WalkingManager: Route is too far from starting point
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- ShinichiYao
- Advanced User
- Posts: 262
- Joined: Tue Jan 12, 2016 3:53 am
WalkingManager: Route is too far from starting point
[06/09 16:53:17] WalkingManager: Route 'oren_fort_ordery': NPC (id=35797, x=77357, y=7197, z=-3216) is too far from starting point (node x=74725, y=1671, z=-3128, range=3.7471844E7), walking will not start.
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- Advanced User
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- Joined: Thu Aug 14, 2014 6:31 am
Re: WalkingManager: Route is too far from starting point
if the guard is too far, then catch this npc and teleport to his/her start point. That's the solution because npc try to go by foot from too far...
- ShinichiYao
- Advanced User
- Posts: 262
- Joined: Tue Jan 12, 2016 3:53 am
Re: WalkingManager: Route is too far from starting point
But the coordinates are set in Routes.xml in Datapack and the NPC is not spawn all the time.