Massive annoyances on my server

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Sinnocent
Posts: 37
Joined: Tue Sep 08, 2015 8:42 am

Massive annoyances on my server

Post by Sinnocent »

1.) Mobs are getting stuck in the walls, especially while players are training them.
I have tried using both geodata packs provided here - One, Two, doesnt make a difference.
My geodata config settings are normal...

Code: Select all

# ---------------------------------------------------------------------------
# GeoData
# ---------------------------------------------------------------------------

# Pathfinding options:
# 0 = Disabled
# 1 = Enabled using path node files
# 2 = Enabled using geodata cells at runtime
# Default: 0
PathFinding = 2

# Pathnode directory
# Default: data/pathnode
PathnodeDirectory = data/pathnode

# Pathfinding array buffers configuration
PathFindBuffers = 100x6;128x6;192x6;256x4;320x4;384x4;500x2

# Weight for nodes without obstacles far from walls
LowWeight = 0.5

# Weight for nodes near walls
MediumWeight = 2

# Weight for nodes with obstacles
HighWeight = 3

# Angle paths will be more "smart", but in cost of higher CPU utilization
AdvancedDiagonalStrategy = True

# Weight for diagonal movement. Used only with AdvancedDiagonalStrategy = True
# Default: LowWeight * sqrt(2) 
DiagonalWeight = 0.707

# Maximum number of LOS postfilter passes, 0 will disable postfilter.
# Default: 3
MaxPostfilterPasses = 3

# Path debug function.
# Nodes known to pathfinder will be displayed as adena, constructed path as antidots.
# Number of the items show node cost * 10
# Potions display path after first stage filter
# Red potions - actual waypoints. Green potions - nodes removed by LOS postfilter
# This function FOR DEBUG PURPOSES ONLY, never use it on the live server !
DebugPath = False

# True = Loads GeoData buffer's content into physical memory.
# False = Does not necessarily imply that the GeoData buffer's content is not resident in physical memory.
# Default: True
ForceGeoData = True

# This setting controls Client <--> Server Player coordinates synchronization:
# -1 - Will synchronize only Z from Client --> Server. Default when no geodata.
# 1 - Synchronization Client --> Server only. Using this option (without geodata) makes it more difficult for players to bypass obstacles.
# 2 - Intended for geodata (at least with cell-level pathfinding, otherwise can you try -1).
# Server sends validation packet if client goes too far from server calculated coordinates.
# Default: -1
CoordSynchronize = 2

# Geodata files folder
GeoDataPath = ./data/geodata

# True: Try to load regions not specified below(won't disturb server startup when file does not exist)
# False: Don't load any regions other than the ones specified with True below
TryLoadUnspecifiedRegions = True

# List of regions to be required to load
# eg.:
# Both regions required
# 22_22=True
# 19_20=true
# Exclude region from loading
# 25_26=false
# True: Region is required for the server to startup
# False: Region is not considered to be loaded
2.)Mobs are lagging when they walk too you sometimes at random, seems too happen mostly with mage classes or ranged classes.
I made a video, if you look at the first and especially the last monster I kill - https://youtu.be/a2M9YZwIgpA







My server is live, and I'm kind of embarrassed using L2j.. that these problems exist after so long, I've used L2j last year and years before that and never had so many geodata problems.. some help or guidance would be appreciated.
User avatar
LasTravel
Posts: 888
Joined: Tue Jan 05, 2010 12:08 am
Location: Spain

Re: Massive annoyances on my server

Post by LasTravel »

I'm not aware about the current geodata related issues but In your situation I would just revert the geo engine as it was before.


Just my opinion.
Sinnocent
Posts: 37
Joined: Tue Sep 08, 2015 8:42 am

Re: Massive annoyances on my server

Post by Sinnocent »

LasTravel wrote:I'm not aware about the current geodata related issues but In your situation I would just revert the geo engine as it was before.


Just my opinion.
So there is geodata engine issues?? What do you mean revert it? I mean I have the latest build and I havent made any changes too the server besides modifying some gatekeepers. Havent touched core at all.

How would I revert to another geodata engine?


Edit: I AM BEGGING you or someone too tell me how too fix this, or how too revert too a WORKING geo engine?? This is the worst part of my server files and losing players because of it.
User avatar
Pandragon
Posts: 704
Joined: Tue Jul 26, 2005 7:38 pm

Re: Massive annoyances on my server

Post by Pandragon »

This is what I have used for npc movement lags.
Gist by: Pandragon
Sinnocent
Posts: 37
Joined: Tue Sep 08, 2015 8:42 am

Re: Massive annoyances on my server

Post by Sinnocent »

Pandragon wrote:This is what I have used for npc movement lags.
Gist by: Pandragon
Does this help mobs getting stuck in walls too? I really dont understand what happened, geodata works great like 2 years ago when I used l2j lol
User avatar
Pandragon
Posts: 704
Joined: Tue Jul 26, 2005 7:38 pm

Re: Massive annoyances on my server

Post by Pandragon »

How monsters stuck in walls?
They move there, get feared there or get spawned in them?

On retail I have seen monsters avoiding terain obstacles, maybe you need to make something like that.
Sinnocent
Posts: 37
Joined: Tue Sep 08, 2015 8:42 am

Re: Massive annoyances on my server

Post by Sinnocent »

Mainly when people are training them with poles, they don't go around walls, they trying too go through the wall and get stuck. Bad areas for this are catacombs fog and IT. I'm very frustrated because all my geodata setting are normal and I'm using the latest geodata from this website.
Sinnocent
Posts: 37
Joined: Tue Sep 08, 2015 8:42 am

Re: Massive annoyances on my server

Post by Sinnocent »

Thanks to whom at least tried too help, but I've moved too a paid active L2j development branch, havent had any problems. Thanks again!
Sdw
L2j Veteran
L2j Veteran
Posts: 855
Joined: Mon May 03, 2010 8:38 am
Location: France

Re: Massive annoyances on my server

Post by Sdw »

Hope it's not Sunrise, it's a 1-2 years old L2J barely changed beside leeched customs :D
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