<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Will be our product management our fatal flaw?</title>
	<atom:link href="http://www.l2jserver.com/2008/06/will-be-our-product-management-our-fatal-flaw/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.l2jserver.com/2008/06/will-be-our-product-management-our-fatal-flaw/</link>
	<description>GPL Java Based Server Emulator Project</description>
	<lastBuildDate>Tue, 13 Jul 2010 04:46:44 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.1</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: Fulminus</title>
		<link>http://www.l2jserver.com/2008/06/will-be-our-product-management-our-fatal-flaw/comment-page-1/#comment-25</link>
		<dc:creator>Fulminus</dc:creator>
		<pubDate>Thu, 05 Jun 2008 05:30:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.l2jdp.com/wp/2008/06/03/will-be-our-product-management-our-fatal-flaw/#comment-25</guid>
		<description>Being an open-source emulator of another game, we have a clear-cut guideline of the features we will implement.  We do implement custom features and mods, but we always consider those as the lowest priority.

I&#039;d say, for the most part we follow the &quot;it&#039;s a hobby so it&#039;ll be done when it&#039;s done&quot; policy.  In that sense you can say we develop for ourselves.  Nevertheless, the weight of a ticket/bug-report and how fast someone decides to start working on it as opposed to working on another ticket typically depends on a) How strongly it affects the game mechanics and game balance, b) how much demand there is for repair that particular issue, c) how much information we have for the way it *should* work (based on the game we attempt to emulate).</description>
		<content:encoded><![CDATA[<p>Being an open-source emulator of another game, we have a clear-cut guideline of the features we will implement.  We do implement custom features and mods, but we always consider those as the lowest priority.</p>
<p>I&#8217;d say, for the most part we follow the &#8220;it&#8217;s a hobby so it&#8217;ll be done when it&#8217;s done&#8221; policy.  In that sense you can say we develop for ourselves.  Nevertheless, the weight of a ticket/bug-report and how fast someone decides to start working on it as opposed to working on another ticket typically depends on a) How strongly it affects the game mechanics and game balance, b) how much demand there is for repair that particular issue, c) how much information we have for the way it *should* work (based on the game we attempt to emulate).</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Paul Young</title>
		<link>http://www.l2jserver.com/2008/06/will-be-our-product-management-our-fatal-flaw/comment-page-1/#comment-23</link>
		<dc:creator>Paul Young</dc:creator>
		<pubDate>Wed, 04 Jun 2008 18:09:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.l2jdp.com/wp/2008/06/03/will-be-our-product-management-our-fatal-flaw/#comment-23</guid>
		<description>Thanks for the mention.  I&#039;d offer to throw in some Product Management but game servers aren&#039;t my area of expertise!

I&#039;m curious though, which side of the fence your team considers itself to fall on.  I define it as &quot;we develop for our users&quot; vs. &quot;we develop for ourselves.&quot;  Do you see it as a black/white issue, and where do you fall?</description>
		<content:encoded><![CDATA[<p>Thanks for the mention.  I&#8217;d offer to throw in some Product Management but game servers aren&#8217;t my area of expertise!</p>
<p>I&#8217;m curious though, which side of the fence your team considers itself to fall on.  I define it as &#8220;we develop for our users&#8221; vs. &#8220;we develop for ourselves.&#8221;  Do you see it as a black/white issue, and where do you fall?</p>
]]></content:encoded>
	</item>
</channel>
</rss>
