L2J Error

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L2J Error

Postby Sikken » Thu Oct 20, 2011 4:46 am

If you want to receive support we need this info to help you properly.
» Find Revision
L2J Revision Number:4693
L2JDP Revision Number:2084

  1. Oct 19, 2011 11:35:14 PM net.sf.l2j.gameserver.clientpackets.ClientBasePacket run
  2. SEVERE: error handling client message [C] 03 EnterWorld
  3. java.lang.NullPointerException
  4.     at net.sf.l2j.util.MTRandom.next(MTRandom.java:334)
  5.     at java.util.Random.nextDouble(Unknown Source)
  6.     at net.sf.l2j.gameserver.lib.Rnd.nextInt(Rnd.java:48)
  7.     at net.sf.l2j.gameserver.ai.L2AttackableAI.thinkActive(L2AttackableAI.java:393)
  8.     at net.sf.l2j.gameserver.ai.L2AttackableAI.onEvtThink(L2AttackableAI.java:732)
  9.     at net.sf.l2j.gameserver.ai.L2CharacterAI.onIntentionActive(L2CharacterAI.java:132)
  10.     at net.sf.l2j.gameserver.ai.AbstractAI.setIntention(AbstractAI.java:287)
  11.     at net.sf.l2j.gameserver.ai.AbstractAI.setIntention(AbstractAI.java:238)
  12.     at net.sf.l2j.gameserver.model.actor.knownlist.MonsterKnownList.addKnownObject(MonsterKnownList.java:32)
  13.     at net.sf.l2j.gameserver.model.L2World.addVisibleObject(L2World.java:368)
  14.     at net.sf.l2j.gameserver.model.L2Object.spawnMe(L2Object.java:287)
  15.     at net.sf.l2j.gameserver.clientpackets.EnterWorld.runImpl(EnterWorld.java:138)
  16.     at net.sf.l2j.gameserver.clientpackets.ClientBasePacket.run(ClientBasePacket.java:59)
  17.     at net.sf.l2j.gameserver.Connection.addReceivedMsg(Connection.java:97)
  18.     at net.sf.l2j.gameserver.SelectorThread.parse(SelectorThread.java:513)
  19.     at net.sf.l2j.gameserver.SelectorThread.readData(SelectorThread.java:440)
  20.     at net.sf.l2j.gameserver.SelectorThread.run(SelectorThread.java:295)
  21.  
  22.  

any suggestions?
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Sikken
 
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Re: L2J Error

Postby BiggBoss » Thu Oct 20, 2011 4:10 pm

do not use java 7 with old builds
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Re: L2J Error

Postby Sikken » Thu Oct 20, 2011 9:28 pm

i run with what version?
i compile with what version?
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Re: L2J Error

Postby BiggBoss » Thu Oct 20, 2011 9:29 pm

since jdk contains alredy jre, just be sure you get jdk 1.6.xx
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Re: L2J Error

Postby Sikken » Thu Oct 20, 2011 9:47 pm

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Re: L2J Error

Postby Sikken » Thu Oct 20, 2011 10:05 pm

ok, so i have jdk1.6.0_02 installed, ill use this to compile and run, ill post my results ;)
wish my good luck :S
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Re: L2J Error

Postby Sikken » Thu Oct 20, 2011 10:13 pm

lol, so i have the same problem, ill post the full log.

