Geodata on doors strange issue [Looking for old dev]

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gameblond
Posts: 53
Joined: Wed Jun 23, 2010 11:56 am

Geodata on doors strange issue [Looking for old dev]

Post by gameblond »

Hello everyone i have done infinity tests with a lot of different code/settings but with no result.

The problem is that Doors on clan halls - fortress - castles does not have geodata can by pass them with blinks etc
I check the code everything seems fine.

So i noticed that if i start a siege for example Aden and kill all doors and then End siege the doors respawned works absolutely fine!! with geodata checks etc

I tried to load geodata before doors - doors before geodata didn't fix it.

I don't know what can cause this issue , also i use old .csv system but for castles etc are imported from Database Castle_door


Thanks for you time.
gameblond
Posts: 53
Joined: Wed Jun 23, 2010 11:56 am

Re: Geodata on doors strange issue [Looking for old dev]

Post by gameblond »

Anyone? :(
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Zoey76
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Re: Geodata on doors strange issue [Looking for old dev]

Post by Zoey76 »

What server version are you using?
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gameblond
Posts: 53
Joined: Wed Jun 23, 2010 11:56 am

Re: Geodata on doors strange issue [Looking for old dev]

Post by gameblond »

From svn Gracia Epilogue
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