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	<title>Comments on: All of our source code are belong to you!</title>
	<atom:link href="http://www.l2jserver.com/2009/12/all-of-our-source-code-are-belong-to-you/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.l2jserver.com/2009/12/all-of-our-source-code-are-belong-to-you/</link>
	<description>GPL Java Based Server Emulator Project</description>
	<lastBuildDate>Tue, 13 Jul 2010 04:46:44 +0000</lastBuildDate>
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		<title>By: DrLecter</title>
		<link>http://www.l2jserver.com/2009/12/all-of-our-source-code-are-belong-to-you/comment-page-1/#comment-104</link>
		<dc:creator>DrLecter</dc:creator>
		<pubDate>Sun, 10 Jan 2010 05:59:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.l2jserver.com/?p=148#comment-104</guid>
		<description>we&#039;re looking towards alt ways of receiving donations, so yeah, we&#039;ll check it out. Thanks.</description>
		<content:encoded><![CDATA[<p>we&#8217;re looking towards alt ways of receiving donations, so yeah, we&#8217;ll check it out. Thanks.</p>
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		<title>By: GEpic</title>
		<link>http://www.l2jserver.com/2009/12/all-of-our-source-code-are-belong-to-you/comment-page-1/#comment-100</link>
		<dc:creator>GEpic</dc:creator>
		<pubDate>Sun, 03 Jan 2010 17:21:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.l2jserver.com/?p=148#comment-100</guid>
		<description>Its very nice, but C4 emu is unusable from the bad packet sending from clients, someone know about C4 Client on Protocol 665? .... Is real to catch it? :)</description>
		<content:encoded><![CDATA[<p>Its very nice, but C4 emu is unusable from the bad packet sending from clients, someone know about C4 Client on Protocol 665? &#8230;. Is real to catch it? <img src='http://www.l2jserver.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Wooden</title>
		<link>http://www.l2jserver.com/2009/12/all-of-our-source-code-are-belong-to-you/comment-page-1/#comment-97</link>
		<dc:creator>Wooden</dc:creator>
		<pubDate>Thu, 31 Dec 2009 13:01:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.l2jserver.com/?p=148#comment-97</guid>
		<description>There are also ohloh pages associated to all the repo shifting :
&lt;a href=&quot;https://www.ohloh.net/p/4105&quot; rel=&quot;nofollow&quot;&gt;C1/C2&lt;/a&gt; hosted at sourceforge
&lt;a href=&quot;https://www.ohloh.net/p/4107&quot; rel=&quot;nofollow&quot;&gt;C3&lt;/a&gt; hosted at opensvn
&lt;a href=&quot;https://www.ohloh.net/p/4108&quot; rel=&quot;nofollow&quot;&gt;C4&lt;/a&gt; hosted in an other opensvn project
&lt;a href=&quot;https://www.ohloh.net/p/4105&quot; rel=&quot;nofollow&quot;&gt;current&lt;/a&gt; hosted on our server

I thought about it and in fact i may have an idea why we did all those repo shifting :
In the first one we wanted SVN instead of SF&#039;s CVS (SF had no SVN at the time)
In the second one it may have because of the way new chronicles were developed (and maybe still are) : when the first korean PTS of a new major version came out a few devs would download it and start working on it. usually there were some breaking protocol changes at the level of authentication and/or encryption then we had to fix the &quot;main&quot; packets such as CharSelectionInfo, NpcInfo, CharInfo, UserInfo... so that we could at least get into the game and detect other obvious breaking changes (id reorganization for example). Then we would just extract all the new packets and test them to understand their funcionalities, and review old packets for new fields...
wow i got waaaay out of subject, anyway what i meant was that we developed the upcoming version behind the scene for a few month, in an other repo and instead of merging changes at the moment of release we would just open the other repo.
For the final switch, it was as Lecter said because of he poor bandwidth on opensvn</description>
		<content:encoded><![CDATA[<p>There are also ohloh pages associated to all the repo shifting :<br />
<a href="https://www.ohloh.net/p/4105" rel="nofollow">C1/C2</a> hosted at sourceforge<br />
<a href="https://www.ohloh.net/p/4107" rel="nofollow">C3</a> hosted at opensvn<br />
<a href="https://www.ohloh.net/p/4108" rel="nofollow">C4</a> hosted in an other opensvn project<br />
<a href="https://www.ohloh.net/p/4105" rel="nofollow">current</a> hosted on our server</p>
<p>I thought about it and in fact i may have an idea why we did all those repo shifting :<br />
In the first one we wanted SVN instead of SF&#8217;s CVS (SF had no SVN at the time)<br />
In the second one it may have because of the way new chronicles were developed (and maybe still are) : when the first korean PTS of a new major version came out a few devs would download it and start working on it. usually there were some breaking protocol changes at the level of authentication and/or encryption then we had to fix the &#8220;main&#8221; packets such as CharSelectionInfo, NpcInfo, CharInfo, UserInfo&#8230; so that we could at least get into the game and detect other obvious breaking changes (id reorganization for example). Then we would just extract all the new packets and test them to understand their funcionalities, and review old packets for new fields&#8230;<br />
wow i got waaaay out of subject, anyway what i meant was that we developed the upcoming version behind the scene for a few month, in an other repo and instead of merging changes at the moment of release we would just open the other repo.<br />
For the final switch, it was as Lecter said because of he poor bandwidth on opensvn</p>
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		<title>By: sorc</title>
		<link>http://www.l2jserver.com/2009/12/all-of-our-source-code-are-belong-to-you/comment-page-1/#comment-95</link>
		<dc:creator>sorc</dc:creator>
		<pubDate>Tue, 29 Dec 2009 19:07:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.l2jserver.com/?p=148#comment-95</guid>
		<description>About donations: do you plan to add payment systems except PayPal? Webmoney for example.</description>
		<content:encoded><![CDATA[<p>About donations: do you plan to add payment systems except PayPal? Webmoney for example.</p>
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		<title>By: GIORGI</title>
		<link>http://www.l2jserver.com/2009/12/all-of-our-source-code-are-belong-to-you/comment-page-1/#comment-93</link>
		<dc:creator>GIORGI</dc:creator>
		<pubDate>Tue, 29 Dec 2009 08:38:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.l2jserver.com/?p=148#comment-93</guid>
		<description>cool !!!</description>
		<content:encoded><![CDATA[<p>cool !!!</p>
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		<title>By: All of our source code are belong to you! &#124; L2j Server Project Zero Me</title>
		<link>http://www.l2jserver.com/2009/12/all-of-our-source-code-are-belong-to-you/comment-page-1/#comment-92</link>
		<dc:creator>All of our source code are belong to you! &#124; L2j Server Project Zero Me</dc:creator>
		<pubDate>Tue, 29 Dec 2009 03:53:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.l2jserver.com/?p=148#comment-92</guid>
		<description>[...] here to see the original: All of our source code are belong to you! &#124; L2j Server Project          By admin &#124; category: code zero &#124; tags: char-evaluates, durban, legitimacy, [...]</description>
		<content:encoded><![CDATA[<p>[...] here to see the original: All of our source code are belong to you! | L2j Server Project          By admin | category: code zero | tags: char-evaluates, durban, legitimacy, [...]</p>
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