  1. Initializing SiegeManager
  2. Initializing TownManager
  3. Initializing OlympiadStadiaManager
  4. IdFactory: Free ObjectID's remaining: 1879012516
  5. GameServer Started, free memory 253 Mb of 455 Mb
  6. Maximum Numbers of Connected Players: 200
  7. GameServer listening on all available IPs on Port 7777
  8. Telnet server is currently disabled.
  9. Connecting to login on 192.168.1.100:9014
  10. [C]
  11. 0000: 00 02 01 00 00 41 00 00 00 00 85 bc 0d 81 e2 28    .....A.........(
  12. 0010: 93 03 e6 75 c1 d4 80 54 2d c4 66 ba bf f9 55 5f    ...u...T-.f...U_
  13. 0020: e6 ad 2b 0e 70 98 b6 38 cb b2 9e ca fd 78 41 03    ..+.p..8.....xA.
  14. 0030: 17 67 ea 24 6a c7 00 ca f3 c3 5e 95 44 af 36 55    .g.$j.....^.D.6U
  15. 0040: 08 fb e1 7d d2 15 23 37 74 a3 00 00 09 56 31 cb    ...}..#7t....V1.
  16.  
  17. Init received
  18. RSA key set up
  19. Sent new blowfish key
  20. Changed blowfish key
  21. Sent AuthRequest to login
  22. [C]
  23. 0000: 02 00 42 00 61 00 72 00 74 00 7a 00 00 00 00 00    ..B.a.r.t.z.....
  24. 0010: 00 00 00 00 17 00 4a 00                            ......J.
  25.  
  26. Registered on login as Server 0 : Bartz
  27. [S] 64 SystemMessage
  28. AutoSpawnHandler: Spawned NPC ID 7556 at 151680, -174891, -1782 (Near Dwarven Vi
  29. llage) for 30 minute(s).
  30. [C] 00 ProtocolVersion <<< null
  31. Client Protocol Revision is ok:660
  32. [S] 01 KeyPacket
  33. [S] 01 KeyPacket >>> null
  34. [C] 08 AuthLogin <<< null
  35. user:robertj
  36. key:PlayOk: 408923223 -647609854 LoginOk:444067126 -667778339
  37. PlayOk: 408923223 -647609854 LoginOk:444067126 -667778339
  38. [C]
  39. 0000: 03 72 00 6f 00 62 00 65 00 72 00 74 00 6a 00 00    .r.o.b.e.r.t.j..
  40. 0010: 00 01 00 00 03 09 00 7e                            .......~
  41.  
  42. Login accepted player robertj waited(0ms)
  43. [S] 1F CharSelectInfo
  44. [S] 1F CharSelectInfo >>> robertj
  45. [C] 0D CharacterSelected <<< robertj
  46. selected slot:0
  47. [S] 04 UserInfo
  48. players to notify:0 packet: [S] 03 CharInfo
  49. [S] 03 CharInfo
  50. [S] 0e StatusUpdate
  51. players to notify:0 packet:[S] 0e StatusUpdate
  52. [S] 7f MagicEffectIcons
  53. [S] 04 UserInfo
  54. players to notify:0 packet: [S] 03 CharInfo
  55. [S] 03 CharInfo
  56. [S] 0e StatusUpdate
  57. players to notify:0 packet:[S] 0e StatusUpdate
  58. [S] 04 UserInfo
  59. players to notify:0 packet: [S] 03 CharInfo
  60. [S] 03 CharInfo
  61. [S] 0e StatusUpdate
  62. players to notify:0 packet:[S] 0e StatusUpdate
  63. [S] 04 UserInfo
  64. players to notify:0 packet: [S] 03 CharInfo
  65. [S] 03 CharInfo
  66. [S] 0e StatusUpdate
  67. players to notify:0 packet:[S] 0e StatusUpdate
  68. [S] 04 UserInfo
  69. players to notify:0 packet: [S] 03 CharInfo
  70. [S] 03 CharInfo
  71. [S] 0e StatusUpdate
  72. players to notify:0 packet:[S] 0e StatusUpdate
  73. [S] 04 UserInfo
  74. players to notify:0 packet: [S] 03 CharInfo
  75. [S] 03 CharInfo
  76. [S] 0e StatusUpdate
  77. players to notify:0 packet:[S] 0e StatusUpdate
  78. [S] 0e StatusUpdate
  79. players to notify:0 packet:[S] 0e StatusUpdate
  80. [S] 0e StatusUpdate
  81. [S] 0e StatusUpdate
  82. [S] 0e StatusUpdate
  83. [S] 0e StatusUpdate
  84. [S] 0e StatusUpdate
  85. Siege of Gludio: Sat Oct 29 20:00:00 EDT 2011
  86. Siege of Dion: Sat Oct 29 20:00:00 EDT 2011
