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Trigger flood

Posted: Tue Dec 12, 2017 11:14 pm
by WilliamFS
Is some way of cancel lesser time effect ?
SPOILER:
I tried put a reuse delay but doesn't works for multiple attackers

This trigger gives 10% of atk. spd., at one point the effect doubled, but this happened only one time, skill:

Code: Select all

	<skill id="30001" levels="1" name="Increase Atk. Speed">
		<set name="icon" val="icon.skill1556" />
		<set name="magicLvl" val="85" />
		<set name="operateType" val="P" />
		<set name="targetType" val="SELF" />
		<effects>
			<effect name="TriggerSkillByDamage">
				<param attackerType="L2Npc" minAttackerLevel="1" maxAttackerLevel="100"/>				
				<param minDamage="1" />
				<param chance="100" />
				<param skillId="30002" skillLevel="1" />
				<param targetType="SELF" />
			</effect>
		</effects>
	</skill>
	<skill id="30002" levels="1" name="Increase Atk. Speed">
		<set name="abnormalLvl" val="85" />
		<set name="abnormalTime" val="5" />
		<set name="abnormalType" val="ABNORMAL_ITEM" />
		<set name="icon" val="icon.skill1556" />
		<set name="isMagic" val="4" /> <!-- Trigger Skill -->
		<set name="magicLvl" val="85" />
		<set name="operateType" val="A2" />
		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
		<set name="targetType" val="SELF" />
		<effects>
			<effect name="Buff">
				<mul stat="pAtkSpd" val="1.2" />
			</effect>
		</effects>
	</skill>	
Also retail skills are folding, but is less times because of low chance of activation.
Image