Hello everyone i have done infinity tests with a lot of different code/settings but with no result.
The problem is that Doors on clan halls - fortress - castles does not have geodata can by pass them with blinks etc
I check the code everything seems fine.
So i noticed that if i start a siege for example Aden and kill all doors and then End siege the doors respawned works absolutely fine!! with geodata checks etc
I tried to load geodata before doors - doors before geodata didn't fix it.
I don't know what can cause this issue , also i use old .csv system but for castles etc are imported from Database Castle_door
Thanks for you time.
Geodata on doors strange issue [Looking for old dev]
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Re: Geodata on doors strange issue [Looking for old dev]
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Re: Geodata on doors strange issue [Looking for old dev]
From svn Gracia Epilogue