  87. Siege of Giran: Sun Oct 23 16:00:00 EDT 2011
  88. Siege of Oren: Sun Oct 23 16:00:00 EDT 2011
  89. Siege of Aden: Sat Oct 29 20:00:00 EDT 2011
  90. Siege of Innadril: Sun Oct 23 16:00:00 EDT 2011
  91. Siege of Goddard: Sun Oct 23 16:00:00 EDT 2011
  92. No skills awarded at lvl: 1
  93. [S] 0e StatusUpdate
  94. [S] 0e StatusUpdate
  95. [S] 0e StatusUpdate
  96. [S] 3E ChangeMoveType
  97. players to notify:0 packet:[S] 3E ChangeMoveType
  98. [S] 04 UserInfo
  99. players to notify:0 packet: [S] 03 CharInfo
  100. [S] 03 CharInfo
  101. [S] 0e StatusUpdate
  102. players to notify:0 packet:[S] 0e StatusUpdate
  103. [S] 0e StatusUpdate
  104. players to notify:0 packet:[S] 0e StatusUpdate
  105. [S] 15 CharSelected
  106. [S] 15 CharSelected >>> robertj
  107. [S] 64 SystemMessage
  108. [S] FE:08 RequestManorList <<< robertj
  109. [C] 63 RequestQuestList <<< robertj
  110. [S] 80 QuestList
  111. [S] 80 QuestList >>> robertj
  112. [C] 03 EnterWorld <<< robertj
  113. User already exist in OID map! User Sikken is character clone
  114. [L2World] objectId 268471121 already exist in OID map!
  115. [S] 16 NpcInfo
  116. [S] 16 NpcInfo
  117. error handling client message [C] 03 EnterWorld
  118. java.lang.NullPointerException
  119.         at net.sf.l2j.util.MTRandom.next(MTRandom.java:334)
  120.         at java.util.Random.nextDouble(Unknown Source)
  121.         at net.sf.l2j.gameserver.lib.Rnd.nextInt(Rnd.java:48)
  122.         at net.sf.l2j.gameserver.ai.L2AttackableAI.thinkActive(L2AttackableAI.ja
  123. va:393)
  124.         at net.sf.l2j.gameserver.ai.L2AttackableAI.onEvtThink(L2AttackableAI.jav
  125. a:732)
  126.         at net.sf.l2j.gameserver.ai.L2CharacterAI.onIntentionActive(L2CharacterA
  127. I.java:132)
  128.         at net.sf.l2j.gameserver.ai.AbstractAI.setIntention(AbstractAI.java:287)
  129.  
  130.         at net.sf.l2j.gameserver.ai.AbstractAI.setIntention(AbstractAI.java:238)
  131.  
  132.         at net.sf.l2j.gameserver.model.actor.knownlist.MonsterKnownList.addKnown
  133. Object(MonsterKnownList.java:32)
  134.         at net.sf.l2j.gameserver.model.L2World.addVisibleObject(L2World.java:368
  135. )
  136.         at net.sf.l2j.gameserver.model.L2Object.spawnMe(L2Object.java:287)
  137.         at net.sf.l2j.gameserver.clientpackets.EnterWorld.runImpl(EnterWorld.jav
  138. a:138)
  139.         at net.sf.l2j.gameserver.clientpackets.ClientBasePacket.run(ClientBasePa
  140. cket.java:59)
  141.         at net.sf.l2j.gameserver.Connection.addReceivedMsg(Connection.java:97)
  142.         at net.sf.l2j.gameserver.SelectorThread.parse(SelectorThread.java:513)
  143.         at net.sf.l2j.gameserver.SelectorThread.readData(SelectorThread.java:440
  144. )
  145.         at net.sf.l2j.gameserver.SelectorThread.run(SelectorThread.java:295)
  146.  
  147. [S] 16 NpcInfo >>> robertj
  148. [S] 16 NpcInfo >>> robertj
  149. [S] 64 SystemMessage
  150. [S] 64 SystemMessage
  151. SevenSignsFestival: Festival manager initialized. Those wishing to participate h
  152. ave 20 minute(s) to sign up.
  153. [S] 64 SystemMessage
  154.  
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Re: L2J Error

Postby Sikken » Thu Oct 20, 2011 10:40 pm

problem solved, i forgot to run using 1.6 b4 :D thank you so much dude, you save me :DDDD
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