[Question] - Physical and Magical Damage Multiplier

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Cresceus
Posts: 238
Joined: Tue Jan 15, 2008 8:20 am
Location: Germany

[Question] - Physical and Magical Damage Multiplier

Post by Cresceus »

unstable/L2J_DataPack_BETA 10031
unstable/L2J_Server_BETA 6276


Hi everybody,

I've got a question about the damage multipliers for pAtk and mAtk.

Take a look at this, please:

Code: Select all

    <skill id="76" levels="1" name="Bear Spirit Totem">        <set name="abnormalLvl" val="1" />        <set name="abnormalTime" val="300" />        <set name="abnormalType" val="POSSESSION" />        <set name="effectPoint" val="268" />        <set name="hitTime" val="2000" />        <set name="icon" val="icon.skill0076" />        <set name="magicLvl" val="28" />        <set name="mpConsume" val="25" />        <set name="operateType" val="A2" />        <set name="reuseDelay" val="23000" />        <set name="targetType" val="SELF" />        <cond msgId="113" addName="1">            <using kind="Dual Fist" />        </cond>        <for>            <effect name="Buff" val="0">                <mul order="0x30" stat="pAtk" val="1.3">                    <using kind="Dual Fist" />                </mul>                <mul order="0x30" stat="cAtk" val="1.3">                    <using kind="Dual Fist" />                </mul>                <mul order="0x30" stat="runSpd" val="0.7" />            </effect>        </for>    </skill> 
At line 18 the pAtk is multiplied with 1,3.

And now take a look at the effect ingame:


Without the buff the character has a pAtk of 1.488 .
Image

With the buff the character has a pAtk of 1.835 .
Image

From 1488 to 1835 is about +23% pAtk.
+30% pAtk should be 1.934 p.Atk.

May anyone tell me what I have not thought about?

Thanky you very much in advance.
Regards
burrito
Posts: 276
Joined: Wed Apr 15, 2009 6:41 am

Re: [Question] - Physical and Magical Damage Multiplier

Post by burrito »

Here is what you need to know.

With effects that add % values, static values are not considered in the calculation, for example. Fist Weapon Mastery Lvl adds 129.3 (static p atk). That 129.3 p atk is not going to be calculated into the % bonus that is applied from the 30% from bear spirit totem. That means when u look at your 1488 p atk before hand, a chunk of it is already static so you are not going to get an exact 30% value unless you minus out all the static stuff, which there is more then just your fist mastery. This doesnt just apply to p atk, and m atk, it applies to other stats too, like p def, m def, hp, etc.

Though crit %s are more complicated, when they give % bonuses, the value doesn't consider static values either, but it also doesn't consider any other % bonuses, the value given will always be based off your "base crit rate" so if you stacked two different 30% crit rate buffs, you will get the same value bonus from each, even though your crit would be higher by the time you cast that different crit skill, you will get the same bonus as if you didn't already have that other % crit buff.
Cresceus
Posts: 238
Joined: Tue Jan 15, 2008 8:20 am
Location: Germany

Re: [Question] - Physical and Magical Damage Multiplier

Post by Cresceus »

Thank you so much for your answer!
burrito
Posts: 276
Joined: Wed Apr 15, 2009 6:41 am

Re: [Question] - Physical and Magical Damage Multiplier

Post by burrito »

No problem :)
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