.0.0)GameserverHostname = * # Default: 7777GameserverPort = 7778 # ---------------------------------------------------------------------------# Database# ---------------------------------------------------------------------------# Specify the appropriate driver and url for the database you're using.# Examples:# Driver = com.mysql.jdbc.Driver (default)# Driver = org.hsqldb.jdbcDriver# Driver = com.microsoft.sqlserver.jdbc.SQLServerDriverDriver = com.mysql.jdbc.Driver # Database URL# URL = jdbc:mysql://localhost/l2jgs (default)# URL = jdbc:hsqldb:hsql://localhost/l2jgs# URL = jdbc:sqlserver://localhost/database = l2jgs/user = sa/password =URL = jdbc:mysql://localhost/l2jgs # Database user info (default is "root" but it's not recommended)Login = <my login> # Database connection passwordPassword = <my password> # Default: 100MaximumDbConnections = 100 # Default: 0MaximumDbIdleTime = 0 # ---------------------------------------------------------------------------# Misc Server Settings# ---------------------------------------------------------------------------# This is the server ID that the Game Server will request.# Example: 1 = Bartz# Default: 1RequestServerID = 1 # True = The Login Server will give an other ID to the server if the requested ID is already reserved.# Default: TrueAcceptAlternateID = True # Datapack root directory.# Defaults to current directory from which the server is started unless the below line is uncommented.# WARNING: <u><b><font color="red">If the specified path is invalid, it will lead to multiple errors!</font></b></u>#Default: .DatapackRoot = D:\l2 serw\datapck  # Define how many players are allowed to play simultaneously on your server.# Default: 100MaximumOnlineUsers = 100 # Numbers of protocol revisions that server allows to connect.# Delimiter is ;# WARNING: <u><b><font color="red">Changing the protocol revision may result in incompatible communication and many errors in game!</font></b></u># Default: 267;268;271;273AllowedProtocolRevisions = 267;268;271;273 # ---------------------------------------------------------------------------# Misc Player Settings# --------------------------------------------------------------------------- # Character name template.# Examples:# CnameTemplate = [A-Z][a-z]{3,3}[A-Za-z0-9]*# The above setting will allow names with first capital letter, next three small letters,# and any letter (case insensitive) or number, like OmfgWTF1# CnameTemplate = [A-Z][a-z]*# The above setting will allow names only of letters with first one capital, like Omfgwtf# Default .* (allows any symbol)CnameTemplate = [A-Z][a-z][A # This setting restricts names players can give to their pets.# See CnameTemplate for detailsPetNameTemplate = [A-Z][a-z][A # This setting restricts clan/subpledge names players can set.# See CnameTemplate for detailsClanNameTemplate = [A-Z][a-z][A # Maximum number of characters per account.# Default: 7 (client limit)CharMaxNumber = 6  
pls help me :(
Cata
Posts: 9
Joined: Mon May 21, 2012 2:32 am

Re: Login/game server problem (couldnt find on google)

Post by Cata »

okay i found out why there was information in login server of "L2Properties: Missing property for key - DatapackRoot"
loginserver.properties has had "#" before the true command. So I found it out, but there is still an issue with game server. Still cant get it :(
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MELERIX
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Re: Login/game server problem (couldnt find on google)

Post by MELERIX »

you don't need to care about this message: L2Properties: Missing property for key - DatapackRoot

consider it normal for now, it will not cause errors.

question is... are you using a compatible DP with CORE ?

remember if you use CORE Freya, it should be DP Freya and revisions should be more or less compatible of same day of release, other way it could throw errors due missing files or wrong path, etc.
Cata
Posts: 9
Joined: Mon May 21, 2012 2:32 am

Re: Login/game server problem (couldnt find on google)

Post by Cata »

just to test it how it works and get accustomed with l2j projects i wanted to start with:
"http://www.l2jserver.com/download/"
and the one uploaded there. So I guess it is the same there
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