Develop MMO Using L2j as Backend

If something doesn't fit in any other forum then post it here.
Forum rules
READ NOW: L2j Forums Rules of Conduct
Post Reply
DarxEagle
Posts: 1
Joined: Wed Feb 08, 2017 10:50 am

Develop MMO Using L2j as Backend

Post by DarxEagle »

Hello everyone!
I am a Unity3d developer, and thinking about creating MMORPG for fun/profit.
I'm doing research of available backend solutions for MMO games, mostly TCP based. Most of solutions available aren't good enough, or too heavy-weight. I know i would like to use point-and-click system, mostly making replica of L2 packet system, because i spent much time sniffing packets and cheating L2, so i have an idea how this system works.
And, here is an idea: could i use an L2j as backend, and develop a client using its packet system. I think it is possible since L2walker is basically a custom L2 client too. What do you think about it? How legal would it be? What would you start with?
User avatar
LasTravel
Posts: 888
Joined: Tue Jan 05, 2010 12:08 am
Location: Spain

Re: Develop MMO Using L2j as Backend

Post by LasTravel »

If Unity can handle it, why not? L2JServer is a good base, not just for a L2Server but for any gameserver.
colonelcorn
Posts: 3
Joined: Sun Jan 31, 2016 3:01 am

Re: Develop MMO Using L2j as Backend

Post by colonelcorn »

I'm also interested in what options are out there for custom clients utilizing L2J for the backend. L2J is independent from Lineage 2, and is completely unique from it's server infrastructure. So we should be able to develop a client-side that used L2J completely legally provided the custom client did not use any of Lineage 2's assets.

I saw there used to be a section in this forum about developing a custom client, but it looks like it got dropped. :cry:

Like alot of people, I've always wanted to make an MMO and Lineage 2 as it functions is very similar to how I'd like mine to operate. I figure using L2J could be a good way to save alot of the work for indie devs, but i'm a bit out of my depth when it comes to MMO Game Dev.
User avatar
Zoey76
L2j Inner Circle
L2j Inner Circle
Posts: 7005
Joined: Tue Aug 11, 2009 3:36 am

Re: Develop MMO Using L2j as Backend

Post by Zoey76 »

By design L2J Server is tightly coupled to Lineage II, since it begun as an emulator.

I'd like to see it used as a backed for other MMOs and we could work on this if you bring ideas.
Powered by Eclipse 4.30 ๐ŸŒŒ | Eclipse Temurin 21 โ˜• | MariaDB 11.2.2 ๐Ÿ—ƒ๏ธ | L2J Server 2.6.3.0 - High Five ๐Ÿš€

๐Ÿ”— Join our Discord! ๐ŸŽฎ๐Ÿ’ฌ
User avatar
Gladicek
Posts: 634
Joined: Wed Jan 19, 2011 6:25 pm
Location: Czech Republic

Re: Develop MMO Using L2j as Backend

Post by Gladicek »

That would require lot of guys with free time for it... x)
ImageImage
L2J retired
User avatar
Zoey76
L2j Inner Circle
L2j Inner Circle
Posts: 7005
Joined: Tue Aug 11, 2009 3:36 am

Re: Develop MMO Using L2j as Backend

Post by Zoey76 »

Gladicek wrote: โ†‘Sat Mar 11, 2017 11:27 am That would require lot of guys with free time for it... x)
Not going to happen now, but maybe it could be a crowfunded project.
Powered by Eclipse 4.30 ๐ŸŒŒ | Eclipse Temurin 21 โ˜• | MariaDB 11.2.2 ๐Ÿ—ƒ๏ธ | L2J Server 2.6.3.0 - High Five ๐Ÿš€

๐Ÿ”— Join our Discord! ๐ŸŽฎ๐Ÿ’ฌ
User avatar
Gladicek
Posts: 634
Joined: Wed Jan 19, 2011 6:25 pm
Location: Czech Republic

Re: Develop MMO Using L2j as Backend

Post by Gladicek »

Yeah, someone might try it in future. It is possible but as you know, it will require "LOT OF WORK" on it :D
ImageImage
L2J retired
Post Reply